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devblazer

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Everything posted by devblazer

  1. Cool, thanks will check that out. Follow up question then, is there a way to in settings or via some kind of config file, multiply the costs of rocket parts or is there a way to change the upgrade costs of facilities?
  2. Hi all, tried to start a game that focuses on a business efficiency approach (cost effectiveness) so lowered contract rewards to 20%. Anyway, I had 11000 which I used to build a rocket to escape the atmosphere (6000 of this came from a contract advance I think). I completed the escape the atmosphere mission (which was set to pay me somewhere around 3000 upon completion, this was the only contract I had active) and managed I to recover 6000 worth of rocket parts upon completion. By my calculation, I should have had 6000 + 3000 = 9000 credits after that ( I know that's a loss I'm still busy playing with the settings). But instead, after mission completion my credits were on 43000!!!! What gives?
  3. Hi, any reason why the 'material processing unit' can only be found by navigating to: Manufacturer->UmbralSpaceIndustries It is not searchable or available in any of the categories, that I can see.
  4. Hi all, with my current kerbals version and set of mods, I am unable to find any container or part that is capable of holding 'chemicals'. I have accounted for storage capabilities of every other resource or material offered, but have had not luck finding something that can hold 'chemicals' Does anybody know what I am missing here, partwise, or perhaps mod-wise? My KSP version: 1.3.1 My mods: KIS CommunityCategoryKit ModuleManager KAS EasyVesselSwitch HullcamVDSContinued FlexibleDocking PlanetShine Chatterer ModularFlightIntegrator DistantObject Scatterer-config Scatterer-sunflare LoadingScreenManager EnvironmentalVisualEnhancements PlanetShine-Config-Default ConnectedLivingSpace KSPInterstellarExtended FusTek-SharedAssets Karbonite FirespitterCore USITools CommunityResourcePack USI-Core KerbalEngineerRedux Scatterer UniversalStorage InterstellarFuelSwitch CommunityTechTree InterstellarFuelSwitch-Core TweakScale HeatControl KWRocketryRebalanced MechJeb2 NearFutureConstruction NearFutureElectrical NearFutureElectrical-Core NearFutureElectrical-DecayingRTGs NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFuturePropulsion-LowThrustEP NearFutureSolar NearFutureSolar-Core NearFutureSpacecraft CryoEngines KerbalAtomics B9PartSwitch DynamicBatteryStorage CryoTanks DeployableEngines CommunityTerrainTexturePack NewTantares SCANsat StationScienceContinued Toolbar ContractConfigurator GPP Strategia KerbalKonstructs SigmaReplacements-Descriptions SigmaReplacements-Heads SigmaReplacements-Suits SigmaReplacements-SkyBox SigmaReplacements-Navigation SigmaReplacements-MenuScenes Kopernicus GPPTextures CustomBarnKit DistantObject-default PatchManager FilterExtensions KerbalJointReinforcement PersistentRotation UKS Konstruction GroundConstruction-Core AT-Utils ConfigurableContainers-Core ModularRocketSystem SpaceY-Lifters StationPartsExpansionRedux BackgroundResources USI-EXP USI-FTT KSP-AVC TACLS IndicatorLights SpaceY-Expanded TextureReplacerReplaced ExtraPlanetaryLaunchpads HideEmptyTechNodes KerbalPlanetaryBaseSystems ShuttleLiftingBodyCormorantAeronology StageRecovery TacFuelBalancer TundraExploration VenStockRevamp HyperEdit
  5. I have noticed that some parts do not show up in any categories or when using the search bar. For instance, the MKS mod's: 'material processing unit' However, if I navigate to Manufacturer->UmbralSpaceIndustries, only then I can see it and nowhere else. I have tried multiple different searches with the searchbar, to no effect. Is this a known issue with kps? or with the MKS mod? Am I going insane here? My kerbals version is 1.3.1
  6. I would like to change the max research amount in career mode for the 2nd upgrade of the research facility from 500 to 600. This would add a nice bit of balancing to my current career game and mods configuration. Is there anyway to do this?
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