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ZLM-Master

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Everything posted by ZLM-Master

  1. So if we'are 32 players , we must make 32 spam new thread for the same challenge !?! I wait a forum moderator before doing that ! Ah , & can you edit the first post with the Final rules ( or close to Final ) Rules are here & there into the whole thread !
  2. Yop ! If we stay with the hardpoint rule , you must deal with the 10 hardpoints you have ! if you choose the place 6 CM pods that let you only 4 Hardpoints for weapons & ammo ! Find a good deal set ! It's better to have max Alt Inferior or equal to the guard mode range ( so 5000 Max ) That's prevent craft to go " Out of the ring "
  3. Yop ! I start one but i never finish it Wings wobble as hell ! Maybe i finish it one day !
  4. Well done man ! Got a similar looking with my old falcon but mine never fly was build in metal plate & got 1800 parts ! I rep if i got some in my pocket !
  5. I make some fight against your F4 & i don't know for you but i got more than 30% of draw game sometimes with the 4 crafts alive & out of fuel . Enormous ! For now the hardest challenger seems to be the Mosquito , need 2 sometimes 3 missiles for break it ! I got a good base plane before this contest & it gain a lot of "skill" by trying to tweak it to the max . That was a replica , now it's a good fighter ! Your F4 is close to be perfect , maybe some minor tweak with your Com/Lift vector V4 is now named Shark & V3 Eagle . Update in my Picture sig .
  6. I really like your pts system , that will prevent insane weapon craft ! For now with your system , i got one 61 PT Craft & one 52 PT Craft , need a small tweak EDIT : Just realize that 60/3=20 and 20 missiles on the same craft seems to be a bit more !?!
  7. Yop ! I just rotate craft in the SPH before launch them , can't find more easy way ! But 4 Launch site can be interesting too !
  8. Yop ! I update my craft with turbojet engine ( seems i was the only one with basic jet engine ) Speed & weapon increase , a bit more fuel too . They work in combo with different settings . Model V3.0 Model V4.0 They are a bit better !
  9. Yop ! here's a quick weapon stats ! Vulcan Turret roundsPerMinute = 5500 accuracy = 5 bulletMass = 9.85e-5 bulletVelocity = 1000 heatPerShot = 36 .50cal Turret roundsPerMinute = 450 accuracy = 4 bulletMass = 5.40133e-5 bulletVelocity = 860 heatPerShot = 100 Vulcan (Hidden) roundsPerMinute = 5500 accuracy = 5 bulletMass = 9.85e-5 bulletVelocity = 1000 heatPerShot = 36 M102 Howitzer (Radial) roundsPerMinute = 13 accuracy = 25 bulletMass = 0.01497 bulletVelocity = 494 heatPerShot = 60 M230 Chain Gun Turret roundsPerMinute = 625 accuracy = 5 bulletMass = 4.25e-4 bulletVelocity = 805 heatPerShot = 166 AIM-9 Sidewinder Missile blastRadius = 25 //meters blastPower = 12 AIM-120 AMRAAM Missile blastRadius = 30 //meters blastPower = 15 Heat generation & fire rate seems to be the main factor , let see how to deal with that ! I'm not check all weapon , not check ammo box too , there only here to generate resource .
  10. yop ! I think we need weapon restriction , before talking about the numbers of gunners or other craft stats ( even if we have to talking too ) My entry is a multi-role fighter so no matter if it come with 2 weapons or 25 because it build for that ( The real one's got 14 Tons of weapon Max & 10 Tons in it's usual class fight , so 9.9 Tons unarmed & 24.5 Tons full Armed ) There a huge different between both of them ! PPL probably come with small 6 Tons fighters who initiate early . So , must we have a "replica entry" and/or a "non-replica entry" because we can't penalty a dude who don't have/know/want a replica fighter ( anyone must be allowed to participate ) Maybe use more easy rules (e.g : less than 8 Tons Light Fighter , 8 Tons to 16.5 Tons Medium Fighter , More than 16.5 Tons Heavy fighter ) That way weapons restriction will depend of the class fighter instead of the number of additional gunners .( Other point , we supposed to have modern fighter jet so one gunner is able to operate with the full weaponry , just my PoV ! "Old School Class" may be added ) Free or locked turret has no matter if we all have the same setting ! Yep , that's all for now , tell me what you think about the Class Fighter . Maybe more easy to begin with that rules , Other rules will come naturally . I stay tuned
  11. yop ! Can we have turret free moving ? I locked mine to fire only forward , because it's 10 times more easy with free moving turret ! Need a rule for that , maybe 3° or 5° free give a bit accuracy & force to face the opponent . I probably add canon(or not !) depend of the penalty for each weapon/ammo . I still test some more combo & stay tuned
  12. Yop ! I test with 2 54 parts contest edition vs 2 80 parts standard edition & all work fine for me . My computer is good unfortunately my net data is too bad for streaming something ! I work on raise down much i can my entry craft & i think there are fair enough to make the job . I put two version for having two different weapons ! Both canon can only firing in straight line ( locked Yaw & Pitch ) Model V1.0 Model V2.0 And yes i build Jet-Copter with the fewer thrust able for let them fly slowly , that is terribly too fun ! maybe for another challenge special Copter
  13. 5 Stars ofc ! haha , but the jealous could be me ! because i'm far from this aesthetic Btw , i rate the thread not my mind state !! Gj again Zekes
  14. The main idea come from here & i don't know why but i see a great potential for tank turret & i begin my AMX-Serie ! Easy turret move at the cost of far not very well aesthetic ! The size mechanics make replica harder & contain on part plug , require an "empty" space to work properly ! That's why i probably never have a great aesthetic tank like 'Zekes' with this construction trick ! I'had to choose within aesthetic & easy to use , as a fun builder i choose "easy to use"
  15. Yep , i build it firstly for multi-role purpose & most weapon on it are useless in dogfight . My stock Rafale got only 60 parts . The BD-Armory aroud 80 . I'll entry a "Contest Edition" to fit with your rules with this plane base . Most of my aircraft got more than 150 Parts even in stock , erf ! You'll probably surprised to see how my Copters shoot down some of my aircraft in less than 30s . & ofc i got some totally crazy with auto-pilot on ! ( Like go straight onto the ground or flying backward !) The main issue with copter is the main rotor , one hit there & it"s finish for you ! But i have [tweckscale] parts on most of my copter to fit with stock aero/aesthetic , that's why i probably not entry my Copter , even if it's fly well ! Ok , i go to work & stay tuned
  16. Yop ! This contest seems to be fun ! I had some tweak to make when final rules was done , but here's the two crafts i'd like to use . I think the second wasn't fit your rules ! Download(+) Download(+) I stay tuned Over...
  17. Yop ! Here's a fast showcase of how i build my AMX-Tank , encode in 16X speed for not being too long ! Craft is not polish yet !
  18. I must admit that's far more beautiful than my frigate , erf ! Really impressive craft , congratz !
  19. Yep , it look a bit cleaner righ now ! I'm still love your replica there so nice ! Haha and i can't resist to put it in my Kerpainter hand
  20. Amazing car ! May be smooth a bit but the hard work is done ! Congratz & Rep !
  21. Nice work . I test it Now . You also make a nice work on the snapshoot . ( Like the "old picture" FX ) I look at my bag if i got some rep inside EDIT : Diesel Powered
  22. Wow , i miss this thread ( shame on me ) Another FUN builder in the place ! That's great ! Congratz , your ship"s got a great looking !
  23. Yop ! So , this is the Raptor family for KSP 1.0.4 ! Included 3 Raptors : Raptor R , Raptor Mini & Raptor Micro . R & Mini are [stock] Micro got some [Tweakscale] parts . Troops Capacity are : Raptor R : 18 Kerbals , Electric , 402 Parts Raptor Mini : 7 Kerbals , Diesel , 229 Parts Raptor Micro : 5 Kerbals , Diesel , 163 Parts
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