I'm noticing a few oddities while using FAR. I've managed to get several aircraft off of the ground, now, and I quite enjoyed both the challenge of doing so and the greater sense of control FAR imparts to working craft, but there are two issues that mystify me, even wit hall I've learned about jet design over the past week.
First, it seems imparting a dihedral slant to my wings isn't imparting any roll stability or automatic roll recovery. Quite the reverse; the ship has a tendency to roll until one wing is flat, and an anhedral design is where the design seems to come to rest (I've had my crafts tip over... and then simply stay perfectly upside-down). My best remedy so far has been to just flatten out the wings and write off dihedral stabilization. The crafts I am flying are very simple; I use a balanced tailfin (It is symmetrical above and below the tail cone, not just an upward rudder), two jet engines (Junos for my first jet)/intakes/fuel canisters mounted to the sides of the fusilage (centrally), and wings mounted on those (either center-line or higher if I go dihedral). One suspicion I have is that my CoM may be above my CoL, though I am not positive if that would cause the flipping behavior by itself or not. Any thoughts on what I may be messing up, or if it's an actual issue with the mod?
Another issue I've noticed, far more egregious, was that one of my craft flew faster with the landing gear down (extended), even though this visibly created more drag than having it retracted. I've had suspicions for a while that there's something odd going on with the drag, but I had written it off as my own inexperience until that point. I can't see how having all of that additional surface area is helping me maintain a greater maximum velocity. Any input would be appreciated.