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KSP2 Release Notes
Everything posted by Cruesoe
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[1.12.2] - CSI Tech Tree [0.5] -- USI Suite Updated
Cruesoe replied to Cruesoe's topic in KSP1 Mod Releases
I'm happy to take and merge Pull requests on the GitHub but I don't have the time to develop this myself at the moment. -
[1.12.2] - CSI Tech Tree [0.5] -- USI Suite Updated
Cruesoe replied to Cruesoe's topic in KSP1 Mod Releases
I don't know why it would interfere with the Komplexity mod, unless the building upgrades are tied to Tech nodes? If I remember correctly I think my mod nukes the tech tree and then rebuilds it. (It's been a very long time since I made this Tech Tree!) . There should be a catch all in there, so I don't know the issue off the top of my head but if I get any free time over the summer I'll look into it, but I can't make any promises! -
So two days will pass in JNSQ for every real day that passes. Interesting... Could make the game frustrating or amazing. Can't decide yet! Could make planning burns quite tricky, I can't get up at 3am to fire up an engine for a Mun encounter! Would need to leave the game running I guess with automation to handle the burn.
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[1.12.2] - CSI Tech Tree [0.5] -- USI Suite Updated
Cruesoe replied to Cruesoe's topic in KSP1 Mod Releases
I am not familiar with the Komplexity mod that you mention. I'm currently focusing on RP1 as my main Kerbal game and I'm unlikely to add support for this mod. Always happy to take pull requests or updates to the tree if you would like to submit the changes yourself. -
I would be interested to know how this differs from :
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[1.12.x] ANGLECAN Progression 1.7 and ANGLECAN Progression Plus 1.7
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
Thank you, The above mods are the only ones I can't find and don't know what they are. -
[1.12.x] ANGLECAN Progression 1.7 and ANGLECAN Progression Plus 1.7
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
Might be time to fire up another play through myself. Time to dust off KSP and take another trip around the solar system. If, dear @theJesuit, you wouldn't mind sharing your mod list. I feel like jumping back in. -
RP-1 Tech Tree Kompacted Often frustrated with the general large and overwhelming layout of the RP-1 Tech Tree I decided to see if I could rework it into something neater. No parts have been changed this is layout only mod, can be added and removed from a save game. Lines to 'Blue-Sky' nodes have been removed to offer a cleaner overall look to the Tree. The dependencies remain. Blue Sky nodes are in line with the items they unlock. Row order has been re-arranged to try untangle as many lines as possible. Download: CKAN! RP1 Tech Tree Kompacted on SpaceDock Dependencies: Module Manager RP-1 Realistic Progression One Licence This work is released under a Creative Commons Attribution-Non Commercial 4.0 license.
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Just like many others the release of Parallax sucked me back into KSP. I absolutely loved the size and feel of JNSQ, 12 hours days, 2.7x size just felt right. I want to remain in the stock system and use Parallax but I want to bump it up to 2.7x as it's just too small, I landed on Mun too damn easily! I used to know every mod that was out there but I'm completely out of the loop now. I have no idea if sigma dimensions is still a thing or is there a new and improved way to adjust the scale. Can someone point me in the right direction please!
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Just scroll up to find the answer. It always pays to read the last few thread pages before you post!
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RP-1 Realistic Progression One for KSP 1.12.3
Cruesoe replied to pap1723's topic in KSP1 Mod Releases
Well not to be too blunt but clearly you haven't installed it correctly or it would work. You can't say you don't want to follow the instructions and then expect help when you fail. One of the most common causes of your issue is incorrect versions of mods installed, for example Parallax, don't install the latest it won't work. Incorrect versions of each mod could cause your install to fail. We can't possibly talk you through each mod in turn. Especially when there are pages and pages of the same questions asked and answered in this forum post already. The team have taken dozens of mods by dozens of authors and put them in a package install that's tested, bug fixed and given love to ensure it works for the end user. If you really want to play RSS/RO/RP1 use the install instructions, it's how it works. It's as simple as that. -
RP-1 Realistic Progression One for KSP 1.12.3
Cruesoe replied to pap1723's topic in KSP1 Mod Releases
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Cruesoe replied to tony48's topic in KSP1 Mod Releases
Excellent, I shall give it a go and I'll also update JNSQ Real Date to support KSRSS.- 1,957 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Cruesoe replied to tony48's topic in KSP1 Mod Releases
How long is a day in the 2.5 size? Is it 12 hours a day, 365 a year like JNSQ?- 1,957 replies
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