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josselin2196

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Everything posted by josselin2196

  1. Near Complete Ariane 6, release pretty soon but it need serious balance, the current config of Ariane 6 give it 14000 of deltaV.
  2. I finally found the problems. 1: The model was black because blender incorrectly save the .png 3 quarter of the texture were not exported . Manually replace the png fixe the problem. 2: The attachment node didn't appear because i wrongly copy/adapt the vanilla side decoupleur configuration which have: attachRules = 0,1,0,1,0 changing to to attachRules = 1,1,0,1,0 fixe the problem. Thanks for the help!
  3. Here the UV map, i use PNG image: Colour attribute is the default when i choose diffuse shader. Colour attribute seem to be the new name of Vertex colour since 3.2 i think. It's the same for my other part and it work correctly. I try importing the .mu created back into blender and it show correctly with node and texture. I see nothing in the log that can explain this: Why is it always the last part that cause a problem.
  4. I need a little help, with the addons, i already create and import into KSP multiple part with the addons. However for some reason one of the part don't export/render propely, the part is black and have no node in the game: I already make a certain number part and i don't see what i did different for it to not working/export? propely. According to the log the part is loaded correctly and is not missing textures. I think i have tunnel vision. Thanks for the help.
  5. There is already a mod featuring Ariane 5: I prefer focus on newer ESA stuff, i will maybe make older stuff in the futur but i do not see the need to do know The launchpad are not planned, if me or @scribstar decide to do it, it will be in the far future. You can use this two mod to make close replica of the launchpad:
  6. @scribstar has been a great help for susie modeling, no promise for implementation as this is a very complexe model and need a lot of conversion for KSP:
  7. Ariane 6 is in good way, the booster and fairing are the only missing piece. I will probably use B9 switch part for 62/64 Variant. With the P120C booster nearly complete Vega C will follow shortly, and Star Rider will be next, i only need to learn about animation for the science payload bay. Github has been updated.
  8. European Space Agency Rocket KIT What is European Space Agency Rocket? This mod have for ambition to bring all ESA modern Rocket into KSP. This mod will add launchers and vehicles such as Ariane 6, Vega, Vega C ans E and SpaceRider. Some picture of current implementation and in-dev: Download: Spacedock / GitHub Dev Thread: RoadMap: Space Rider/IXV Vega C: SSMS, Vampire, Vespa C P120C Extended RSS patch Waterfall Patch SUSIE (still unsure, complexe model and implementation, i'm still a noob at moding) Changelog: Thanks: @scribstar for 3D Modeling Licence: Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) This is my first mod, any comment, advice and bug repport ( with log) are apreciated!
  9. The first Ariane 6 has been fully assembled for combined testing in french guyana: Here some picture of the WIP second stage with vinci engine:
  10. Thanks, that's fixe the invisible part, still have the weird artifact glitch but no idea what cause it, i think i have some face that scale up weirdly. Edit: find it, for some raison face scale was 99.
  11. Did someone know if KSP have two sided shader? My model have some invisible face on view from exterior but not on the inside (diffuse shader). The face on question have only one face layer. And there are some graphical glitch, i never encounter. Thanks in advance for help!
  12. Click on code and click on download ZIP, then put AemerFactory on GameData Folder in your fame directory
  13. The github is up, only some vega part are up, any feedback about balance and anythings seem wrongs is apreciated. Any report for bug must be report with KSP.log files. https://github.com/AemerFactory/ESA_Rocket
  14. This mod is focused on modern ESA, maybe in the future.
  15. Vega is finished and is in current process to be balanced. Space Rider is in working for Vega C. Github repo is in progress for beta testing. I never use it so i have know idea how it work
  16. Maybe later, i just began modding and there are not a lot known about it. First part finished, the first p80 booster has been delivered for our kerbal engineer to qualify it.
  17. I think, i will go crazy with blender who won't generate the texture as i see it in render. On another note the model for vega C and old vega are finish, i just need to make the texture. Some test with part in game but i think i set the wrong axe. I will have to tweak the engine spec, i set real world value, but i think there are overpowered for Kerbin size.
  18. The vega in knes use stock part to make last stage and some booster, so i decide to do knes More pic for wip part, @scribstar has join me for making 3d model. I have begun to import part in ksp, there are some texture imperfection to correct but looking good so fare, the vega rocket should launch this week if no problem arise.
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