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KSP2 Release Notes
Everything posted by Matheo G
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Salut désolé pour la réponse tardive alors l'Ariane 6 a été testé sur la version 1.7.1 donc je ne sais pas si elle fonctionne sur les versions plus récentes Dans tous les cas il faudra le mod Real Fuel pour avoir une consommation réaliste La consommation sera alors proche la realité et donc optimisée pour fonctionner avec le mod RSS [Added Translation] Hi sorry for the late reply so the Ariane 6 has been tested on version 1.7.1 so I don't know if it works on newer versions In all cases, you will need the Real Fuel mod to have realistic consumption The consumption will then be close to reality and therefore optimized to work with the RSS mod
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thanks for you reply, i going to try to make this mod better but i don't have lot of time to work on it at this time
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you don't see the mod or the parts doesn't work ? and what is you KSP version ?
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I don't know i didn't make any RO config but you can try
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ok i have updated the mod
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I going to fix that thanks for you report
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the propellant mass is not the same with real fuel mod and without . in my config i put the same amount of fuel as in the real rocket, and if you don't use Real Fuel mod the mass of the rocket is too high
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Ariane 6 *Real Fuel is highly recommended with RSS* Hello everyone, i'm back with a new mod who will give you an Ariane 6 i've make two configs with Real Fuel or Without the config with Real Fuel is make for RSS and the config without Real Fuel is make for stock KSP please tell me if you get some issue with the mod (Sorry for my bad English) Dowload on Spacedock: https://spacedock.info/mod/2185/Ariane 6 license : WTFPL
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thanks !
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New Shepard hi everyone, i make a little mod who give you a New Shepard, the mod have lot of bug actually so tell me if you have any issue and i going to fix it to make the mod better (sorry for my bade english) the rocket doesn't have parachute at this time but you can add stock parachute tested on KSP 1.4.2 (if you using RSS the mod Requires Real Fuel Mod) Download on Spacedock : https://spacedock.info/mod/2181/New Shepard License : WTFPL
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[1.7.2] KK Launchers - Delta, Atlas Pack
Matheo G replied to Kartoffelkuchen's topic in KSP1 Mod Releases
hello everyone, i make a modification on this beautiful mod for get the real specs of the F9 this modification change cfg of Merlins engines and the cfg of f9 tanks (don't work for the F9v1 and S1, S2 tanks) [Download link removed by moderator due to licensing violation. Launchers Pack is licensed ARR, meaning that nobody is allowed to repackage and re-release any of its content.] if you have any issue or question reply to this post you need real fuels : (sorry for my bad english i'm french) -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Matheo G replied to Souper's topic in Kerbal Network
can you change my name for Matheo G or Matheo_G if you can't make space please ? -
i don't know if the mod work on ksp 1.4 but you can test tell me if it work and i'd update the mod. the mass of the part is 350kg
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InSight for ksp i have make the InSight Lander for KSP this version work for KSP 1.2.2, 1.3.0 and 1.3.1 (i dont know if it work with other version you can test), i actually try to make the InSight spacecraft but i have some problems with the parachute if you have a problem tell me and i will do my best for fix it Download (SpaceDock) - https://spacedock.info/mod/1899/InSight Lander [BETA] License - WTFPL sorry if i do some English mistake i'm french
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hi mechjeb community ! i want to make a satellite constellation using mechjeb2 (on ksp 1.2.2) but after ~5 day in orbit the satellite become completely out of sync i know mechjeb is very precise but can we make it more precise and it's the same problem for the geostationary orbit who is no longer geostationary after 1 month in orbit... (sorry if i make some english mistake am french)
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[1.7.2] KK Launchers - Delta, Atlas Pack
Matheo G replied to Kartoffelkuchen's topic in KSP1 Mod Releases
hi everyone i want to make more fairing texture for the falcon 9 and falcon heavy but i don't know what... someone ave an idea ??? -
here you have my hierarchy, i can convert all the base to one object but the parachute will have the same color everywhere... thanks again for you help and i'm realy sorry because i don't understand all what you say so you maybe found me strange but i do my best in the middle it's write - simple-cable -multi-cable -red part on the parachute -white part on the parachute (the font is very small)
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why ? ...
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THE DRAG WORK !!!!!!! but the parachute descent crooked... can you see my unity project (http://www.mediafire.com/file/0fs7xghzzcumvx7/insight fairing.zip) to tell me where have wrong ?
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I see the config of the parachute for dragon cargo in Laztek pack and he dont make any drag cube and he dont make a "dragmodifer" variable and his parchure work very good... WHY ?
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I update drag cube the vessel drag is better but the parachute don't do anythings again : MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploy fullyDeployedAnimation = deploy invertCanopy = false autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 8 } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 20 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } DRAG_CUBE { procedural = True cube = PACKED, 0.2515,0.7794,0.7982, 0.2515,0.7805,0.4945, 0.3272,0.6346,2.566, 0.3265,0.9342,2.366, 0.9639,0.8088,0.9319, 0.9639,0.9715,0.9578, 2.98E-08,-1.006,0.1003, 0.7929,2.493,1.45 cube = SEMIDEPLOYED, 58.19,0.2756,5.374, 58.19,0.2736,5.795, 30.92,0.896,60.72, 30.92,0.5393,58.81, 72.55,0.1988,18.59, 72.55,0.4446,19.07, -0.07179,28.13,-8.731, 6.517,60.76,20.15 cube = DEPLOYED, 646.7,0.6772,55.35, 646.7,0.6782,56.54, 1704,0.7086,64.52, 1704,0.7031,65.62, 978.5,0.7125,54.42, 978.5,0.6767,53.03, 0.05322,27.48,-14.87, 60.63,70.11,59.11 } }
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ok but how make a drag cube, what the number mean ??
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i delete the drag_cube in my cfg file and in partDatabase config and now the parachute don't slow anythings
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i update the mod the parchute can move now but the drag is the same and force direction the same to