1836440339
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A unknown Mistake of BDAc in my new msi laptop
1836440339 replied to 1836440339's topic in KSP1 Mods Discussions
YES, I always install all the required mods -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
1836440339 replied to Boris-Barboris's topic in KSP1 Mod Releases
I built a new fighter-boomer today, and before i dropped ten booms(BDAc), the auto pilot's standard fly-by-wire function worked great. However, after i dropped the heavy booms and some missiles------which makes the mass center differs a lot from the take-off position-------the standard fly-by-wire function began to fail to control everything, even when i tried to maintain level flight under 400m/s without giving any AOA, the plane lost control and crash. Also, when I have some control surfaces on the front edge of the wings, the standard fly-by-wire function could lost contrl, maybe it make some mistakes about the differences between leading edge flaps and normal flaps. Is there any data i can adjust in the GUI setting to solve these two problem? Or is there any other method? Thx~ -
Atmospheric Autopilot -> Airplanes, Gliders, et al.
1836440339 replied to P.Funk's topic in KSP1 Mods Discussions
I built a new fighter-boomer today, and before i dropped ten booms(BDAc), the auto pilot's standard fly-by-wire function worked great. However, after i dropped the heavy booms and some missiles------which makes the mass center differs a lot from the take-off position-------the standard fly-by-wire function began to fail to control everything, even when i tried to maintain level flight under 400m/s without giving any AOA, the plane lost control and crash. Also, when I have some control surfaces on the front edge of the wings, the standard fly-by-wire function could lost contrl, maybe it make some mistakes about the differences between leading edge flaps and normal flaps. Is there any data i can adjust in the GUI setting to solve these two problem? Or is there any other method? Thx~ -
@SpannerMonkey(smce) Yeah, actually I did install the module manager,The CKAN installed it automatically. But the language issue may help, i'll try the English KSP.
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In my steam version of KSP1.4.5 , I find that in the hangar there's only eight BDAc parts can be shown And only when I delete all the other mods, (so in the gamedat folder there are only sqaud and BDAc and physic range extender), this problem can be sloved, and i can see all of the BDAc parts in hangar. I've tried different versions of KSP , and different versions of BDAc from githu, but it doesn't work. Is there any special data file i need to provide? the game didn't crash so i don't know if there is any other kind of data file except crash log
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Got a new msi laptop, and run KSP1.4.5 in steam, after I installed the BDAc with CKAN. Then this happen: only eight parts can be shown. [MOD - Image snipped as it was not linked correctly and showed spam instead] Then I tried to install the BDAc from github, and failed. I also tried KSP1.4.4 1.4.3 1.4.2 ,with different version of BDAc from github , but it didn't help. There's no any notification about BDAc or the game had meet any problem. Does anyone know why this would happen and how to fix it?
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We've seen the cockpit and structure mods like Airplane plus、Aviation Cockpit、AoA tech、Quiztech、Nice MKseries Body,and we have the B9 procedural wings and procedural part to make more available room for editing. With the AirplanePlus' raptor engine、the QuizTech's VTOL engines and by editing the .cfg file myself, the thrust system is also not problem. However, even with these classical good mods, during my aircraft building process i still encountered some problems. The biggest ones are: Blended Wing Body、Curved wing edge、Curved(Hook) Surface. And with the famous mods that i already have, i have no idea how to make it better. So i'd like to ask veterans for help, about any mod that possible would be helpful for make the aircraft building closer to the there topics above. 1. The Blended Wing Body (smooth transition between fuselage and wing)is a big problem when we build those gorgeously shaped 3rd-generation fighter jets like Su-27 family、F-16 and more extreme examples like B-2 、Boeing X-48. We can make other jets(like mig21、typhoon) more real (because they have comparatively less smooth transition, like almost a cylinder fuselage with a wing ) by simply using the normal structures and wings parts, and F-22、J-20 can also be real (because the stealth planes all have simpler shape without that much curved lines and surfaces) . But it's really hard to make the transition smooth in su-27 and f-16. 2. The Curved wing edge: First only the WWII planes use elliptical wing like spitfire, and we have some mod for that cute little one. But many other planes also require round tips of the wing, i remember that in the old Procedrual wings(not B9 procedural wing), we have round editable wing, but that mod doesn't seem to fit in KSP1.4.x. I know that this is easier than the blended wing body transition, because by modifying carefully we can make the straight lines together look like smooth line, and that's exactly what i've been doing all the days. However there are some real "monsters", even harder than the SU-27's strake wings, for example, f-18: I tried a lot about f-18's strake wing, and failed. I also tried to search others' good design on the kerbalX, and failed. All of them didn't make the beautiful curves good enough. It seems that straight lines can't be made up to that kind of curve line. 3.Curved(Hook) Surface: Well i know this is too much and hard for KSP, the game's operation principles requires the mod makers themselves to build the 3D model and texture, so making a procedural curved surface is too difficult. But still i'm holding some hope that someone may know any mod with some "hook surface" part or even function. Let's take my old crafts for example, these are almost the limit that i can reach: The blue one's curved lines are made up by many adjusted procedural wings, and when i look closer i feel really unsatisfied. (The J-20's curved line is between the canard and main wing)
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Most of the mods about visual enhancement is to add/change the texture, like EVE, or rendering the graphics, like Scatter. And most of the visual effects is on the view of "looking at the planet from space", or "just look at the nice sea water and the lights on the horizon", However I'm a plane guy, 100% obsessed with aircraft flying INSIDE the atomosphere, so what i wish to find is : 1. the nice land views you can see in the aerial photographs, like the beautiful forest, mountain and river, (basically it's the enhancement of the "ground setting" in the main setting when you enter the game, which will just simply make the mountain more curved and put more little trees there.) 2.the clouds exist in the real space of sky, kind of like those Ace Combat games, where your jet can fly into a cloud. Maybe it's my lame searching ability that i can not find those mods after a month of trying. So i come here for help, this thread is my first thread here. I understand that the first required mod may exists and known by many people (not me), but the second sounds hard so i don't hold much hope. Just want to make the flight not that boring, by changing the stupid and simple stock land and mountain with some bad-ass mods.