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draculthemad

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Everything posted by draculthemad

  1. Ksp version is current: 1.4.3.2152 I reverted back to the ckan release of USI Tools/etc after resolving my issue with orbital-logistics, Installed mod list:
  2. I am not sure if there is some hidden gotcha like an index count somewhere or not, but when I tried by hand, nothing worked, but using KML did.
  3. To clarify, it was actually a previous completed transfer, I ripped out the whole node using the KML editor and that fixed it. I am not sure if it matters, but I was editing the persistent.sfs save and I moved all the others out of the active dir as well.
  4. I am encountering this issue as well, even with massive abundant cooling I can not seem to run more than one separator per drill on anything without it overheating. For what it is worth, I was encountering the same issue with orbital logistics and I was able to resolve it by deleting a previous transfer using the save editor.
  5. FWIW, I was actually able to fix it by using kml to delete a transfer scenario listed as complete. After that I am able to bring the ui up and transfer things without issues.
  6. My apologies, I should have done it sooner: but I tested by making a new game and its working fine there. So this is some kind of bug specific to the save, and I certainly don't expect you to go so far as save-surgery. If you want a copy of the save out of morbid curiosity or something, let me know. Going forward, I will likely just start a new game/save. There is nothing in the current one I am super-attached to that I can't just cheat back in.
  7. I removed the previously installed version and installed the files at https://github.com/UmbraSpaceIndustries/MKS and the issue remains. I note that uses and older module manager version and made sure to flush the cache for that as well. I think this might be a weird issue with a recent kerbal update and the mod, as it worked briefly and then started having this issue, I think when 1.4.3 went live.
  8. Thanks for the thought, but the error in the logs is coming from inside the kolonytools.dll, and the version on git for that is currently the same as the ckan version unless I am mistaken. I didn't fetch the dll and check its metadata, but its same file size and age, anyways.
  9. All mods are installed through ckan, and only ckan atm. The quoted section in my previous post has a txt report of the gamedata file, rather than a screenshot. Is there some other data that a screenshot would show that is not in that? CKAN reports these versions: MKS: 0.55.0.0 USI Life Support: 0.9.0.0 USI Tools: 0.12.0.0 USI Core: 0.7.0.0 USI ART: 0.13.0.0 USI Exploration Pack: 0.11.0.0 Full list of installed modules and versions in spoiler: Link to previous post with more information here, if you need anything further please let me know.
  10. @Roverdude, is there anything else I should add to my report in this message? If you like, I could upload the save file somewhere as well. I have tried reinstalling all plugins and eliminating non-usi ones as well, and everything is the most recent version in CKAN. I also verified that kolonytools.dll matches the version the mks github repo.
  11. I am having issues with the orbital logistics window. It worked at some point, but now whenever I try to bring up the gui it looks bugged. It does not matter how I get to the window, from the alogistics module popup, or the kolony toolbar. This is a link to the image showing the problem: https://imgur.com/a/s2v46sW This appears to be the relevant section of the output log, it repeats endlessly as long as the window is open: NullReferenceException: Object reference not set to an instance of an object at KolonyTools.OrbitalLogisticsGuiMain_Module.DrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at KolonyTools.Window.PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) (Filename: Line: 504) Edit: Game version is 1.4.3.2152 (WindowsPlayer x64) Installed mods list from gamedata is attached as text in spoiler:
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