devblazer
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Hi all, tried to start a game that focuses on a business efficiency approach (cost effectiveness) so lowered contract rewards to 20%. Anyway, I had 11000 which I used to build a rocket to escape the atmosphere (6000 of this came from a contract advance I think). I completed the escape the atmosphere mission (which was set to pay me somewhere around 3000 upon completion, this was the only contract I had active) and managed I to recover 6000 worth of rocket parts upon completion. By my calculation, I should have had 6000 + 3000 = 9000 credits after that ( I know that's a loss I'm still busy playing with the settings). But instead, after mission completion my credits were on 43000!!!! What gives?
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[1.12.x] - Modular Kolonization System (MKS)
devblazer replied to RoverDude's topic in KSP1 Mod Releases
Hi, any reason why the 'material processing unit' can only be found by navigating to: Manufacturer->UmbralSpaceIndustries It is not searchable or available in any of the categories, that I can see. -
Hi all, with my current kerbals version and set of mods, I am unable to find any container or part that is capable of holding 'chemicals'. I have accounted for storage capabilities of every other resource or material offered, but have had not luck finding something that can hold 'chemicals' Does anybody know what I am missing here, partwise, or perhaps mod-wise? My KSP version: 1.3.1 My mods: KIS CommunityCategoryKit ModuleManager KAS EasyVesselSwitch HullcamVDSContinued FlexibleDocking PlanetShine Chatterer ModularFlightIntegrator DistantObject Scatterer-config Scatterer-sunflare LoadingScreenManager EnvironmentalVisualEnhancements PlanetShine-Config-Default ConnectedLivingSpace KSPInterstellarExtended FusTek-SharedAssets Karbonite FirespitterCore USITools CommunityResourcePack USI-Core KerbalEngineerRedux Scatterer UniversalStorage InterstellarFuelSwitch CommunityTechTree InterstellarFuelSwitch-Core TweakScale HeatControl KWRocketryRebalanced MechJeb2 NearFutureConstruction NearFutureElectrical NearFutureElectrical-Core NearFutureElectrical-DecayingRTGs NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFuturePropulsion-LowThrustEP NearFutureSolar NearFutureSolar-Core NearFutureSpacecraft CryoEngines KerbalAtomics B9PartSwitch DynamicBatteryStorage CryoTanks DeployableEngines CommunityTerrainTexturePack NewTantares SCANsat StationScienceContinued Toolbar ContractConfigurator GPP Strategia KerbalKonstructs SigmaReplacements-Descriptions SigmaReplacements-Heads SigmaReplacements-Suits SigmaReplacements-SkyBox SigmaReplacements-Navigation SigmaReplacements-MenuScenes Kopernicus GPPTextures CustomBarnKit DistantObject-default PatchManager FilterExtensions KerbalJointReinforcement PersistentRotation UKS Konstruction GroundConstruction-Core AT-Utils ConfigurableContainers-Core ModularRocketSystem SpaceY-Lifters StationPartsExpansionRedux BackgroundResources USI-EXP USI-FTT KSP-AVC TACLS IndicatorLights SpaceY-Expanded TextureReplacerReplaced ExtraPlanetaryLaunchpads HideEmptyTechNodes KerbalPlanetaryBaseSystems ShuttleLiftingBodyCormorantAeronology StageRecovery TacFuelBalancer TundraExploration VenStockRevamp HyperEdit
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I have noticed that some parts do not show up in any categories or when using the search bar. For instance, the MKS mod's: 'material processing unit' However, if I navigate to Manufacturer->UmbralSpaceIndustries, only then I can see it and nowhere else. I have tried multiple different searches with the searchbar, to no effect. Is this a known issue with kps? or with the MKS mod? Am I going insane here? My kerbals version is 1.3.1