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alexilahio

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Posts posted by alexilahio

  1. @Raptor9 tested vanilla and modded : same results :wink: Yeah I checked the great video about CisMunar propellant Economy ! good one btw : gotta watch it again in details :P (have u got the depot base crafted in a way ?)

    I noticed that I had to be a little more careful for the liftoff than with the KerbalX for ex which is really easy to fly. All the rest has been working fine as soon as I got the rocket launched properly. Redownloaded the rocket then staging went all right ! Everything's nominal for Titan 3p :wink:

    Again, thanx a lot! Now to test all the other crafts :wink:

  2. Hi there

    first of all : awesome work !! No words to describe all these crafts done for many purposes. Wow !

     

    So I thought : I'm gonna use those to start my game !!

     

    I play KSP 1.3.1 with very few mods. Mech Jeb-Planetary Base Syst- KER-HE- but no mods to change the gameplay or graphisms

     

    I tried the Titan 3p to send pathfinder to Mun. Mechjeb failed. I tried myself. When i ran out of Lox, I decoupled pressing space bar then wanted to start the other engine. I checked it and activated it manually (mouse click). Then pressed space bar. Nothing but fairing's gone. Then pressed bar again : decoupled from pathfinder !

     

    What did I do wrong ? :wink:

  3. hello there ! 53 pages so I admit I havent been reading all of them !! Sorry : I was watching the FH liftoff ^^

     

    Anyways, I have been using mechjeb with 1.3.1. Quite efficient with basic ships. Quite not with big ships but useful nonetheless

    Yesterday I have addes SSRSS to enjoy a better game exp and better views. Now, I tried a simple orbit around earth via mechjeb ascent guidance.... it crashed my big ship and failed to circularize properly a basic vessel (KerbalX). Worse, it sent me on an interstellar course instead of the supposed moon encounter....

     

    What happened ? Did SSRSS completely changed the gameplay so that mechjeb can't deal with it ? Cuz I've seen friends playing KSP with that mod and mechjeb and doing fine.

     

    Any idea ?

  4. Okay then !!

    So I seem to have understood the basics of building the base and getting it into kerbin then propoer orbit

     

    Landing seems more complicated though ^^

    Picking the right sport as well. I went to land with  a KX rocket at 1° 31' 38" S and 55° 52' 47" W but I don't really know what to enter on HE to get close to that point ! 

    But getting there, getting there :wink: If anybody can enlighten me I'll feel smarter :D 

     

    got it for  lat and lon compared to landed ship

    positive values for North and East, negative otherwise. I just didn't know ! That's cool !! Thanks guys for the tips, really. The game is a real challenge and if u still wanna have a life IRL it's good to take short cuts :D

  5. HI @fronbow !

     

    Thank you very much for such a detailed answer !! Very helpful indeed ! I'm gonna try it right now and see how I can make the most of it !!

     

    Not sure I'll be able to do evrything properly for the first time but I'll be asking for more infos in that case ! Not sure how you can rotate the "vessel" : I had tried once and my base happen to land vertically on Mun then fall over on one side :S

    I'll try to manage the landing then ! As for the coordinates I'll be landing with a normal rocket before to check up the place so I'll get good enough coordinates I hope !!

     

    Thans A LOT for the tips anyway :wink:

  6. hi everybody !

     

    Sorry to put this here (do please move to wherever it's best to appear in the forum).... but this is the HyperEdit topic right ?

    Well I've been looking (probably badly)... but I didn't find a tuto on how to HyperEdit  a base (like, to mun or duna or everywhere else)  we would have pre assembled. 

     

    Is that possible or does it work with vessels only ? Is it possible to send the whole VAB elsewhere ?

     

    Thanks a lot and again : very sorry to ask a dumb question in here.... I didn't wanna create a topic for that

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