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The spd_Settings.cfg (SillyPhotonDrivesThrustMultiplier) file has no effect on engines in normal mode. Only in antimatter mode.
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[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Kvaksa replied to Zaffre's topic in KSP1 Mod Releases
I'm not 100% sure, but it looks like SNW_planet List.cfg completely removes the stock system from the processing list. This stops the Scatterer from working.- 167 replies
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- extrasolar
- system adder
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Unfortunately, this mod is not suitable for such things. I tried to implement additional resources based on it. If simple things like "Water" are relatively simple, then more complex things are simply impossible. There are several reasons for this. 1. This mod does not work in real time. It is triggered once every game hour. This means that you will have an abrupt change in the number of resources. 2. In the background, converters stop working as soon as the resource is full or empty. This will stop background processing, for example, Co2 Scrubber.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kvaksa replied to Gameslinx's topic in KSP1 Mod Releases
P.S. I don't know if this will help... However, stuttering seems to be heavily dependent on the physics frame. Disabling the calculation of physics leads to the disappearance of stuttering, and vice versa-the physical warp multiplies its frequency. In addition, I noticed a strange behavior of the devices on the surface. The first offset is always tied to one of the stutters.- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kvaksa replied to Gameslinx's topic in KSP1 Mod Releases
Hi. First of all, thank you for your work. This mod revived interest in KSP, making a completely new impression of research. My question is-how much does Parallax (Stock) support simultaneous work with Sigma Dimensions? I get a stutter every two seconds and it goes all the way up to 6.5 km altitude. The SD configuration, however, does not matter - stuttering always occurs when Sigma Dimensions are present. I read the topic, and found a few questions where a very similar situation was mentioned, but without mentioning Sigma Dimensions.- 3,138 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Kvaksa replied to Paul Kingtiger's topic in KSP1 Mod Releases
Sorry, I forgot to mention one thing, It may be affected by TACLS. UPD: Confirm. Problem with TACLS. Sorry to disturb you.- 1,553 replies
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- kis
- universal storage
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Kvaksa replied to Paul Kingtiger's topic in KSP1 Mod Releases
Latest version of KSP/KIS/KAS. Both squad expansion packs are installed. Location - Mun, in EVA. Wear a EVA-X and see in inventory. After a couple of minutes, it will weigh several tons... Despite the weight, you can still move. it's funny, carrying a few tons... The weight is reset when the backpack is thrown away... sometimes.- 1,553 replies
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- kis
- universal storage
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Kvaksa replied to Paul Kingtiger's topic in KSP1 Mod Releases
The problem with the backpack (EVA-X). Сonstantly growing weight (. in few seconds:- 1,553 replies
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- kis
- universal storage
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[1.12.x] Near Future Technologies (September 6)
Kvaksa replied to Nertea's topic in KSP1 Mod Releases
1.3.1.1891 July, like. Steam, only in manual mode. I don't often update... Didn't know the update came out, somehow I missed it. I'll force the game to be updated, and revert language from eng. Sorry. -
[1.12.x] Near Future Technologies (September 6)
Kvaksa replied to Nertea's topic in KSP1 Mod Releases
P.P.S. I was able to change the game language to English. Result: the mod works completely correctly in English localization. -
[1.12.x] Near Future Technologies (September 6)
Kvaksa replied to Nertea's topic in KSP1 Mod Releases
I found the problem. I'm testing in the vanilla non-eng localized game v. 1.3.1, only MM, NFE, CRP, DBS. In the sandbox, clean game, on launchpad. Fuel and waste is not moved, require of the engineer. The engineer is present, 1-5 class.. In addition, in EVA, the use of "repair reactor" complains completely destroyed the reactor. P.S. I don't know how to check game with a different localization, sorry. in any case, thanks for your work.