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Everything posted by Cruesoe
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[1.12.x] - Modular Kolonization System (MKS)
Cruesoe replied to RoverDude's topic in KSP1 Mod Releases
Does anyone use MKS in JNSQ, does it scale to the bigger system, are the number of days from USI life support affected? Really want to go try this MKS / WOLF business but would like to stick to the bigger system if I can. -
Are you going to follow the instructions above on how to get support, provide logs, screenshot of your gamedata folder or offer us anyway to help you?
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Cruesoe replied to SpaceTiger's topic in KSP1 Mod Releases
Try it and let us know! -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
It works for me in 1.10.1 and 1.11 But the simplest way to find out is to try it yourself! -
If you have that many greenhouses you really need to decide if it's worth it. Hell of a lot easier to just send supplies.
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[1.12.x] Better Order of Parts: Numbered (BOPN) v.4.0 [August 27 2022]
Cruesoe replied to Spyros's topic in KSP1 Mod Releases
I notice that some of the parts, the scanning arms for example are not numbered. Along with the surface experiments. Also the science experiments jump from 08 to 11, what am I missing here? -
'How the heck is this not release 1.2 ?' Because 11 comes after 10.
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Just seen this and wanted to also express my interest. I too tend to play science mode with Kerbalism and JNSQ these days and would like to bring in retirement.
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Kerbalism is used by many people so clearly the Mod works, so lets skip that bit. Please can you share a screenshot of your game data folder. as well as the information requested by eberkain as suggested above. Also let us know if you added this to a clean install or on top of a game in progress.
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Well hello! This looks nice, I'll give it a whirl.
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- contract pack
- contract configurator
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Cruesoe replied to Boris-Barboris's topic in KSP1 Mod Releases
I sometimes encounter this and turning the master switch off and then back on again usually resolves any issues.- 961 replies
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- autopilot
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Cruesoe replied to Nertea's topic in KSP1 Mod Releases
Fairings were fixed in KSP 1.10.1 so you need to use that not 1.10 -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Cruesoe replied to hemeac's topic in KSP1 Mod Releases
If I was to give this a whirl in with a stock set up. What do you recommend the science percentage be set to for a good pace? -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Cruesoe replied to hemeac's topic in KSP1 Mod Releases
I'm sure @linuxgurugamer can assist, I've seen him offer support to others. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Cruesoe replied to hemeac's topic in KSP1 Mod Releases
Any chance of getting this on CKAN. I want to keep in top of the updates! -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Cruesoe replied to hemeac's topic in KSP1 Mod Releases
Damn, now I need to start another game! JNSQ, Kerbalism and KTT, let's give it a whirl! Congratulations on the release! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Cruesoe replied to Nertea's topic in KSP1 Mod Releases
There is another mod called something like 'Rescue Pod Validator" that will stop that happening. -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
I doubt it, I always use quick start and have never had an issue with clouds. Have you definitely got EVE and it's relevant config file? -
No this is not currently possible.
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
Cruesoe replied to theonegalen's topic in KSP1 Mod Releases
To get started you can set your uncontrollable rocket to spin. Angle the fins on the rear end so it rotates / spins in flight. This will keep it straight. Google spin stabilization for ideas. That should get you enough science to get a plane in the air. Then visit all the nearby biomes, landing, flying over etc. That should get you enough to get a rocket together with some RCS for control.. Onwards and upwards! (Don't forget that each KSC building is it's own biome too!)- 187 replies
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Currently no. Most of us would love this feature but it doesn't exist at the moment. You'll need to run through your automation settings on the launch pad as part of your preflight checks. I currently still tie my solar panels and antennas to action groups as well because sometimes I can't be bothered to set automation again, I'll manually control instead.
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Have you tested this on a fresh install without Kerbalism?
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Cruesoe replied to SpaceTiger's topic in KSP1 Mod Releases
It should be installed in GameData\KerboKatz Make sure you also have it's dependencies installed, KerboKatzUtilities.