alekkat
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KSP2 Release Notes
Everything posted by alekkat
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
alekkat replied to Theysen's topic in KSP1 Mod Releases
Hello, I installed the mod using CKAN but when i open the VAB unity crashes, I have already tried reinstalling the game and the mods but this doesn't work. Any ideas? message: http://prntscr.com/1pmhef3 log: https://www.dropbox.com/s/ow2dlwww547eooj/Player.log?dl=0 video: https://youtu.be/z-LMWxs79DE- 2,215 replies
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- realism overhaul
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So almost a year ago i started these missions, but didn't get far. I made it to STS-2a and forgot to screenshot the landing. I just had to redo the landing because the comsats were deployed. here is the landing of my STS-2a (comsat deployment: date: february 28, page 15) liftoff seperation of first and second stage. achieved orbit de- orbiting over shooting the ksc.. heading for the ksc landing. I hope this is enough because it has been a year since I started this mission. I'm happy to be back and will most likely continue these missions. mods: -dockingportallignment indicator -trajectories -flight engineer -kerbal alarm clock
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KSP Interstellar Extended Support Thread
alekkat replied to FreeThinker's topic in KSP1 Mods Discussions
So installing CTT would fix this? -
KSP Interstellar Extended Support Thread
alekkat replied to FreeThinker's topic in KSP1 Mods Discussions
Well the tech nodes show up but it doesn't show any parts. http://prntscr.com/ipnxiu http://prntscr.com/ipnxmm -
KSP Interstellar Extended Support Thread
alekkat replied to FreeThinker's topic in KSP1 Mods Discussions
I installed the mod but on some of the research nodes it doesn't have any parts that it unlocks. what do i do about this? -
Here is my try at the STS-2a. liftoff. separation of the first and second stage. separation of the third stage and making an orbit of around 4 hours so I can deploy the 3 comsats 2 hours apart. deploying the comsats. all 3 comsats are deployed and on a geostationary orbit around kerbin. de-orbiting. and I forgot to screenshot the landing... I hope this is good enough since I forgot to screenshot the landing. mods: -dockingportallignment indicator -trajectories -flight engineer -kerbal alarm clock
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company name: AB Airplanes Model Name: RJJ-1 (regional jumbo jet 1) price: 328.630.000 recommended cruising speed: around 200-250 m/s recommended cruising altitude: between 1000 and 3000 m craft file: https://www.dropbox.com/s/8scl1n34xzpaiyb/RJJ-1.craft?dl=0 This aircraft is very good because it can transport 168 passengers at long distances and at relatively high speeds it has over 70000 m/s of deltaV. The plane is very expensive but if you can transport 168 passengers, it will probaly be worth it. custom action group 1: reverse trust. (it has to use the bump at the end of the runway to get of the ground, can't get it from the ground before that I think it needs about 180 m/s to take of, it may be a bit hard to control at the start but it goes pretty good after a while)
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It works now, thanks!
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The module manager is in there.
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what's module manager? Now it is like this: http://prntscr.com/hq9kgl
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okay this is my gamedata folder. http://prntscr.com/hq9bt7
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okay so I did as the the readme said I extracted the contents in the gamedata folder and it didn't work. I don't know how to put a picture in here but it looks like this: Gamedata --> contents
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trying to make it work.
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it says it is just the folder.
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If you install a mod shouldn't I just put the folder in the squad folder?
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Okay, so first I put the trajectories folder in the squad folder that didn't work so i put the folder in the gamedata folder, didn't work either then i put the contents of the trajectories folder in the squad folder, after that i tried to put the contents in the gamedata folder none of them worked.
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yes
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It is installed correctly but still doesn't work i tried in diffrent ways but still doesn't work