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Verifying expansions stuck on 1.8
CrashyMcCrashFace replied to Catto's topic in KSP1 Technical Support (PC, modded installs)
You might have read my ports before I edited it. Yes I since discovered MJ2 + Firespitter is the problem. I can't even remember why I have Firespitter so I just removed it. Thanks. -
Verifying expansions stuck on 1.8
CrashyMcCrashFace replied to Catto's topic in KSP1 Technical Support (PC, modded installs)
From some testing with and without mods it seems to be when both MechJeb2 AND Firespitter are enabled at the same time. Either enabled and the game load completes fine. Together and no joy. -
It can be fixed by weaking the spring strength and dampening. The problem gets more complex when landing on different planets.
- 4 replies
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- landing gears
- ly-01
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Here's the results: Time (from T+ status and F3): 3h 54m 24s Cruise Speed (set with Mechjeb autopilot): 280m/s Cruise Alt (set with Mechjeb autopilot): 8,000m Ground Distance Covered (from F3): 7,024,943m Total Distance Covered (from F3): 7,033,795m Fuel used: 639 units. Also a polar circumnavigation is probably worth an experiment. I should get science points for this. Results from Mach 2 trip: Time (from T+ status and F3): 1h 55m 2s Cruise Speed (set with Mechjeb autopilot): 615m/s Cruise Alt (set with Mechjeb autopilot): 8,000m Ground Distance Covered (from F3): 5,496,216m Total Distance Covered (from F3): 5,497,833m Fuel used: 474 units.
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Oh yes. I like the last 2 answers. That seems to make sense. I'm about 7/8th of the way around now and what looked like I could go around twice is starting to make me nervous about the fuel left. I'll update with the numbers once I finish. Not physics warping because I'm still doing work-work and just letting it run in the background.
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Highest altitude/fastest climb with 1 juno.
CrashyMcCrashFace replied to a topic in KSP1 Challenges & Mission ideas
Time-to-Climb. 2km = 15s 5km = 29s 8Kkm= 43s 10km = 52s 15km = 1:23s https://youtu.be/0WL3W7EyWno Sustained Alt. 15250m https://youtu.be/Q0uoGJnFZ6s -
My planes veer to right or left
CrashyMcCrashFace replied to FrederikTheNoob's topic in KSP1 Gameplay Questions and Tutorials
Mine do that too. The bigger the plane the worse the problem. They always start left and then slowly oscillate. Even when not moving. I've tried a lot of stuff. Even back to my auto racing days of toe in/out on the rear. Toe, camber, caster, spring tension, dampening, relation to GC, front rake, different LG sizes, etc. Nothing helps. Small/tiny planes tend to go straight. -
I use a window planner and do a mid-course plane change normally but I know it can be done direct because I've done it a few times (by mostly luck). So my core question is, Is there a better way than just making guesses and playing with the maneuver node? I have no idea and just pull the node in random directions. A more procedural process? Making minor mid-course adjustments is fine, but just not full-on plane changes. Also something about the most efficient window AND when the planes cross or something like that. Like when you wait for the right time to launch directly into Minmus orbit. Or does planes crossing matter for interplanetary? I'm super fuzzy on this. I dare ask for an Explain it Like I'm 5, but that might not be possible. Or 5 year olds would be working at NASA.
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Tips on interplanetary travel?
CrashyMcCrashFace replied to Duck McFuddle's topic in KSP1 Gameplay Questions and Tutorials
Are you leaving at a planned time or just whenever? It will make a big difference. A way to leave without planning is to leave Kerbin with just enough to escape SOI and go into a solar orbit. Then plan out your maneuver way ahead of time and >>> to it. You can come back this way too. I'm going to venture a guess that going direct is still more efficient.- 6 replies
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- duna
- interplanetary
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Uncommanded throttle down
CrashyMcCrashFace replied to KerBlammo's topic in KSP1 Gameplay Questions and Tutorials
Yea, the MechJeb tools (sometimes, always, often, can, all-of-the-above) stay active when you close the window. Intuitively, closing the window seems like it should also turn off the feature. -
pro/retro on SAS randomly greying out?
CrashyMcCrashFace replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
Also when landing in surface mode they will become unavailable if less than 1 m/s. Yes, I am that awesome because ~0.5 m/s. haha. Just kidding. -
1. How do you place the camera in a stationary position to get fly-byes? 2. Can you record a flight path? Not so much filming a video but record the flight path and then play back the flight itself. Then position the camera in clever places. I'm not sure how you could do both at the same time. Some other flight sims can do this.