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byong614

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Posts posted by byong614

  1. 1 hour ago, TheKurgan said:

    Well, I'm about 50-50 in understanding why he took all his mods down. I wish he left them up too :( 

    I had a storage drive crash on me the other day and almost lost a lot of my SM mods... and I have more SM stuff than anyone. I was his main tester for a long time, and I have a PILE of stuff that has never even been released!

    Spanner isn't well, and has not been well for a long time. Add that to the frustrations caused by multiple KSP patchs coupled with the changes and problems that were occurring with BDAc at the time... well, it just angered him big time...

    Spanner didn't want someone taking his work (1000's of hours worth) messing with it, and re-releasing a pile of crap.

    and look what happened... shortly after, some oxygen thief named RecoverMod tried to re-release his work on SpaceDock!!

    Oof on that drive crash. If you still have that drive, I would pay for you to have that recovered.

    I totally respect Spanner's choice there and as a fellow contents crerator, I do understand the reason of it and the decision to put to mod down. I wouldn't want my stuff edited by some mediocre guy and letting him take all credit or ruin my reputation (if I have any... lol). However, I still do think he should've passed it on to one of you guys on the SM projects or someone at BDA to maintain the mod, them having worked with SM for a long time and possibly trusted by him.

    This is just my personal opinion about this and I can't say Spanner did any wrong. He did what he had to do. It was just that the mods were aboslutely loved by the community and while I did kinda know he wasn't well, it was still a very abrupt end to it.

    Again, I can't judge Spanner's decisions. Just wishing him to get well soon.

  2. 13 hours ago, SpannerMonkey(smce) said:

    Hi  firstly  I have no  real 1.5 comparisons to draw as apart from a quick test install ( which i hated) i  did not use any of the KSP 1.5.screwed versions.   I think they're terrible versions of the game and as such cannot realistically provide  any solution encountered using my mods in those versions.  KSP 1.6 is my current development version and depending on what happens in other projects I'll be forced to move to KSP 1.6.1 very shortly. Due to the time required too update the mod suite I unable to provide retrospective fixes or solutions (unless of course it was a known issue that had been dealt with)

    j Class stern gear  requires the use of the Jclass steam turbine and the fitting of the Jclass tanks etc , the drives are set up to use the exhaust from the turbine as fuel. without the turbines they will be ineffective .

    I don't use FAR. FAR changes the stock buoyancy  which  works just fine as it is , Far scraps  the stock drag cube system and installs it's own which affects all parts of the mod . I am not prepared to retune all the parts to work within the changed non stock  buoyancy and drag system, SM Marine has never been claimed to be  FAR compatible

    I've not noticed the problems  you describe  in 1.6 though I have not built a steam powered J as yet in 1.6 , I will do so and report my results

    EDIT

    sometime later....
    Tested all those parts you mention and find them all working well ,  built and checked out a Type 45  and still find it to be a well behaved craft.   As mentioned J Class drives need to be supplied with steam from the steam turbines which is stored in the J class fuel tanks .
    All of these parts can easily be fitted within a type 45.     Two JClass drives are only just enough for the type 45, 3 is much better. If you dont want to mess with all that,  you can use the  standard  stern gear type 1 which uses LF EC and IA  all of which are dealt with within the storage modules contained within the Type 45 hull.  Depending on drives and ancillaries fitted  the Type  45 is expected to achieve between  24 and 32 ish m/s . All drives are velocity curve controlled and more drives don't necessarily mean it'll go faster, only that it'll reach it's top speed faster  and regain speed quicker after maneuvering.

    Images from testing
     

      Hide contents

    B1e3HEC.png

    Below Type 45 engine space with J class tanks clipped into the hull below engine space floor and Steam turbines

    Hmc9H42.png

    Below J class hull with with drives and 4 turbines

    NXDTsFd.png

    NOTE TO ALL USERS OF SM MARINE
    There are issues in 1.6 with certain parts containing  multiple animations . These issues display as broken information in the PAW (right click menu) and the animations being inoperative . The fix is fairly simple but time consuming to do   and will be dealt with in a small update shortly.  This and the broken IR aside  all parts appear to be working  well and fully functional in 1.6.x

    I have tested with 3 J Class drives and two steam turbines. It needed a minute to go over 1m/s but it worked in the end. For the time being, I won't use FAR (Not working on any aircraft at this moment anyway), but it would be great if it works with it in future.

    For the time being, I'll tweak the cfg to double the thrust on the Jclass gears and raise the issue to the current FAR developers and see if he has a solution on his end. Thanks a lot for testing it out for me @SpannerMonkey(smce)!

    EDIT: May I suggest adding ballast to the destroyer? I don't like seeing the gears above the waterline. Thanks!

    EDIT 2: I've been meaning to ask about this for a while. When BD Armory weapons manager use guard mode, it doesn't seem to launch Aster missiles from T45 VLS to intercept incoming missiles. The radar tracks the missile perfectly and if I fire it manually, it intercepts the missile. What am I doing wrong, or was this issue raised earlier?

     

    PS: is SMI Small Arms a dead project?

  3. I installed fresh KSP 1.5.* with some light mods to test SM Marine, as it wasn't working with my heavily modded stuff. I loaded Type.45 SS Basic with two JclassGearType1 and two LDRudder to test. I tested with FAR Lighthill installed and not installed

    When I use SM Marine with FAR, the boat was very unstable (very being an understatement). The propulsion is fine, but she wobbles all over the place, spins out, and capsises.

    When I DON'T use FAR, the boat doesn't even want to go forward. At full throttle, it produdes 2000kN, but doesn't go forward. So I can't test how she does in speed.

    Since SM is now back at the game, will this be fixed soon?

  4. 6 minutes ago, Kryxal said:

    Every single shot there, that plane looks to be climbing ... tried getting a bit of height then a shallow dive?  You're solidly transonic and still going up, get maybe another 60-100 m/s and it's off to the races...

    The shots there are just to show you my jet's design. The most speed I got was about mach 1.4 while diving straight down from 10km.

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