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Everything posted by Soldraconi_IV
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@Geschosskopf, Thank you for your kind comment, normally I should be done by this evening, since I have prepared the text and the screenshot for the two other parts. It is not a very long report, but I have spiced the last part a bit Regarding the music, I envisioned it as a transition, when the probe is alone in the dark during interstellar travelling. Your advice will be very useful for the last system however since I have more music to suit the ambiance
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I'd like to thanks@StarCrusher96 with @TheSpacePotato for the amazing work they delivered in this mod and lore, as well as @JadeOfMaar for the engines he created at this occasion Preliminary notes: Dear readers, this is my very first mission report. My ship is basic in terms of design, and lacked communication for maneuver nodes. I played in sandbox with by default normal difficulty setting. To date, I can confirm this was probably my longest mission ever performed. Also, I am not an English native writer, please let me know if there are any problems regarding orthographic/semantic quality of the post. The report will be quite simple; however I have included some lore in it to cope with glitches and the conditions in which I performed this trip. I also included some music to fit the ambiance, though not for all tastes (synthwave). The list of used mods: Galaxies Unbound Kopernicus Tweakscale Better Timewarp and its dependencies HangarExtender DistantObjectsEnhancement Scatterer EVE (no clouds in Kerbin system since I was not focusing on) Trajectories (minor use due to RAM) Transfer window planner (here just in case, not really used) Sigma's texture replacer for GU's skybox The report will be divided into 4 parts: The launch and the Travel to Nova Kirbani The tour of Nova Kirbani A system The tour of Nova Kirbani B system The Great Final in the Proksimus system Part 1 : Journey to the Great Unknown
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@StarCrusher96, thank you for this confirmation, next time I'll come back with some screenshots
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I realized I was speaking of challenges relatively to interplanetary scale since I thought that there would be a plugin to relocate KSC on Blalo... Well if not the case I think I may try to code one for myself (although many parameters like contracts have to be changed I guess). Just let me know if it is acceptable or not
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@StarCrusher96 And a moonlet too, thank you ! The hardest mission I did was to land on brovo and back in GEP primary, but I think I will find some good challenge there
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Hello, it looks very promising, I really appreciate the fact that you started with the Alpha/Proxima Centauri equivalent, not too many planets and at the same time a lot of diversity. I wanted to ask some information about those bodies (the missing names and general physical properties like gravity, diameter and atmosphere), but I suppose it is better to wait for the release. By advance, thank you for this new high quality planet pack .
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Soldraconi_IV replied to Galileo's topic in KSP1 Mod Releases
I did the same on my side for all of the OPM bodies, with exception of atmospheric ones. Also in Gamedata/StockVisualEnhancements/SVE_Scatterer/planetsList.cfg, I added Slate as eclipse caster to Tekto and set Urlum cloud integration to True instead of false. It turned out quite similar in appearance to Neidon, but it looks nice to watch; however it is by no mean a change/update suggestion. Here are the results : On another point, I like a lot the new and very wild appearance of Tekto as well as the "Coffee Thatmo" (not shown to not spoil). Now I guess I will move from GPP to Stock+OPM as main modded setup. @Galileo, Thank you for this nice update -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Soldraconi_IV replied to Galileo's topic in KSP1 Mod Releases
Haha no, Augustus is good as it is (we have Tarsiss). Thank you for explaining me how the mod evolved, originally I wanted to reuse old Hadrian for myself to customize GPP and/or ask for authorization to maybe in the future reuse it as a quality reference to build one or two planets. But : - first I realized it would not be respectful for you as you spent a lot of time to make it - second I have a fair idea of how long it takes to make a decent planet pack with visuals and I am not sure to have enough time and motivation for that Anyway, thank you again for taking time to reply, Happy New Year- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Soldraconi_IV replied to Galileo's topic in KSP1 Mod Releases
@OhioBobThank you for reminding me these reasons. I felt a little bit confused as in French specific gravity is directly assigned to density. Concerning Hadrian's old version, I was also considering it as a possible reference to maybe start modding planets (in the case it happens I will send you a message before to ask for authorization and advice concerning the realism about it).- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Soldraconi_IV replied to Galileo's topic in KSP1 Mod Releases
@OhioBob, thank you for your kind reply, I did not know about Sigma cartographer. I was wondering about depth as I have been quite surprised to see how deep lakes were when looking at Tarsiss. I also liked the way you have tweaked liquid properties so that even a Kerbal can sink.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Soldraconi_IV replied to Galileo's topic in KSP1 Mod Releases
Hello I am new on the forum. Just here to say thank you Galileo and all modders who spent their time to build this amazing mod. Of the several planet packs I have tested, this is probably the one I enjoyed the most so far. I have also a few remarks/questions to note : - although I have a 8GB RAM laptop with an i7 7700 HQ, GPP with its visuals seems to run somewhat smoother than Stock + OPM including scatterer and SVE at some moments in KSP 1.4.5. - just out of Curiosity, if someone has a tab listing lowest and highest points of celestial bodies in this mod (maybe to try to make a submarine and send it to Tarsiss or Hadrian ?) - Also what happened to the older version of Hadrian (I've read and seen that it was a pink/reddish desert with a thin atmosphere) as I think, but it is a big maybe due to lack of time, that I might attempt to customize for myself GPP and add this version back to replace some airless bodies to save room on my computer. Testing Grannus primary gave me almost no lags with full visuals. Now time for screenshots of my favorite celestial body in this mod Last,Trajectories works nicely with GPP. Thank you again for making this game beautiful, Merry Christmas and Happy New Year !- 7,371 replies
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