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DevinFirestone

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Everything posted by DevinFirestone

  1. They are guided, but you have to right click the torpedo itself. I plan on making a more advanced sub that uses action groups, but I would be limited to 9 torpedoes. I've experimented between holding the torpedoes inside a little armor plate thing, that has a plate at the bottom. You'd fire the top first, then go all the way down. I've also tried removing the lower armor plates to let them drop and firing the bottom first. The latter is less finnicky, and doesn't explode as much. But you can't fire torps from the bottom of the ocean.
  2. 50 cals can easily destroy torpedoes, and besides, wouldn't submarines be used in suprise attacks? Also torpedoes are still finnicky on subs, even though I developed a system it still fails 60% of the time.
  3. Thank you! I am still working on the submarine, however it is mainly done. After doing 3-4 test fights with sub to sub combat, I found that conventional weapons work well underwater, and a good hit will cause the sub to go for a dive straight to Davy Jones locker. Sadly, I could not bring it to another save and have it AI controlled, the AI pilot tends to surface, negative the entire advantage of it being able to dive.
  4. Are submarines allowed? I made BDarmory torpedoes work on them.
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