ryan5251tgp
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KSP2 Release Notes
Everything posted by ryan5251tgp
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Hey, I am working on a model for the workshop and im using bd armory for it except im using a version that I changed to give the m230 a slow fire rate and new sounds and red bullets and the m102 to have red bullets to match the model. Would it be ok if I post a dl link to the version I made?
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
ryan5251tgp replied to jrodriguez's topic in KSP1 Mod Development
i found a small issue so I got this mod and I flew my bomber but as I dropped my bombs the plane caught fire and nothing blew up inside this happened using no decouplers with them and using the rotary bomb rack from bd armory -
I have a suggestion for the mod, so I just finished building an m1a1 Abrams and II found that the Abrams turret doesn't have any connection points (by the cupola / mg mount and where the smoke should be) so could you add in some points there so we could have the smoke / mg turn with the turret instead of awkwardly staying there? thanks
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idk if since my a10 is using old parts its not locking but I just did what TheKurgan said and I got an aim 120 to shoto me down
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hi I have been having some issues with ai using missiles old setups I used that previously shot me down just sit there and maintain a lock and I can switch to them and shot it and It will home in on my a10 but the ai wont shoot the missile. Is this a bug? or am I doing something wrong (my setup is a tracking / lock radar, aim 120s or pac 3s, a battery pack and the weapons module on guard mode)
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hi so I just got the new release for 4.1 and when I got it I replaced the old files but the button for the hanger extender went away anything I did wrong you could tell me?