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turpentine

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Everything posted by turpentine

  1. The initial release drained the oceans of Gael. I thought it was just some kind of reverse version of the scatterer issue that covers the KSC in water and goes away when changing the scene, but when I launched a rocket the ocean was still empty -- a terrifying moment. Since I use MKS I could've role-played an escape from a dead planet to colonize Tellumo if it hadn't been for the lag. Thanks for the hotfix!
  2. While I'm not playing with the whole system around Grannus as it's just too far in my 2.5X rescaled game, I took the liberty of seeding some of the mod's planets and moons in my GPP system and they're looking good. Just landed in Damona's giant impact basin at the foot of its central peak, and I'm planning an expedition to the summit to plant a flag there.
  3. I for one like the balance of having more efficient engines that have lower thrust and require greater volumes of fuel tankage; hopefully the new balance doesn't just make them flat-out better in all regards. Though I'm assuming the numbers will still be in the various .cfg files that can be tweaked with MM patches anyway?
  4. Has Kronometer been updated for Kopernicus 1.3-6? Playing with GPP 1.6.1 and Sigma Dimensions 0.9.7, the game was crashing on load and only removing Kronometer (after having tried with all my other mods removed) fixed the issue.
  5. If you've upgraded to Kopernicus 1.3-5/6, GPP 1.6.1 and Sigma Dimensions 0.9.7 to play in a rescaled system and the game crashes on load, I'm pretty sure the issue is Kronometer. I removed all my mods, kept only GPP and its dependencies, Dimensions, RESCALE, and Kronometer, but the game still crashed. So I tried various permutations with and without the scaling-related mods, and leaving Kronometer out solved the issue.
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