-
Posts
316 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ZLM-Master
-
M-262A Schwalbe - With four primitive rockets
ZLM-Master replied to andrew123's topic in KSP1 The Spacecraft Exchange
Air fleet growing everyday That's great ! -
Mikoyan-Gurevich MiG-21 (replica with ejectable seat)
ZLM-Master replied to Nik_601's topic in KSP1 The Spacecraft Exchange
Good job . I must try a cockpit like that , good looking effect -
This is really beautiful spin FX & great engine overall . The new fairing allow creative building that i hadn't expect ! You are a Genius ! EDIT : I try to reproduce your engine & i can't find how you stop fairing without closing them ?!? I do not pick the good part or maybe it's a tweak of the config file ? & your craft is very fun !
-
+ [ Mod Craft ] Dassault Aircraft Pack ( 2nd Pack )
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
THX , after checking i find 3 crafts with the same mistake , erf .. Maybe just forget or set this with AI flight mode , don't know ! I fix this & re-upload proper craft ! Thx again -
Ejection Seat !! This is so great idea . + Like your cockpit . Tell me where your engine come from ? ( The blue flameout disturbing me !! ) + Rep Edit : Can't Rep today , will try later !
-
+ [ Mod Craft ] Dassault Aircraft Pack ( 2nd Pack )
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Hi ! 2nd Pack incoming ! Warm up your engines ! CYA . -
+ [ Mod Craft ] Dassault Aircraft Pack ( 2nd Pack )
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
THX a lot guys @EdusacconBR : THX for this question because i update my Kerpaint in the same time . The Kerpaint Link : http://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-%28September-23rd%29-%28Same-Old-Still-Works%21%29?p=1920604&viewfull=1#post1920604 @H2O. & @SHiftER2O : Yep , i was already works on 3 delta wing design so i was seeking for another looking craft , but YES the mirrage III come soon WIP of the next pack , Pre -1960 : Falcon 20 Bloch MB_120 Bloch MB_131 Mirage III C Have a nice day -
All Repacked in one Megapack Hi , I packed the first craft from the Dassault Aircraft serie . They come in two version [bD-Armory] & [stock] . Some with KAX for turboprop . Dassault Aircraft Megapack :https://onedrive.live.com/redir?resid=b4fec25180514b47!1366&authkey=!ADVtPpAoQ3qMCns&ithint=folder%2ccraft Yep , that all for today , See ya ! Marcel Ferdinand Bloch is known as founder of Dassault society ( 1892 - 1986 ) Bloch MB_120 : Bloch MB_131 : Dassault - Falcon 20 : Dassault - Mirage 2000 : Dassault - Mirage 4000 : Dassault - Mirage F1 : Dassault - Mirage III C : Dassault - Rafale C : Dassault Dornier - Alpha Jet : Dassault Super Etendard : Dassault Super Mystere B2 :
-
Hi ! I come with another version of the Dassault aircraft , the Mirage F1 Model : Parts : Fuel : Mass : Speed Full mass / Unarmed / Low fuel : Stock : 115 ; 1430 : 18.5 : 850 / 990 / 1100 m/s BD-A : 84 : 1430 : 21.2 : 650 / 990 / 1100 m/s I add stock missile on the Type S : Use Stage key . For Type B : Stage : Next Weapon RCS : Fire Abord : Auto pilot + Combat Mode ( Toggle ) Both flight better with SAS on ! Mirage F1 Type S :https://onedrive.live.com/redir?resid=b4fec25180514b47!1362&authkey=!AM96tLv59EI19MU&ithint=file%2ccraft Mirage F1 Type B :https://onedrive.live.com/redir?resid=b4fec25180514b47!1363&authkey=!AOEPo9QGXJLtJsI&ithint=file%2ccraft See Ya !
-
+ [Stock craft] Mirage 2000
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
@Dman979 : Yep i spend a half day on the stock & another half day on BD-Armory version . i Spend the necessary time to make it flight well . Lot of tilt , rotate , flight test ... @KotDemopan : "Although the Cockpit pointing a bit downwards on your Mirage can be a bit disorientating on the Navball...." Yep , but except for doing maneuver node , it isn't really needed on a plane . I use this cockpit tilt to keep level flight on a ground cruise target flight ( SAS ON on target ) without finish into water Have a nice day ! -
hi ! I like the RSC tanker use for the top end cockpit line , it's a good idea But i have two question ! - Are you use FAR ? - Are you activate SAS in flight ? As i don't know the answer for now , i test it , and he fall down in water at start without SAS , so i add a small elevon 4 sightly tilted hidden in the NCS adapter & now keep level flight without SAS . With minor impact to top speed . I see your drogue chute in your engine stage BTW it's a good craft , we really need a Jet-fighter Mega-thread !!! See ya !
-
+ [Stock craft] Mirage 2000
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Hhaha I love it's name ! Your seems to be lighter & faster with a good looking too Just forget to check if there already a mirage in the search box ! -
Hi ! Let introduce my last jetfighter Version <---> Stock <-------> BD-Armory Mass <------> 13 Tons <----> 16.2 Tons Parts <------> 79 Parts <---> 109 Parts Fuel <-------> 934 L <------> 934 L Speed <-- --> ≈ 1200m/s <> ≈ 1100m/s The Dassault Mirage 2000 : Stage : Next weapon RCS : Fire ( Type B only ) Light : Flaps Abord : AutoPilot + Combat Mode ( Toggle ) ( Type B only ) Stock :https://onedrive.live.com/redir?resid=b4fec25180514b47!1354&authkey=!ANERA-HopDQoneU&ithint=file%2ccraft BD-Armory :https://onedrive.live.com/redir?resid=b4fec25180514b47!1355&authkey=!ABSCJoxuNxX3myU&ithint=file%2ccraft Nice Day !
-
Sukhoi T-50 PAK FA replica
ZLM-Master replied to Thingymajigy's topic in KSP1 The Spacecraft Exchange
Hi ! Really great plane , easy control ( even without use "control from here" make nice barrel roll ) & i like the cargo bay as bomb storage ( prevent unintended fire ) Maybe Turbojet drain fuel too fast . But there's Turbojet after all ! Congratz ! -
HI - If you can't create today ... - If you splash down all your favorite SSTO ... - If you fail your LKO 3 times in a row ... - Make a coffee & try this .... - What Else ... OFC it's a joke , for having 30 Sec of intense ZEN ; the .craft : https://onedrive.live.com/redir?resid=b4fec25180514b47!1347&authkey=!ADyLAUFyuFWJ0-U&ithint=file%2ccraft
- 1 reply
-
- 1
-
Hi everyone . Today i try a replica of the Rafale jet Fighter , except BD-Armory the other parts are stock . Craft : - 70 parts - 13.4 Tons ( Armed ) - 425 L of fuel - Twin basic jet engine - 8 Helfire - 2 Sidewinder - 2 Howitzer - 2 CM Key Bind : Stage : Next weapon Light : Flap RCS : Fire Abord : AI Pilot + Combat Mode ( Toggle ) SPH View : In air : Download Link :https://onedrive.live.com/redir?resid=b4fec25180514b47!1343&authkey=!AJRtlkjwESswHj8&ithint=file%2ccraft Add Type B :https://onedrive.live.com/redir?resid=b4fec25180514b47!1349&authkey=!AMfUGbc3L-FZO6w&ithint=file%2ccraft Add Stock Type S :https://onedrive.live.com/redir?resid=b4fec25180514b47!1350&authkey=!ABA_rITSivOjSXc&ithint=file%2ccraft Well that's all for today ! See ya !
-
[BD-Armory] BETA - Crew Rescue v0.6 UPDATE 2
ZLM-Master replied to ZLM-Master's topic in KSP1 Challenges & Mission ideas
Hi Panzer1b I read your tips & I've make a lot of tweak : - Parts count raise down to 153 Parts ( Far better for all ) - Moved to a career mode for some restriction ! - My craft no longer in the save file ( You must build our own ) I edited the first post with some new rules & a score example . Thx for your answer ! -
[BD-Armory] BETA - Crew Rescue v0.6 UPDATE 2
ZLM-Master replied to ZLM-Master's topic in KSP1 Challenges & Mission ideas
Hi Hodo . -For now , the goal is to rescue Bill & Bob & back safe to KSC ( I add bonus points for each target destroy ) -I manege to place tower far enough to prevent too many lag , For me between 45 to 120 FPS ! I must move one spot ! -There is actually 676 Parts but there is 22 KM from far target , the two first spot are too close . -I test with my craft that have 54 Parts . -Last thing , i move all to a career mode for some restriction . Need to know PPL FPS if parts count is too high , can raise down but tower will be less beautiful . Ah & do you prefer .Zip file or no compress file ? Thx for your com , i still work on tower spot/lag . see ya ! -
Hi everyone , This is my first real challenge so be fair and tell me what can be improving . This is still in "Beta Test" Lore : Intruder come & capture Bill & Bob at 00H00 . Jeb discover that the next morning , Valentina is still with him but you are a hard task to came Bob & Bill back safe ! Enemy base has been located , they've make a break on "Grass Island" ! Update incoming - v 0.6 - Tower placement ! ---------------------------------------------------------------------------------------------------------- v0.6 Note : -Adjust Tower -Add Low Fuel Pump ( LF/OX/Mono - 36/44/24 ) -TS 4H41 - 16970 Sec ---------------------------------------------------------------------------------------------------------- v0.5 Note : -Moved to career mode -Fund management -SCI management -New rules -Score implement ---------------------------------------------------------------------------------------------------------- The Score : -The score is based on your funds management , the time , the among of weapon/ammo , the science management , the number of target down & the number of debris generated ! so ! -You need to know : FF : Funds after recover vessel Wx : Number of weapon on your craft ( -200 Points per weapon ) Ax : Number of ammo box on your craft ( -50 Points per ammo ) Tx : Number of TakeOff ( -50 Points per Takeoff ) No penalty for 1 Takeoff (n-1) Px : Number of pilot rescued ( +250 Points per pilot ) TDx : Number of target down ( 12 at start ) ( +50 Points per target ) Dx : Number of debris generated ( 0 at start ) ( +1 Points per debris ) Ts : Time at start ( 4H41 -> 16970 Sec ) [ Use "reset mission" Quick-load to retry ] Tksc : Time after recover vessel ( Sec ) + ( time after landing ( F3 key ) only Sec ) Fu : Among of fuel in your craft at start Sf : Among of science after recover vessel So , your Score is : Score=(FF/100)-[(Tx-1)+(Wx+Ax)+((Tksc-Ts)/10)+Fu]+(Px+TDx+Dx+Sf) ---------------------------------------------------------------------------------------------------------- i.e : I spend funds & time to build a vessel , i put 2 weapons & 1 ammo box on it . And ..... ... start with 150 l of fuel & 22 l of Mono . Takeoff , fight some target , rescue the two dude & back to KSC After recover i got : FF : 36351 Wx : 2 Ax : 1 Tx : 1 Px : 2 TDx : 0 Dx : 18 Ts : 16850 Tksc : 18203 Fu : 172 Sf : 160 Score=(FF/100)-[((Tx-1)50)+(Wx200+Ax50)+((Tksc-Ts)/10)+Fu]+(Px+TDx+Dx+Sf) Score=(36351/100)-[((1-1)50)+(400+50)+((18203-16850)/10)+172]+(500+0+18+160) Score=284.21 The score Tab :https://onedrive.live.com/redir?resid=b4fec25180514b47!1336&authkey=!ADZwv3Fueih8AJ8&ithint=file%2cgnumeric .XLS :https://onedrive.live.com/redir?resid=b4fec25180514b47!1338&authkey=!AEZQ5KLgZjJl4Iw&ithint=file%2cxls Score=(B5/100)-((E5-1)*50)-(C5*200)-(D5*50)-(((((J5*3600)+(K5*60)+L5))-I5)/10)-M5+(F5*250)+(G5*50)+(H5*1)+N5 Temps Rules v0.6 : KSC Rules : * Quick-save allowed ! - All the LvL 1 R&D is unlocked + LvL 2 [ BD-Armory ] sub-tab - Use Menu Quick-load "Reset mission" ..... for reset mission Mods Rules : *BD-Armory [ NEEDED ] Tested with v0.8.1 & v0.8.2 - Monitoring Tools , i.e : Engineer - Kerpaint ( optional ) - No auto-pilot - Suggest for more mods ( I design this challenge for BD-Armory only ) Craft Rules : * Your craft MUST be manned ( Plane , Vtol , Copter ...) ( SPH Only ) - Your craft Must stay under 18 Tons - You can have three seat on the plane ( External Command Seat Banned ) - Unlimited Craft building ( Funds impact ) - Science is allowed ( Sci & funds impact ) Pilot Rules : * You have two pilot , so you have "two life" * A pilot who run out of ammo/fuel is allowed to back to KSC & re-takeoff ( funds & malus impact ) - You can land/jump/crash as long as your pilot stay alive - You Must "touchdown" on the KSC light green area - A pilot CANNOT takeoff more than twice in a row - A pilot land in sea can be rescue by the other pilot ( if alive ) - The rescued pilot is not allowed to takeoff right now Weapon Rules : * You need weapon !!! -Each weapon -200 Points Ammo Rules : *You need ammo !!! - Each ammo box -50 Points Fuel Rules : *You need fuel !!! - Each liter -1 Points -Concerned Fuel/Ox/Mono Score Rules : * Score based on #Weapon/#Takeoff/#Pilot left/#Pilot rescue/#Target down/Funds left/Time -You MUST rescue one kerbal ( Two is better ) Reserved Space My thinking place -Balanced Weapon ( Among/Ammo/Scan Delay/Range ) Reserved Space Download Mission v0.6 : Normal :https://onedrive.live.com/redir?resid=b4fec25180514b47!1330&authkey=!AGbC2gb-kfY1O80&ithint=folder%2csfs RAR :https://onedrive.live.com/redir?resid=b4fec25180514b47!1333&authkey=!AOwcW1oytVvR2Mc&ithint=file%2crar ZIP :https://onedrive.live.com/redir?resid=b4fec25180514b47!1334&authkey=!APxpLJdFIzN5VvA&ithint=file%2czip If you are request for : - Mods - Rules - Part counts - Weapon setup - Other stuff Feel free to ask ! See ya !
-
[BD-Armory] KSC Story -Mission 3 - 1.0.2 (9/5/15)
ZLM-Master replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Yep Kerdinand , i take a look at "return to sender" . It's a interesting challenge ! I try to raise down the enemy force & having a better looking turret . I also add 2 new mission with my personal Fighter , i work on better mission like rescue or capture the flag . Have a nice day -
Hi everyone , saturday is a day for fun , so there's a special mission for you today ! Warning ! You need BD-Armory 0.8.2 :https://kerbalstuff.com/mod/90/BahamutoD%27s%20Armory ( Work with BD-Armory 0.8.1 too ) Module Manager 2.6.3 : http://forum.kerbalspaceprogram.com/threads/55219-1-00-Module-Manager-2-6-3-%28May-4%29-Bonsai-Trimming-Kit-Edition ( Work with Module Manager 2.6.2 too ) A KSP V1.02 Ofc ! Add Mission 1 : BD-A-M1-Base defence Dificulty :*** Add Mission 2 : BD-A-M2-Island recover Dificulty :** Add Mission 3 : BD-A-M3-Death Cube Dificulty :**** So , this work as a normal save when i placed some Turrel . Yep but non-friendly turrel . They all have the Team B flag . There's Canon turrel with a short scan delay & aggressive turel with a long scan delay . Why a normal save ? Because i wanna let you see all turrel spot & design your craft ! Feel free to takeoff a strong plane carrier or fight with your favorite tank killer ! Go by a rocket ? Why not ... You just have to unrar to your save folder , it's a sandbox save . Hold F9 to reset the mission & back to KSC . BD-A-M1-Base Defence : https://onedrive.live.com/redir?resid=b4fec25180514b47!1286&authkey=!AKNMocYK-mK1jpc&ithint=file%2crar BD-A-M2-Island recover : https://onedrive.live.com/redir?resid=b4fec25180514b47!1299&authkey=!AJ2mMF0t8fj54L4&ithint=file%2crar BD-A-M3-Death Cube :https://onedrive.live.com/redir?resid=b4fec25180514b47!1300&authkey=!AGVlUHLKvuGzQPI&ithint=file%2crar Comming soon : -More mission -work on lower parts count ( Mission 1 can slow down a bit , drop to 45 FPS ) -Make a various Kerbin spot Defence/Attack See ya , Mission 4 incoming ! ( Not sure if it's the best thread for post save files , tell me )