Ather
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So I am attempting to install Simple Construction into my 1.7.3 steam version of KSP I have SC, have overwritten the Launchpad.dll file with the file from the most recent EPL release. I have installed KPBS as well for my colonization efforts. The trouble I have run into is that the K&K Workshop (KPBS part) doesn't appear to be syncing properly with EPL/SC as there is a heading on the info tab that says "EL Converter: broken configuration" Given that I have not learned to code how do I figure out whats broken and fix it?
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so all I need are the "Plugins" and "PluginData" folders? EDIT: I took those two and the "Resources" folder, lets see if it works EDIT: seems to be working fine
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why does this require Firespitter? I would like to have the functionality of producing parts on station but I dont want to load another huge part pack, especially since I never use planes
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will the 1.4 version work with a 1.3.1 ksp install? was hoping to get the Stage Recovery integration but im working with a modded 1.3 career
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Ather replied to Nils277's topic in KSP1 Mod Releases
thank you! i was hoping it would be something simple, gonna have to just edit the config since i have no idea how to actually write a code/script i'm going to put it in heavy landing for now, its a tough part to place since its a "lander" bit but its also an engine. definitely doesnt fit at the end of plane parts though (imho) -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Ather replied to Nils277's topic in KSP1 Mod Releases
Sorry in advance for a 1.3 question but the Meerkat lander engine module is located in Aerospace Composites in my current career save. That seemed very odd to me so I was going to go and edit its location to something else and discovered that it's supposed to be located in Advanced Landing. How would I go about trying to figure out what's going on and how to fix it? I don't mind editing things but I don't know where else to start. shots in game and of config file: https://imgur.com/a/yxdjT -
The Meerkat lander engine module is located in Aerospace Composites in my current career save. That seemed very odd to me so I was going to go and edit its location to something else and discovered that it's supposed to be located in Advanced Landing. How would I go about trying to figure out what's going on and how to fix it? shots in game and of config file: https://imgur.com/a/yxdjT
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yes PBS does indeed have a "K&K SEP Central Station" piece! complete with 4 plugs antenna and 600 ec, thanks for the heads up on that +1 internets for you
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Sorry if this has been asked before but can I attach a power cord directly to my ship? or am I stuck using the SEP solar panels?
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Ok so I guess I should post an update in case anyone was curious. I completely removed and reinstalled KSP and then started adding mods back in a couple at a time to see which one was causing my issues. The results were........ NOTHING. I installed all my previous mods (minus Station Science, just wasnt thrilled with it) and everything is (or appears to be) working fine. It could be that I didnt install something right the first time or there was other corruption in my old KSP install or maybe Station Science was the problem child and its just not there anymore. In any case, short story shorter, everything is fine and idk why it wasnt working before. Anticlimactic I know, sorry.
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So I decided to start a new career and try out some of those sweet mods I've been finding in the internet back alleys, but the TAC-LS mod doesn't seem to work as it should. Since I'm about to start putting stations/bases all over the system I want to get it sorted out. When building in the VAB everything looks ok. Here's the station I launched 6 kerbal days ago, you can see nothing has been used and no waste produced. To top it off the monitoring and crew report windows don't update and are getting full of garbage. ((full album: https://imgur.com/a/1ShpV )) My modlist: Better Science Labs Continued CommunityCategoryKit CommunityResourcePack CommunityTechTree ConnectedLivingSpace DMagicOrbitalScience ExtraplanetaryLaunchpads (this is just for a couple textures for SimpleConstruction) HideEmptyTechTreeNodes InterstellarFuelSwitch KAS KerbalEngineer KIS NearFutureProps PlanetaryBaseInc REPOSoftTech (Deep Freeze) SCANSat SimpleConstruction StationPartsExpansion StationScience SurfaceExperimentPackage ThunderAerospace (TAC-LS) UniversalStorage My first thought (after failing to google an answer) was that CLS was to blame since it probably modifies parts, but taking that out didn't change anything. I don't want to remove the TAC folder and load the game since I would rather not lose craft I have launched. I tried replacing the folder with a fresh extract but that didn't change anything. I looked at the save file but I'm not sure if it's safe to just delete vessel info directly, or to change the "IsNewSave" to true so I didn't mess with it. Before I go crazy and break something I thought I would try asking here. EDIT: I think this is the right log file? https://ufile.io/fbjyk