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CrashyMcCrashFace

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    California: I love the nature not the politics.

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  1. You might have read my ports before I edited it. Yes I since discovered MJ2 + Firespitter is the problem. I can't even remember why I have Firespitter so I just removed it. Thanks.
  2. From some testing with and without mods it seems to be when both MechJeb2 AND Firespitter are enabled at the same time. Either enabled and the game load completes fine. Together and no joy.
  3. Did you really convert metric tons to pounds? That is only something us Americans would do. But 0.08 t is pretty light for free juice. Seems too light and I actually feel like I'm cheating when I put too many of these.
  4. It can be fixed by weaking the spring strength and dampening. The problem gets more complex when landing on different planets.
  5. Here's the results: Time (from T+ status and F3): 3h 54m 24s Cruise Speed (set with Mechjeb autopilot): 280m/s Cruise Alt (set with Mechjeb autopilot): 8,000m Ground Distance Covered (from F3): 7,024,943m Total Distance Covered (from F3): 7,033,795m Fuel used: 639 units. Also a polar circumnavigation is probably worth an experiment. I should get science points for this. Results from Mach 2 trip: Time (from T+ status and F3): 1h 55m 2s Cruise Speed (set with Mechjeb autopilot): 615m/s Cruise Alt (set with Mechjeb autopilot): 8,000m Ground Distance Covered (from F3): 5,496,216m Total Distance Covered (from F3): 5,497,833m Fuel used: 474 units.
  6. Oh yes. I like the last 2 answers. That seems to make sense. I'm about 7/8th of the way around now and what looked like I could go around twice is starting to make me nervous about the fuel left. I'll update with the numbers once I finish. Not physics warping because I'm still doing work-work and just letting it run in the background.
  7. That would makes sense but it's actually an aircraft (sorry I didn't state that initially) and the ground and actual distance is relatively small. F3 gives the "Total Distance Traveled" and "Ground Distance Covered" separately.
  8. The wiki says the equatorial circumference is 3,769,911 m . I took off from KSC and flew straight at 90 deg. F3 says 3,201,959 m for Ground Distance Covered but I'm only about half way around. What gives please?
  9. Time-to-Climb. 2km = 15s 5km = 29s 8Kkm= 43s 10km = 52s 15km = 1:23s https://youtu.be/0WL3W7EyWno Sustained Alt. 15250m https://youtu.be/Q0uoGJnFZ6s
  10. Mine do that too. The bigger the plane the worse the problem. They always start left and then slowly oscillate. Even when not moving. I've tried a lot of stuff. Even back to my auto racing days of toe in/out on the rear. Toe, camber, caster, spring tension, dampening, relation to GC, front rake, different LG sizes, etc. Nothing helps. Small/tiny planes tend to go straight.
  11. I use a window planner and do a mid-course plane change normally but I know it can be done direct because I've done it a few times (by mostly luck). So my core question is, Is there a better way than just making guesses and playing with the maneuver node? I have no idea and just pull the node in random directions. A more procedural process? Making minor mid-course adjustments is fine, but just not full-on plane changes. Also something about the most efficient window AND when the planes cross or something like that. Like when you wait for the right time to launch directly into Minmus orbit. Or does planes crossing matter for interplanetary? I'm super fuzzy on this. I dare ask for an Explain it Like I'm 5, but that might not be possible. Or 5 year olds would be working at NASA.
  12. Are you leaving at a planned time or just whenever? It will make a big difference. A way to leave without planning is to leave Kerbin with just enough to escape SOI and go into a solar orbit. Then plan out your maneuver way ahead of time and >>> to it. You can come back this way too. I'm going to venture a guess that going direct is still more efficient.
  13. Yea, the MechJeb tools (sometimes, always, often, can, all-of-the-above) stay active when you close the window. Intuitively, closing the window seems like it should also turn off the feature.
  14. Also when landing in surface mode they will become unavailable if less than 1 m/s. Yes, I am that awesome because ~0.5 m/s. haha. Just kidding.
  15. 1. How do you place the camera in a stationary position to get fly-byes? 2. Can you record a flight path? Not so much filming a video but record the flight path and then play back the flight itself. Then position the camera in clever places. I'm not sure how you could do both at the same time. Some other flight sims can do this.
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