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Hello, Thank you for being so willing to help out with this stuff. I've ran into an error and been having trouble figuring out the bad mod. If someone could help me, I be very thankful. https://drive.google.com/file/d/1aFvzmv5XfbyBi4vMswZV01jPndX0Baox/view?usp=sharing
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How to spawn more comets?
SpaceFaringOrBust replied to JcoolTheShipbuilder's topic in KSP1 Gameplay Questions and Tutorials
Now I have an additional 6 of a different design and they are still not finding much -
How to spawn more comets?
SpaceFaringOrBust replied to JcoolTheShipbuilder's topic in KSP1 Gameplay Questions and Tutorials
Ok I must be doing something wrong. I have about 30 Setinels in orbit at the lowest orbit to the sun, 13 billion meters (near kerbin orbit) and some between Duna and Dres even. I'm finding some asteroids but only 34 over a time period of 15 years (fast speed) and yet to discover any comets. Could something be wrong with my sentinel design maybe? I clicked each satellite and set it to track for asteroids and it seemed to be successful. I don't think anything would be wrong with the design unless there's a glitchly part or something that I'm using. Can anyone tell me what I'm doing wrong? Thank you in advance -
Ok Thank you for your help. I unfortunately didn't get to get my games back but at least the craft are there. Thank you again
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@Lisias Thank you for such a quick response! I do not have any backups of the game. I did re-download TweakScale and used my old gamefile, but it didn't work. But I may not have deleted the old TweakScale first. I'll try that and see what happens. Do you think I can try my old gamefile or is it FUBAR?
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Hello @Lisias, I'm having some fatal issues as well with Tweakscale installed. If I remove the Tweakscale folder from the gamedata folder, eveything works fine. Except for the fact that I don't have Tweakscale and all my ships are corrupted now. Would you please take a look at my ksp.log and telling me what is causing the issue? Thank you https://drive.google.com/file/d/11GpVWw3gGZ972AT-XxTQ7xELeZAlLXZu/view?usp=sharing
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Ok, so I'm sure there has to be a way to deal with the time that it takes for ion engines to change Δv. But I have yet to figure out a way other than turning on the game setting a timer and walking away. Whenever I use the normal time advance, my engines shut off. On another note I have noticed that Kerbal time and real time doesn't go hand in hand. Is that something in the programming or the maneuver node calculation missing a variable( such as the mass of the spacecraft?
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