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Everything posted by Cruesoe
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Cruesoe replied to Thomas P.'s topic in KSP1 Mod Releases
Please go back and read some of the posts before yours. No, this does not work on 1.8.x An update is in progress. Korpernicus is always version locked. The forum post title will be updated to 1.8 when released I'm sure. Either play on 1.7.3 or wait. -
I think combining antennas increases range but not data rate. @Sir Mortimer Can confirm I'm sure.
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So is Near Future Electrical, Solar and Construction Kerbalism compatible?
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
A timer for what? Counting up or counting down? Why do you need this? -
Seems to work fine for me but I suggest you just try it and find out.
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Let us know what version of KSP and Kerbalism you're using and post your log.
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Reduce the number of electrical devices on your vessel? Everything uses power, only take what you need. The science experiments draw different power depending on the experiment so don't expect to be able to load up a vessel with every single one. Only take what you can manage. Use the planner to see your expected usage. It's all part of the challenge.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Cruesoe replied to Thomas P.'s topic in KSP1 Mod Releases
[snip] You can see from the GitHub that it is being worked on. Let's just all agree that it will be out when it's out and we shall all thank the modders with wine and beer. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Cruesoe replied to Thomas P.'s topic in KSP1 Mod Releases
No. Not at all. Far from it. How can you think that? It's only been days since the last patch update to 1.8.1. Modders have lives etc etc. Dead? No it's not dead. -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
Cruesoe replied to AndyMt's topic in KSP1 Mod Releases
Something's wrong in your design if it's not making orbit after 5 tries. -
Highly unlikely I imagine. RSS has always stayed one version behind the main release.
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Cruesoe replied to SpinkAkron's topic in KSP1 Mod Releases
I use Hide Empty nodes with this and it appears to work fine. I know others that do as well without issue. -
I believe the was an issue in the first release of EVE for 1.8, have you got the very latest EVE?
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Just press escape and adjust the options in your game. They will take effect for every new vessel from that point I think.
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It's in the Kerbalism options on the KSP difficulty setting pages.
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Are all your mods, specifically Scatterer and EVE, the 1.7.3 compatible versions and not 1.8 versions? Also check out the 'How to get support' forum thread. Mod lists and Log files will be needed if you want help.
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I use the latest Dev build on 1.8. It's updated for 1.8 and will work fine.
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Very pleased to add this in to my 1.8 l collection. One small request though... I like to increase the hours required to get Veteran status to double the default but it's really tricky to do as the scale of the slider in settings is massive. I edit the save in the end to get what I want. Is it possible to lower the scale of the settings bar to make smaller increases easier? I can't remember the maximum but I'm sure it was 1000's of hours.
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Cruesoe replied to SpaceTiger's topic in KSP1 Mod Releases
CKAN still lists the maximum version as 1.4.5. -
[1.12.x] ABookCase Orbital Reference System Updated
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
I didn't know I needed this until now. -
Doesn't JNSQ scale make reentry tough enough? I always use up all my ablator and have lost a vessel when I was careful. I'm guessing increased speed of re-entry increases atmospheric pressure and therefore heat..
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Cruesoe replied to Athlonic's topic in KSP1 Mod Releases
Works fine for me. Installed on a clean 1.8 install via CKAN. I don't use chatterer extended. Been flying airplanes all night with Jeb chattering away.- 751 replies
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This update to KSP is significant. This mod will not be updated until Kopernicus is, (Kopernicus is version locked). The update to new Unity engine is likely to cause more work for modders than previous updates so it may be some time before a lot of mods are update. Best thing you can do is play your previous 1.7.3 version and be patient for everyone to catch up with 1.8.