Jump to content

DJWyre

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by DJWyre

  1. Got a bit of a problem that may or may not be related to the way this mod works with 1.4.4 (which I know isn't supported yet) or something in 1.4.4 itself.... if that makes sense? Anyway, I'm doing the usual 'build a rover with a scientist on board to collect data around the KSC' thang today and I am finding it really hard to get some of the biomes. Rather than getting "Landed VAB Main Building (Shores)", when I touch the object in question I get "Landed at Kerbin's Vehicle Main Assembly Building" with no available experiments. I back away and it doesn't change back until I go on EVA or move to somewhere like Mission Control. I noticed some of the R&D biomes were in specific spots (like doorways), did they make them smaller and more specific?
  2. Triple rescue from LKO. Even managed to land close(ish!) to the KSC. Three new little Kerbals to play with!
  3. New mission to build a station around Kerbin. Yay! Build station, get into orbit, notice the mission has disappeared. Also seem to be getting connection from a ground station, even though I've got them turned off. Notice some additional relays around Kerbin, which turn out be copies of the previous mission's antennas. A buggy day in general.
  4. You can tell I have KER, KAC and [x] Science?
  5. You can have your Scatterer and you Visual Enhancement mods, the stock game can be beautiful....
  6. Oddly enough, my next rescue was also a scientist (four in a row!? - not that I'm complaining...). Then I landed four tourists on the moon in an utterly daft contraption.
  7. A few hours into a new Career Mode play I get the usual 'Rescue Kerbal' mission. What was not usual was the orbit parameters the game came up with.... Apoapsis near Kerbin's SOI limit, periapsis at about 7.5Mm, orbit counter-rotational. Bear in mind that I had only just landed on Minmus and done a Mun orbit, I have most of the level 4 tech and a couple of level 5s. Several missions are launched but the problem is not actually one of dV, but time. The capsule is on a Mun encounter trajectory, I don't have the funds to upgrade the Tracking Station to see it's post-encounter orbit. I get a craft in LKO and wait for it to exit Mun's SOI, so I can then plot a course and brute force things if necessary. This also does not work, I can catch it eventually, but it's on course for a second Mun encounter - one that kicks it out of the system. I'm not abandoning this Kerbal though, so I revert and try to think. The problem is being in the right place before it's lost to interplanetary space. I don't know where it's going exactly... and then a mad plan forms.... I but I know where it will be. Craft is launched and heads for the Mun and sets up in a polar orbit to wait for the capsule to skim through. I'm not the best KSP player so I kinda make a bad job of judging the burn to catch it. With fuel limited I get an intercept somewhere beyond Minmus. Rendezvous seems to go fine at first, but as I get closer the map starts giving me insane new intercepts as I close in even though I'm down to <1km and under 5m/s, then either I press the wrong button or the same glitch makes my target box disappear. Navball says I'm less than 100m away and in a matched orbit, but I can't see the thing since it's a Mk 1 capsule which is black, like the sky. Eventually I spot it against the milkyway and double check it's still targeted, which it is. I get the Kerbal out and target the craft, still no box. I fly by the ball until the suit lamps light up her ticket home. A scientist thankfully. I carry on with the usual stuff, landing on the Mun, rescuing another scientist from a slightly more sane orbit, building up the comnet, etc. Truthfully, that was a few days ago. Then, while on return from a combined, tourist, observation and rescue mission (another scientist!) from the Mun, a world first seemingly popped up at random. It informed me that congratulations were in order for slipping the bonds of Kerbin's gravity and initiating a flyby of the sun. I had forgotten to terminate the capsule.
  8. Liking the new decouplers, the Rokomax one was so bloated. Loving the RCS on the large command pod .
  9. KER and Alarm Clock seem to be working but [x] Science! is broken.
  10. After much badgering from Bob and the invention of a new-fangled 'probe core' thingymajig, the scientist is allowed to make a proper space flight after Jeb OD's on Twiglets at the post-mission office party (again). Unfortunately, Bill had too much Scrumpy....
  11. I loathe struggle with docking as well. The biggest issue is aligning the two ports along the same axis. Setting the target vector to the target prograde vector is all well and good but if the ports aren't in line then you end up approaching at an angle and can induce a rotation in one or both of the crafts when you inevitably bounce off each other. Doesn't help that aligning your view with the RCS directions is difficult.
  12. I do this while watching other people's YT videos. I keep trying to pan the camera, bring up the Navball or open Science here and Now.
  13. It doesn't matter how many Kerbals 'sacrifice' themselves; Science in KSP is always the ultimate justifier.....
  14. You see little blue periapsis markers on the inside of corners while driving....
  15. A bit too flat on returning from a crater on Mun. Crashed into the rim. Best Scientist splattered across the surface. Last save file was 40 days ago. Last autosave is right after impact.
  16. DJWyre

    What Ho!

    Hello there! Long-time lurker here finally dipping his toe into the obfuscated realms of the KSP community. Middling experience with the game. Rendezvous, landing on the Mun, etc. are routine but I still loathe docking and landing planes (ruddy vertical speed....). And yes, I am British and borderline addicted to a certain herbal infusion.
×
×
  • Create New...