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josselin2196

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Everything posted by josselin2196

  1. I use this mod extensively, i don't plan (for now) to make part who are already present in knes. Thanks thar the model compliment Thanks for in info, i'm curently testing different configuration I almost finish all the vega part, and the main tank of ariane 6 if nearly completed and is use for part import testing: I currently struggle to understand how baking, texturing and shadering with the blender addon and for some reason my node are on the over side of the vab. Learing curve is stuck for now. And the game lag when i need to move the part, maybe a bad collider?
  2. After 7 years of KSP, i decided to try making a mod for my favorite game. I'm a complete noob from this field but i try to learn on the go. This mod will (hopefullyà consist of several rocket launcher from European space agency. The first rocket will be the first version of the vega light launcher: Here the first 3D model for the p80 first Stage: depending of learn progression with blender ( few friend actualy help me in modeling) and ksp coding, this launcher should not take many time, ariane 6 will take far longer. I have a few question for experimented modder, first one is: It is possible to have the retro rocket on the same part of the booster or should i make them separate? second one: Is it possible to have rcs on the same part of the booster or it should be better to make hem standalone. last one: if there a easy way to place node so two part snap perfectly. Thanks in advance for help. I"m look forward to see to add a liitle brick to mod building. To do: Vega: Done P80: Done Zephiro-23: Done Zephiro-9: Done AVUM: Done Fairing: Done payload adaptor: Done Vega C: P120C: Done Zephiro-40: Done Zephiro-9: Done AVUM+: Done Fairing: Done various payload adaptor: WIP -Waterfall Config Ariane 6: P120C: Done First Stage: Done Vulcain 2.1: Done Second Stage: Done Vinci: DONE Payload Adaptor: Done Ariane 5 and derivative ( maybe, mod already exist) X StarRider: WIP SUSI: WIP GitHub: https://github.com/AemerFactory/ESA_Rocket
  3. if you install the windows version of the game and run it through wine or proton ( proton have better performance ), you can use parallax since proton translate directx12 instruction to vulkan. Only downside is a little FPS drops, i have 5-7 fps drop on linux + proton than on windows.
  4. just delete Knes/GameData/Knes/Compatibility/CryoTanks/Knes_LH2.cfg or install B9 Switch to change ariane 5 tank liquid fuel to LH2
  5. I use to have the same problem with physics extender mod and some modified version of scatterer, if you have physics extender, try without to see if it's change anything.
  6. If it's still trigger your Kerbal engineering perfection. You can use this mod to adjust a little bit your fondation: https://github.com/zolotiyeruki/PreciseEditor/
  7. The internals are now optional, you need to install StationPartsExpansionRedux-IVAs to have them.
  8. 10 FPS max, 308 part, 2 FPS when the rocket shake due to P120C G acceleration when close to depletion, booster based rocket are a nightmare in KSP and auto-launch mod, i wonder how real Vega handle that, the fairing must be well designed to negate sound and vibration for the payload.
  9. Vega C launch with 48 luciole micro satellite:
  10. Finally have some time to play KSP again the new shuttle is pretty cool for career transition between early: and medium: Bonus: MRK based crew capsule with launcher on launchpad:
  11. Real challenge will be to design the rocket launcher to put it in orbit
  12. A little suggestion, for 1.11 update and coexisting inventory sytem. True, having two inventory on one vessel will be unmanageable. Instead: simple way: it can be possible to have a copy of each vessel with kis module and no stock inventory. Downside: load heavy. Complexe way: For hermes: shuttle with kis, service module with stock inventory. Mrk, minotaure cargo : two version for each inventory system. Mrk , minotaure crew: no inventory, inventory container provided by stock and kis can be added into the cargo service module Atv: multiple version of cargo module Maybe later it will be possible to use b9 for make variant of part ( if b9 update for handle the new stock inventory).
  13. Money probably. Sadly close to zero, i have no more document than the one we discuss page 32 of this thread.
  14. Some info about reusable launcher: https://www.pdf-archive.com/2020/10/13/caporicci104/ https://www.pdf-archive.com/2020/10/13/dujarric/ Some picture:
  15. The sound of the engine is gold for ear and the texture are very detailed, it's a adventure to dock each time to my space station glad rcs are balanced. Now if only i can found a mass driver rail, i can redo the arkbird resupply system of ace combat ( for peace purpose only Bd armory).
  16. Did someone know how to make the solar panel work in 1.10?
  17. A reproduction of a Lunar program concept by the European Space Agency studied and present in 2008. Feature some heavy version of Ariane 5 and new Station and ATV part of knes mod:
  18. A reproduction of a Lunar program concept by the European Space Agency studied and present in 2008. Feature some heavy version of Ariane 5 and new Station and ATV part:
  19. A reproduction of a Lunar program concept by the European Space Agency studied and present in 2008. Feature some heavy version of Ariane 5 and new Station and ATV part:
  20. WIP Hermes Studio for journalist during Hermes Launch or conference:
  21. WIP Hermes Studio for journalist during Hermes Launch or conference:
  22. Did the mod still work on 1.9.1? I have the icon on the toolbar but nothing happen when clicking on it. log: https://www.dropbox.com/s/jfxx4kna6yny0tz/KSP.log?dl=0
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