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Cpt_MarcosSilva

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Posts posted by Cpt_MarcosSilva

  1. 16 minutes ago, Jimbodiah said:

    It's an API, not a mod. Read the first post. It even says so in the title.

    Don't use AV software. At best it reduces system performance 30-50% and when there is a new virus it will not be detected anyway. In 20 years I've never used active AV software, only occasional scans when I am not using the PC. AV is the biggest scam there is, as your super computer will run like a potato with them installed. Just don't go to "those sites" with your working PC, and don't click on any email links you don't know about. If your so gullible to belive you won 100K from a nigerian or some unknown contest, then maybe you deserve virusses ;)

    I kind like how my AV gives a false positive for anything hahaha, that way I know exactly what the app is down, so many times the AV alert-me about the browser trying to listen my mic or see my screen, access some COM interfaces that the browser supposedly never should know that I have.

  2. 8 hours ago, Morgueço said:

    ok, im reading all this but i dont get it, sorry: HOW its suposed to work? i need another complementary mod to switch the textures? can i do this in the VAB the same way the stock orange/striped tank work?

    Again sorry , but im quite confused :P

    In another words is a mod for modders.
    You can download a config file that makes all stock parts work with Textures Unlimited shaders in spacedock: https://spacedock.info/kerbal-space-program
    You need Textures Unlimited installed and the config file in your gamedata folder.

  3. I was trying to record a video with Radeon ReLive, and when i hit the REC button the game start to stutter, finished the app and the Radeon ReLive in Readeon Settings menu wont turn on to be able to change the settings. So, after check some crash logs that say that i was using my old GPU, weird...
    Uninstalled all drivers using guru3d display driver uninstaller, Installed the latest driver, not success.
    Deleted the settings.cfg file and launch with -force-glcore, the game loaded successfully, but Texture Unlimited not working.
    Even tryied using only TU mod to see if work.
    Before i hit the REC button, the game was running really smooth, not a single FPS drop.

    CPU FX 4300 4.0ghz
    8gb ram DDR3 1866
    GPU RX 580 8gb
    Windows 10 x64
    Latest TU version and KSP version.


    I'm very sad, thinking about a clean windows install...
    UPDATE:
    The crash problem solved by remove the GPU, reboot in safe-mode with onboard GPU, reboot again to safe-mode, shut-down put back the GPU and reinstall the drivers.
    But the shaders still not working...

    UPDATE2:
    after some extensive testing,  I find that when I set the textures size to full, the game crash with 50% of memory use before to load the world.
    So, if i delete the settings.cfg file the game runs fine. and i can set the grapgics settings to full without any problem.
    This is a nightmare
    UPDATE3:
    PROBLEM SOLVED
    It was the anti-virus that starts to block the entire AMD Radeon Settings app after the try to record the screen, this anti-virus is really paranoid.

  4. how to make IVA windows transparent?

    Should be like that?
    with reference to: mesh /Squad/Spaces/mk1CockpitInternal/Mk1StandardIVA

    and?

    excludeMesh = windows
    ?

    UPDATE:
    after some testing, i could make the IVA windows transparent, its just exclude the window mesh from every model.

  5. On 5/11/2018 at 5:26 PM, Manwith Noname said:

    Nice. Are you working on mods or stock? I never got round to putting it in the opening post but part of my thinking for this thread was to encourage people to come forward and mention projects they might be working on. Would be better if people spread the work load out in a way. I've also been thinking about trying to drive some sort of community based stock texture switch standardisation because if everyone is left to their own devices, we're going to end up with a load of packs that can't be used together. I say this mainly because I've done some things where possible to allow more than 3 colours on a part and it will either break other patches or other patches will break it if things are not set up correctly. I'd also been toying with the idea of making multiple designs for stock but...I haven't finished the first set yet.

    The purpose of the project is actually make new textures and maps using the stock textures as a base to make it locks realistic with the metallic shader, making new ambient occlusion maps, normal maps and of course, the MET mask. I have some success with the MK3 fuselage, the fuselage plates looks that are really separate parts that was mounted together, not a single part with painted plates as the stock part is.
    Unfortunately I delete everything as I know that I could make better quality maps using both Illustrator and photoshop to do that, maybe by the week I post some screenshots

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