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Everything posted by Jaime
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I can't get the better time warp UI to pop up, and I can't time warp more than before, what can I do to fix it? thanks!
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I just noticed that there's a purple square at the top left of the screen in my game, what could be causing it?Pic Thanks!
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the only other thing is module manager files okay thanks, I'll start doing that
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https://imgur.com/a/FBg0FK2 that's a link to a screenshot of my game data page
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Hello, for some reason when I installed BG all of my parts got extremely OP. for example, a thumper with a nosecone reaches interplanetary orbit. what can I do to fix this? Thanks!
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what mod did you use for the cockpit?
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It will now be a strawberry whenever you try to install a new mod I wish that my dog didn't have terrible gas.
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Granted but their playing with model rockets and matches burns down your house. I want non buggy wheels
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Granted, The parts randomly explode like baby firecrackers I want a private jet
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Granted, If I can figure out what that is... I want a photographic memory
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Try the trajectories mod It's been a lifesaver for me (and my Kerbals )
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banned for being too abstract
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Granted But no mods and it overloads the CPU making it catch fire. I wish that NASA had the same funding as it did during Apollo.
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Just stopped grieving and you just brought him up again! Banned for making me sad and overuse of exclamation marks.
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Banned for reminding me of poor, poor, dead oppy
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My rocket breaks in half and struts have no effect
Jaime replied to Gapone's topic in KSP1 Gameplay Questions and Tutorials
can we see your craft file then -
My rocket breaks in half and struts have no effect
Jaime replied to Gapone's topic in KSP1 Gameplay Questions and Tutorials
Try autostrut under advanced tweakables -
Advanced Docking - Moving Parts Around
Jaime replied to Buck Gordon's topic in KSP1 Gameplay Questions and Tutorials
True But I mostly build multi-segment interplanetary ships (eg. xenon propulsion segment and landing segment) so that's usually not a problem for me but I see the issue with larger things. -
I use them for the 2nd stage of my large segments (eg. Duna assent module or HUGE xenon propulsion modules.) It gives a good kick to orbit.
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I use it for tests (eg. testing a Duna lander or a laythe submarine.
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Advanced Docking - Moving Parts Around
Jaime replied to Buck Gordon's topic in KSP1 Gameplay Questions and Tutorials
I would also recommend setting the translation controls to the number pad on the right of the keyboard, That made it easier for me to remember the keys and it separates it from the rotational controls even more. also, you can set control from docking port set your target to the other docking port and select target on SAS repeat with the station and the docking ports should be facing one another and you just have to guide it forwards and backward.