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paperclip42

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  1. Managed to land on Pol and Bop: http://www.leeder.plus.com/UB_Jool_Pol.png http://www.leeder.plus.com/UB_Jool_Bop.png I think this is covers the majority of the moon and all the planets.
  2. I managed to use an engineer to remove the struts, and wiggle the rover out. I now have a have a fully functional base on Eeloo!
  3. I finally managed to land on Eeloo with attempt 8. I had to add moar boosters - Asparagus staging extra copies of the bottom stage + solids + using the max Dv design + extra liquid fuel in the top stage to transfer + removing solar panels and escape system. But then I had most of the final hover stage left, so I may have gone too far. Unfortunately: The comms dish and sensor bit seem to be stuck with struts - I broke it adding the extra Dv to my version. I can't seem to get the rover out? Once I've detached it from the docking port the rover is out of comms range and Kerbals can't get on the seats. Anyone have more luck with the rover? Eeloo landed
  4. Important note: Turn on advanced tweakables in settings, to be able to adjust the legs springyness to allow the rover exit.
  5. Unfortunately my Eeloo missions have not gone well, 3 missed, and 1 is in orbit, but without enough delta-V to land.
  6. I've managed on the Mun: Base on the Mum And Duna: Base on Duna On Duna the solar panels don't generate enough power to run the science lab, otherwise seems to work.
  7. I created a spreadsheet to record who's gone where: https://docs.google.com/spreadsheets/d/1Qite-kC60gqsmxUjWd7i6q6HYbNVnxDCVPC4e-rZMRw/edit?usp=sharing
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