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Cruesoe

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Everything posted by Cruesoe

  1. No. Not with the way the Programs work. You are only offered contracts that belong to the Programs you select. 3rd Party contract packs won't belong to any Program so therefore will not show up to be selected.
  2. Update 1.0.3 Updates to Communications, split between Omni Antennas and Directional Antennas Corrected Altair to USA Added TV Camera to transmittable science Added more engines to the Multiple Ignition subcategory Lots of little Engine category adjustments Update to RCS, more subcategories based on RCS size https://spacedock.info/mod/3801/VAB Organizer-RP-1 Configs
  3. Can anyone assist with getting my mod on CKAN. I only ticked the little box on SpaceDock, not sure if there is something else I am supposed to do?
  4. Update 1.0.2 Work continues. This mod is in active development as I play through a new game, (Only 1961 so far!). Not all changes are complete but enough has changed to justify a release. Changed "Russia" to "USSR" to be more accurate of the early space race (Bong_Cat) Added Russian localisation (Bong_Cat) Thruster and Small engines subcategory has stuff in it now. Removed Early Rocketry subcategory as there was not enough to justify it, folded into Orbital Rocketry Added subcategory for Smart Parts mod Split Orbital Rocketry into Single and Multi Ignition subcategories (still WIP) Split RCS subcategory into Tiny, Small, Medium and Large RCS
  5. Add a label. When you customize and make a label then you can tell CKAN to ignore that label. I have a label called paused, CKAN ignores those, I use it for the exact reason you mentioned. It's gone midnight here but if you can't find it DM me and I'll come back to you when I'm back at my PC.
  6. Thank you, this is the exact sort of feedback I am after. I will make the update. Regarding localisation, the files are all available and Github and I am happy to take a pull request of Russian localization file. https://github.com/Cruesoe/VABOrganizer-RP-1-Configs
  7. I made a last minute tweak to the 1.5.1 download, after it hit CKAN. I probably caused this error so I have bumped the version to 1.5.2. Either wait for CKAN to update to 1.5.2 or download it from Spacedock. Sorry, I think this is my fault.
  8. I'll take a look and see what's happening here.....
  9. Update 1.0.1 - The Solid Update Creation of new subcategories for 'Solids'. These subcategories are defined by the vacuum thrust of the engines. Solid Engine Subcategories Tiny Solids - Less than 10 kN Small Solids = 10-100 kN Medium Solids = 100 - 500 kN Large Solids = 500 - 1000 kN Extra Large Solids = More than 1000 kN Other Updates Added some missing Country bulkheads (on going work) Removed all FINAL patches and a general tidy up of the code
  10. Update 1.5.1 - "More Space!" Edition The main feedback I get about this tree is most users think the placement of the nodes is too 'compacted'. So I have added a LessKompacted Option to the download, just pick which cfg file you would like to use. As for the Kompacted name, well I am kinda stuck with it now, even though RP-1 Tidier, Neater, Cleaner Looking, With Added Colors, Tech Tree would be a more appropriate name. Enjoy! https://spacedock.info/mod/3495/RP-1 TechTree Kompacted
  11. CKAN has been requested but there hasn't been an update to its contents n a week, I am sure it will be there soon!
  12. VAB Organizer - RP-1 Configs Having recently discovered VAB Organizer by @Nertea I was convinced this would be of great benefit RP-1. Currently the engines are organized along their tech lines, there are subcategories for ORSC engines, Hyrdrolox, Electric and Nuclear. There are additional subcategories for Ground lit engines and Orbital Rocketry engines. Every part category has subcategories to help keep things organised, just look at the screenshots. Feedback is really appreciated as this is a WIP, share yours with me here on the Forums, the RealSolarSystem Reddit or the RP-1 Discord! Safe to add and remove to an existing save. I will only be offering support to the default RP-1 Express Install Download: Spacedock - VABOrganizer-RP-1 Configs Dependencies: Module Manager VAB Organizer RP-1 Source: https://github.com/Cruesoe/VABOrganizer-RP-1-Configs Licence: This work is release under Creative Commons Attribution-Non Commercial 4.0 license. Other Mods by Cruesoe: RP-1 Tech Tree Kompacted - Alternative Layout for the Tech Tree
  13. I am working on configs for RP-1 to organise all the parts. I am working my way through and have a lot done already there is just one thing I can't figure out how to do so I am calling on those with better MM knowledge than myself! The size bulkhead profiles applied by VAB Organizer are largely irrelevant to RP-1 (I may use them for other purposes, such as fuel etc). How can I create a simple MM patch to remove the bulkheads assigned by VAB Organizer? I have tried a few variants but can't get it to work. I would really appreciate some guidance if anyone knows how to remove this assignment via a MM patch. Thank you!
  14. @Clayel I have isolated your issue. As you didn't install RP1 using the suggested Express install you are missing the RP1 Express Install folder. This folder contains a patch that removes non RO parts from the Tech Tree, it is non RO parts that are showing up in the later Electrical Engine nodes on the Tech Tree. So the issue you have is due to the unsupported and non standard install, and not a particular mod that adds additional custom RP1 parts. I have created and update that works and will release it shortly but I encourage you to install via the express install so you don't miss out on anything or have non RO / non standard parts.
  15. @Clayel I have added all of Nertea's mods Near and Far Future and I can't get the extra Electrical Propulsion nodes to show in my game, can you please DM me your complete mod list.
  16. I will install those mods and push an update. Clearly they add some extra nodes to the Ion engines line, I know how to fix it. With regard to the one strange arrow all alone, this is a result of the method I use to eliminate the parent lines to the Blue Sky nodes. I don't like it but there is nothing I have found yet to fix it unfortunately. Expect an update to 1.5.1 in a couple of days, thanks for the report.
  17. Thank you. That's the main purpose I started the mod, to help unravel the complexity of RP-1. I made it to help myself and it's really appreciated to know it helps others too.
  18. Updated to 1.5. Update includes all new icons as well as some layout changes to the Tech Tree. Reminder: This is a visual layout change to the tech tree, no parts are moved, no dependencies are changed. Can be added and removed from a save game.
  19. Updated to 1.4 Small update to fix some layout niggles I found during a recent play-through.
  20. I'm happy to take and merge Pull requests on the GitHub but I don't have the time to develop this myself at the moment.
  21. Update is on its way but before I release it I would like some feedback on an idea I have been playing with. Dated Bluesky Nodes (see work in progress image). Helpful, not helpful, looks good, looks bad.. Let me know!
  22. I don't know why it would interfere with the Komplexity mod, unless the building upgrades are tied to Tech nodes? If I remember correctly I think my mod nukes the tech tree and then rebuilds it. (It's been a very long time since I made this Tech Tree!) . There should be a catch all in there, so I don't know the issue off the top of my head but if I get any free time over the summer I'll look into it, but I can't make any promises!
  23. So two days will pass in JNSQ for every real day that passes. Interesting... Could make the game frustrating or amazing. Can't decide yet! Could make planning burns quite tricky, I can't get up at 3am to fire up an engine for a Mun encounter! Would need to leave the game running I guess with automation to handle the burn.
  24. I am not familiar with the Komplexity mod that you mention. I'm currently focusing on RP1 as my main Kerbal game and I'm unlikely to add support for this mod. Always happy to take pull requests or updates to the tree if you would like to submit the changes yourself.
  25. I would be interested to know how this differs from :
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