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halleyyy

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Posts posted by halleyyy

  1. On 7/14/2020 at 12:47 AM, LittleBitMore said:

    I like this-- I can't wait for it to release! In the meanwhile I'll share my experiences with how planets and moon systems generally work, to aid you in your journey and help add a tad more realism into where you place your planets as you create the list.

    Greatest apologies if you've heard any of these-- I'm just trying to provide as much helpful information I can. Please correct me if any of these are not correct-- these have been learned with observations of our solar system, as well as certain simulations.

    The list may get long so I'll package it neatly in a spoiler.

      Reveal hidden contents

    The closer a planet is to a star, the less moons it gets due to tidal forces. Ergo, the further out, the more moons. This is why Pluto has 5 moons, but the much more massive Venus has none.

    Orbital resonances are very common in moon systems, especially if the moons are massive.

    Try not to pack too many massive moons into systems, or massive planets too close together. In reality they would fling the bodies apart swiftly.

    Tidally locked planets have one burning day side and one frigid night side, and occur more often the closer they are to the star. 

    Tidally locked moons do exist, but do not have the same features as a tidally locked planet, as the planet is not the source of heat.

    Binary planets should be tidally locked with eachother.

    In binary planet systems or star systems, moons can orbit either really close to either one, or far away around the more massive one. (This is assuming you simulate binary planets with having the smaller one orbit the bigger one.)

    Oceans require atmospheres.

    Atmospheres work a little like moons do: the bigger the planet, the bigger the atmosphere; but distance from the parent body also helps. Though for atmospheres distance from parent bodies matters comparatively less.

    Rings should only appear in planets with moon systems, and shepherd moons will determine where gaps go.

    The more atmosphere, the less craters.

    Remember to have thought in your oceans: if it's water, provide some explanation as to why it hasn't evaporated or frozen, or simply choose a liquid that isn't water. Similar rules can apply to atmospheres if you want to go in depth, but it doesn't matter nearly as much.

    sorry if that seemed lengthy, I just wanted to make sure you knew as much as possible about how these things go.

    thank you very much for this, ill take it into account in the new YHNYC revival! :3

  2. On 8/10/2020 at 12:13 AM, hemeac said:

    Have you looked at procedural textures in Blender or Substance Designer?  I had played around with the idea for some 3D modelling in Blender for a personal project a couple of years ago.  My own efforts weren't very good, but I had browsed through this course and always thought that some of their work could be applied to KSP:

     

    This course is sadly like $45 USD and therefore i dont think it would be very beneficial unless we somehow got a free copy. (/shrug)

  3. On 7/21/2020 at 1:04 PM, Relonsk said:

    WHAT HAPPENED TO MÜN AND MINMUS!!!!???????

    (shhhhhhhh i forgot)

    On 7/13/2020 at 5:37 AM, Bej Kerman said:

    2 answers

    Long answer: Something being developed that never reaches release.

    Short answer: Google

    In this case, your mod will probably be updated to 1.11 and 1.12 then die on the spot. There's probably 150+ planets on that list and most modders could only dream of being able to get to 30. If you want my advice, don't share news on your big goals because you could set yourself and others up for disappointment, something Sean learned the hard way.

    ngl thats sorta rude

  4. Hello everyone! This is the new thread for my *HEAVILY* WIP Kopernicus mod:

    You're Hot 'N You're Cold

    This mod, as of this edit, has been COMPLETELY restructured.

    YHNYC aims to add in new and unique worlds to challenge your spaceflight technologies, reaching absurdly close AND far distances from Kerbol.

    There will not be an absurd amount of objects as originally planned, only a few overall.

    Object Concept List Below:

    Spoiler

    -Kerbol, intact
    -Stock worlds, out to Eeloo, intact

    • VARNIK- This little rock only half the size of Eeloo was ejected during the Kerbolar system's early days. It achieved a highly elliptical and inclined orbit after a very close pass to Jool. Its former moon of Bop was left behind, while the poor little world journeyed outwards to its new home, nearly twice as far from the sun as Eeloo is. The dwarf planet is largely pristine white snow and ice, with some dark soot showing through. Some craters dot its surface.
      • ORMMA- Assumed to be the 'brother moon' to Bop, this world only 6 km in size hosts a very lumpy, very colorful surface. No fissures or craters are very prominent here.
    • OLMIE- A large iceball nearly half of Kerbin's mass, this world is the remains of a now-heavily-glaciated once-habitable terra.
    • BOEKKA- A small, boiling world covered in a nearly-global metallic ocean. It sits nearly 2/3 closer than Moho to Kerbol. You MIGHT be able to survive here...
    • -REST WIP-

    ALERT! CRUDDY CONCEPT ART BELOW THIS LINE. --------------

    Spoiler

    VARNIK

    Map-838-1.png

     

  5. Hello Kerbonauts.

    I see you have found your way here.

    Welcome to NTSP2, or Noah the Smol's Planet Pack.

    This is a heavily indev pack adding 3 planets, 1 dwarf planet, and 9 moons.

    It currently only uses Kopernicus and KittopiaTech for the mod, but compatibilities and actual test builds will come soon.

    The NTSPP first draft is now out, including only Daki. Test it out and give me some feedback!

    Object list is here:

    All scale is measured in this way:

    Mini: 0.01>

    Nano: 0.01-0.1

    Micro: 0.1-0.5

    No Prefix: 0.5-1.5

    Super: 1.5-5.0

    Mega: 5.0-10.0

    Ultra: 10.0-30.0

    Hyper: 30.0<

    Noah The Smol’s Planet Pack

    Planets centered around Kerbol.

    Kerbol

    Moho

         Daki- new moon for Moho. Very dull brown, a Micro-Mun.

    Eve

    Kerbin

         Ettren- new ice giant between Kerbin and Duna. Technically an Ultra-Kerbin. Deep red near poles fades to more orange and tan near equator.

              Eynen- Super-Gilly, pale pink, orbits quite close to Ettren to the point where halving its orbit would place it within the Roche limit.

              Yurref- Munlike, about three times Eynen’s distance. Very slight pale teal with a very thin set of rings close to the surface.

              Werron- Super-Mun, 4/3x Yurref’s orbit, pale red with lots of very prominent, small craters. Looks almost like red cheese.

    Duna

    Dres

         Tirnitt- Haumealike object, Dreslike in size, darker purple near equator than near poles, no rings, one moon.

              Rennios- Gillylike, very deep cobalt blue, from the actual cobalt on its surface.

    Jool

         Teddest- Super-Jool, mild blues and greens colour range. Thin rings.

              Griessk- Minmuslike, mild purple.

              Ilnur- Micro-Mun, deep yellow and red from major sulfur stains due to volcanoes

              Uljinn- Dunalike, except it’s a pale green due to strange surface chemicals. Covered with shallow, yellow craters

    Eeloo

         Yttrel- Hyper-Kerbin, though technically a gas giant. It is a pale purple with a small blue polar storm.

              Enmir- Yttrel’s only moon, it is a Nano-Mun covered in shallow craters, overall a very dull blue.

  6. 11 hours ago, Santana3 said:

    Cool. Also, is the planet in that image Plonk?

    Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaybe...

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