W9GFO
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It is a good idea to save after each success, if you fail later on you will have to start over from the very beginning.
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My solution was to use three steerable fins along with three non steerable fins at the top of the booster. It glides well enough to make the airfield. I managed to land right in front of the hangar. I also added an empty section to make the rocket a more reasonable length.
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
W9GFO replied to Vanamonde's topic in KSP1 Discussion
I agree. There has got to be a way to disable that shroud. How can we make a proper ascent module with that big dish hanging underneath? I don't mind the tank being there, we could just add it ourselves easy enough, it doesn't need to be welded on. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
W9GFO replied to Vanamonde's topic in KSP1 Discussion
Retrying a failed mission: this needs some work I think. The first mission to go over 5,000m. Easy, build a simple rocket and go to launch. Once on the launch pad I am told to land on the island - back to VAB to change the rocket so that it can steer. Success, 6,000 pts. Next mission is to take a temp reading over 48,000m, so I build a rocket to go straight up to 48k. Then once on the launch pad I get some new information that I need to follow a certain path. I restart the mission and find it puts me back to the very beginning where I need to go over 5k and land on the island. All progress is lost. So now I have learned to make a save after each success. It is convoluted but it works.