AngryKitty
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Everything posted by AngryKitty
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KSP 1.8 macOS Graphics
AngryKitty replied to AngryKitty's topic in KSP1 Technical Support (PC, unmodded installs)
Temporary workaround (credit to @douglyuckling): Right-click on the KSP.app icon, click “Get Info”, then check the “Open in Low Resolution” box. Should allow normal play until this Unity bug gets fixed! -
KSP 1.8 macOS Graphics
AngryKitty replied to AngryKitty's topic in KSP1 Technical Support (PC, unmodded installs)
Thank you! Went to mash the like ASAP. Think this might be an issue with how KSP is handling Retina-resolution screen scaling. Doesn’t seem to happen when I use an external 1080p display. -
Anyone else having graphics glitch issues on KSP 1.8 running on 10.15 Catalina? Only shows up in full screen for me; windowed mode runs fine. Working on a screenshot. The glitches go away when the screenshot tool is active and reappear after the shot is taken... Edit: this Reddit thread (not mine but same issue) refers with an image.
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Today, I decide that it was time to replace my first Minmus base with something a little more...big. This, of course, required both moar struts and moar boosters. The craft actually flew pretty nicely, albeit slowly due to frame rate issues. Even the landing went relatively smoothly. And overall, far superior to the base it replaced...
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Kerbal Space Program Update 1.5 Grand Discussion thread
AngryKitty replied to UomoCapra's topic in KSP1 Discussion
1.5.1 definitely fixes the aero issues...and the secret OS X patch a couple days ago definitely fixed up performance. (Actually not sure what happened there, but CKAN told me I went from 1.5.0 to 1.5.0.2something...) Looks great so far!- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Kerbal Space Program Update 1.5 Grand Discussion thread
AngryKitty replied to UomoCapra's topic in KSP1 Discussion
I'll try to snag them from Time Machine in a little while; guess they got updated automatically. Whoops!- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Kerbal Space Program Update 1.5 Grand Discussion thread
AngryKitty replied to UomoCapra's topic in KSP1 Discussion
Sure thing! They're all stock; I don't use parts mods. Here's my standard rocket: http://s000.tinyupload.com/index.php?file_id=44805362086263057665 And my usual basic SSTO: http://s000.tinyupload.com/index.php?file_id=45826836552084951113 It's pretty sluggish on the KSC screen as well. Takes a second or two between hovering the mouse over a building and seeing the highlight effect.- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Kerbal Space Program Update 1.5 Grand Discussion thread
AngryKitty replied to UomoCapra's topic in KSP1 Discussion
Me too. The updated parts are pretty and all...but it's just not playable for me at the moment.- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Kerbal Space Program Update 1.5 Grand Discussion thread
AngryKitty replied to UomoCapra's topic in KSP1 Discussion
Performance is significantly reduced using the same craft files on the same hardware (2018 MacBook Pro). Yesterday with 1.4.5, smooth as butter. Today with 1.5, it's like watching a slideshow. Annnnnd reverted.- 388 replies
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- kerbal space program
- update 1.5
- (and 3 more)
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Decided to build a stock fighter just to have a little fun...ended up creating a supermaneuverable monster that'll get up to Mach 3. Then Val flew it around KSC and terrified everyone. Then she managed to take out the VAB...and survive.
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Started a rebuild of Kerbin Station, including a much cooler docking setup for my station SSTO transport. Loving the new structural panels and the inflatable airlock; it works like a dream. You'll have to excuse the tugs Klawed to the side; haven't had time to get them a permanent setup yet.
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In sandbox, added the solar arrays to my half-completed station, using the recently-launched RCS tugs I installed on the last trip. No casualties to report...
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Discovered just how aerodynamically challenging the BFS actually is...very scientifically, of course. And then stuck the first landing with exactly zero liquid fuel remaining. This thing would be an absolutely terrifying ride...
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Oof. I need to re-read, it’s been decades. The BFS flew about as well as the whale did. Love the mini jets. Poor Jeb...
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Not following?
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The BFS aerodynamics are...challenging. At least with all stock parts. Getting to about 65m/s at 1000m, but then it starts to flip. May need more airbrakes.
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Built, flew, and successfully landed the BFR. The cargo variant, anyway...the looks of the passenger version have proven tricky to duplicate. I went with a 5m BFR and Mk3 BFS for simplicity's sake.
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What issues are you having?
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So I've been trying to build stock replicas of all of the major launch vehicles used throughout the Space Race. Everyone's done Apollo, I've already posted Gemini...Redstone is boring...the only thing left was Mercury-Atlas. So I successfully put one together! Unfortunately, the staging has been giving me no end of trouble... But, I finally got it fixed!
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Can't figure out why the mission is having me target this weird orbit with the Apollo equivalent when it's perfectly possible to launch into the same orbit as the Soyuz?
- 32 replies
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- making history
- apollo-soyuz
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(and 1 more)
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Docking - I just don't get it
AngryKitty replied to lugge's topic in KSP1 Gameplay Questions and Tutorials
Quite honestly can't see a thing in this screenshot. Do you have a daylight version? -
Thinking of picking the game up, how is it?
AngryKitty replied to Soapstone's topic in KSP1 Discussion
Available now on Humble Bundle for $12.00 (subscribe, pay, redeem codes on Steam, then cancel). Highly recommended, it's a great price and I think it will let you get the game + DLC (which is pretty cool) for less than the normal price. -
Decided to take advantage of the increased performance I've been seeing since the 1.4 release and install the RealPlume enhancement. Testing the NERVA plumes resulted in this disaster after the SRBs didn't quite survive the pitch maneuver I was trying to make...