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Cruesoe

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Everything posted by Cruesoe

  1. Please go back and read some of the posts before yours. No, this does not work on 1.8.x An update is in progress. Korpernicus is always version locked. The forum post title will be updated to 1.8 when released I'm sure. Either play on 1.7.3 or wait.
  2. I think combining antennas increases range but not data rate. @Sir Mortimer Can confirm I'm sure.
  3. So is Near Future Electrical, Solar and Construction Kerbalism compatible?
  4. A timer for what? Counting up or counting down? Why do you need this?
  5. Seems to work fine for me but I suggest you just try it and find out.
  6. Let us know what version of KSP and Kerbalism you're using and post your log.
  7. Reduce the number of electrical devices on your vessel? Everything uses power, only take what you need. The science experiments draw different power depending on the experiment so don't expect to be able to load up a vessel with every single one. Only take what you can manage. Use the planner to see your expected usage. It's all part of the challenge.
  8. [snip] You can see from the GitHub that it is being worked on. Let's just all agree that it will be out when it's out and we shall all thank the modders with wine and beer.
  9. No. Not at all. Far from it. How can you think that? It's only been days since the last patch update to 1.8.1. Modders have lives etc etc. Dead? No it's not dead.
  10. Something's wrong in your design if it's not making orbit after 5 tries.
  11. Highly unlikely I imagine. RSS has always stayed one version behind the main release.
  12. I use Hide Empty nodes with this and it appears to work fine. I know others that do as well without issue.
  13. I believe the was an issue in the first release of EVE for 1.8, have you got the very latest EVE?
  14. Just press escape and adjust the options in your game. They will take effect for every new vessel from that point I think.
  15. It's in the Kerbalism options on the KSP difficulty setting pages.
  16. Are all your mods, specifically Scatterer and EVE, the 1.7.3 compatible versions and not 1.8 versions? Also check out the 'How to get support' forum thread. Mod lists and Log files will be needed if you want help.
  17. What do you mean by recompiled as I think you have misunderstood here. This mod is not updated yet to 1.8 and does not work with 1.8 I'm sure it will be updated soon.
  18. I use the latest Dev build on 1.8. It's updated for 1.8 and will work fine.
  19. Very pleased to add this in to my 1.8 l collection. One small request though... I like to increase the hours required to get Veteran status to double the default but it's really tricky to do as the scale of the slider in settings is massive. I edit the save in the end to get what I want. Is it possible to lower the scale of the settings bar to make smaller increases easier? I can't remember the maximum but I'm sure it was 1000's of hours.
  20. Why don't you look into monthly budgets. Contracts reward Reputation which increases the money you get paid each month. I only do a few contracts to increase Rep that month and then fly what I want the rest of the time.
  21. Doesn't JNSQ scale make reentry tough enough? I always use up all my ablator and have lost a vessel when I was careful. I'm guessing increased speed of re-entry increases atmospheric pressure and therefore heat..
  22. Works fine for me. Installed on a clean 1.8 install via CKAN. I don't use chatterer extended. Been flying airplanes all night with Jeb chattering away.
  23. This update to KSP is significant. This mod will not be updated until Kopernicus is, (Kopernicus is version locked). The update to new Unity engine is likely to cause more work for modders than previous updates so it may be some time before a lot of mods are update. Best thing you can do is play your previous 1.7.3 version and be patient for everyone to catch up with 1.8.
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