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josselin2196

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Everything posted by josselin2196

  1. Finally got time for developement, i'm working again on the mod. Next update will be a little one focusing on re-made vulcain and vinci engine and making waterfall config.
  2. Finally got time for developement, i'm working again on the mod. Next update will be a little one focusing on re-made vulcain and vinci engine and making waterfall config.
  3. Hi Can the plugin be used to import .craft with modded part? Each time i try to import a .craft with modded part i get that error:
  4. Thanks! Hope you will have good time with them. Sorry for lack of update, but loss of job and the newer one giving me far less free time for the moment, prevented me to give attention to this mod. I'm expected to have more time in the followings months. A friends of mine is working on a juice probe model for me, so more content is still on the way. This mod will be atleast on hiatus until june.
  5. Sorry for lack of update, but loss of job and the newer one giving me far less free time for the moment, prevented me to give attention to this mod. I'm expected to have more time in the followings months. A friends of mine is working on a juice probe model for me, so more content is still on the way. This mod will be atleast on hiatus until june.
  6. I'm planning to add waterfall after i finish the more detailled vulcain and vinci engine. I have planned several variant to be used for over thing than ariane
  7. I'm working on a 1.875 sattelite part kit reusing old 3d print model i have done in school some time ago:
  8. I actually use this pdf as model for space rider service module. Payload option will aybe come later. Space rider is in good way. I have another WIP mod that slow me down, but the next update will come soon. Glad you like Ariane 6, @scribstar have provide me a launch tower to go with it i will implement it after spacerider with improved engine model.
  9. that was i thought, but the real one will have this configuration as seen in the latest presentation
  10. How say covid kill productivity? Covid transfer productivity elsewhere. All the model here and the above post since monday, where made this week. I expect to release Space Rider this week end if my manage to make the landing gear work.
  11. Full day of work, texturing need a little more work but i'm proud of my upgraded Vulcain Model:
  12. Do you have autostrut enable or strut on the part? If not try enable it in VAB context menu, if you do not have the option enable Advanced Tweakable in settings. The decoupler act the same as stock one, if you do not have strut it will shake in all direction. If this don't work, post a picture and the log so i can try to reproduce the event.
  13. Some Picture of Space Rider: I get some "feedback" for my "plain" texture, so i try to polish the heat shield according to some ArianeGroup render I'm still ensure of the landing gear, i don't know if i use wheel or patin and if i make door inside or separate part outside like stock, it will depend of free time or motivation. I make a little experiment based of a design i use to work during school: The real Space Rider can carry nano-sat into separate bay, but i don't think i will make it as KSP does not handle very well such sat into VAB A friend of mine tell me that Vinci engine was propose for the upper stage of SLS, if i have time i will make a compact version of vinci with a extendable nozzle for use into the respective mod that give SLS or for making the Ariane 5 Midlife-Evolution concept. @ScribStar provide me a very very detailled Vulcain engine model, who is licensed, so i will use it as guideline for improve the model i use, i plan to at least add the side gaz exaust, the ariane 6 model i use don't have it, but photo of the actual Vulcain have it so i will update the model at a later date
  14. Nope, simpler is better: https://i.imgur.com/wgfVOyO.gifv
  15. Thanks for feedback, and yes the dual launch is fun to use ( it was very hard to make collision without making the inside sat go kraken). I plan to increse the payload option for both vega and ariane after i finish space rider ( who drive me nuts for payload door animation). That's the problem with real rocket to kerbin, i use same size tank for fuel capacity and a lot lower value for engine performance. I don't compare this mod to experimented mod maker and mod who where improved for litteral years. I don't know how to do texture, both myself and @scribstar use procedural and a little bit of AI generated texture for the mod.
  16. It's at the end of the roadmap there is a picture in one of the above post, although it's will not come soon as I don't know yet how to make animation
  17. New Update: Add Ariane 62 Add Ariane 64 Add P120C Booster version ariane Add Vinci Engine Add Vulcain 2.1 Engine Add Payload Adapter Add Dual Payload Adapter
  18. Complete Ariane 6, there is some config adjustement to do and Ariane 6 will be available to launch
  19. New release: Add Zephiro-40 Booster Add P120C version Vega Add New decoupler Add Vega C If there is any problem/bug or if you think there are balance issue, don't hesitate to share here. Spacedock: https://spacedock.info/mod/3138/European Space Agency Rocket Kit#info Github: https://github.com/AemerFactory/ESA_Rocket/releases/tag/0.2.0
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