Xd the great
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Everything posted by Xd the great
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3rd/4th gen Aerial Brawl (FAR + BDAc)
Xd the great replied to Pds314's topic in KSP1 Challenges & Mission ideas
7 3.1415926535897932384... But can a kerballed craft have probe cores? -
The code if from .cfg I assume? If so, you can add it to a new part yourself. I do not see much reason to add it.
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Hmm that makes sense. What about adding a check for the AI so that it will not relight afterburner until it is out of the heatseeking cone of incoming missiles?
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Probably a leak? -
3rd/4th gen Aerial Brawl (FAR + BDAc)
Xd the great replied to Pds314's topic in KSP1 Challenges & Mission ideas
If probe cores and saturn engines are allowed, I present to you: https://kerbalx.com/Xdthegreat/FAR-combat-drone-4 A kerbal strapped to a drone inside a cargo bay (the plane lacks textures and stuff because... mod problems) -
KSP 1.11 update
Xd the great replied to mvb4298's topic in KSP1 Suggestions & Development Discussion
Collaboration with Elon is a great idea Imagine crashing spaceX rockets on a tesla -
3rd/4th gen Aerial Brawl (FAR + BDAc)
Xd the great replied to Pds314's topic in KSP1 Challenges & Mission ideas
@Pds314 do you use 1.9.1 bdac? Or should I wait for an update? Also, is FAR updated to 1.10 yet? EDIT: Are probe cores and the saturn engine allowed? -
@jrodriguez I was reading through some BDAc github code, and noticed that flare temperature is based on temperature of craft emitting it. Is there someway to change that so the plane will not be shot down by heatseekers after the AI re-ignite afterburners?
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This mod needs BDAC as a dependency. And bdac has not been updated to 1.10 yet.
- 104 replies
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- bd armory
- north kerbin dynamics
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(and 1 more)
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Hmm. Is the .cfg properly made? You can probably ask jrodriguez for a bit of help. Or read some documentation on github and see if it helps.
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Are yo talking about new explosion effects, new models and mesh, or just simply weapons with new stats but same model? The former 2 is the basics for every mod with new part, and I can help do the latter. You can try messing with the .craft file, but always back up the file first.
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I suspect you cannot change it without recompiling, but you can try adding a new .cfg file in BDArmory.
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Just that there are no BDAc for 1.10. Yet.
- 104 replies
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- bd armory
- north kerbin dynamics
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No. KSP/Gamedata/Squad, KSP/Gamedata/SquadExpansion, KSP/Gamedata/BDArmory, KSP/Gamedata/PhysicsRangeExtension and KSP/Gamedata/ModuleManager4.1.4 is all you need. The stand alome version is outdated, but you can try and see if it still works. No guarentees.
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1. You need those folders. 2. Everything should be in KSP/Gamedata, not KSP/Gamedata/Gamedata
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Yep, that may be the problem. Make a copy of the game outside the steam folder and add the nods back. https://ksp.sarbian.com/jenkins/job/ModuleManager/159/artifact/ModuleManager-4.1.4.zip And off the top of my head, do you mind giving me a screenshot of your Gamedata folder?
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Check: correct versions of BDAc, Module manager and physics range extender has been installed. BDArmory folder is placed inside Gamedata folder, not Gamedata/Gamedata folder.