Jump to content

Tiberius Kerman

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

4 Neutral

Profile Information

  • Location
    Cardboard Box just behind the VAB's 4th dumpster, it has the broken wheel. Stop by and say Hi!
  • Interests
    Calculating Pi to the last digit (I've gotten almost of dozen of them so far but the back of the dumpster is running out of space for my chalk marks), and building my robo-Kerdog from discarded VAB parts. I don't know why all my command modules now bark when the lights get turned on...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Other than routinely making pock-marks on it, I don't think I've done anything horrible to the planet. My friend always told me to replace my 'divots' but I'm not sure what a divot is. I just put the ground back flat like he does when he makes the statement to me while hitting that little white ball of his around with a club and chasing after it. I don't understand what he's doing, seems a little silly to hit a ball away from you and then chase it, but if it's fun for him, I'm not one to judge.
  2. Hmmm... yes, this is the case and I thought I was using the little greenish yellow dotted line correctly. My Periapse and Apoapse seem to be perfectly on target... Where my issue comes in, at least according to the cat with the crazy hair that hangs out at the dumpster with me, is that this 'Angle or Argument' of Periapse seems to be related to the orientation of the elliptical nature of the orbit in relation to the body it orbits... Kerbin in this case. The cat is absolutely certain that if I aim the rocket at or away from Kerbin, it rotates the ellipse in relation to the body I'm orbiting. I tested that feline theory with those dotted lines and sure enough it seems to work perfectly. I've decided to name the cat Newton, because he weighs a ton when he jumps on me trying to steal the food I've found in the dumpster from me, and our relationship is relatively new. But I don't know what I'm supposed to be 125 degrees in relation to... the Sun-Kerbin Orbital line, radial line? I'm hoping to solve this angle thingy so that maybe the other Engineers might let me move my box into the VAB. The spaceproof paint I've put on the box is, sadly, not rain proof and I have to keep repairing the box. Thank you for the help. I have matched the geometry exactly but the angle-argument of it is what I can't verify. I need some kind of reference line to set that. It would be the ascending node if the orbit wasn't to be 180 degrees, but at 180, now what do I do? Newton, the crazy cat that is now mocking my typing skills, says if I ask louder I might get more help. I don't think that works as my volume is set as loud as I can make it but the text doesn't seem any louder... one issue at a time I suppose.
  3. Okay, I have a contract to put a satellite in orbit around Kerbin with a specific Apoapse and Periapse, along with a 180 degree 'incline' (which I am interpreting as counter rotational equatorial orbit) and a 125 degree "Angle/Argument of Periapse". Sounds like everything is there but with a reverse angle orbit, there is no ascending node so I have nothing to base the Angle/Argument of Periapse against. I don't have a relative vector or anything off the equator to move the satellite against to set 125 degrees. I've tried burning fuel and moved the craft 120" hoping to get lucky with a green check mark. All other specifics have been met for the orbit to within 10 meters (figure that's precise enough). Can't get my contract vendor to check me off on it. Any ideas? My forehead and the wall it routinely strikes are now making obscene comments to each other every time I walk by. I find it mildly disturbing...
  4. Thank you for the response, it is what I had expected, but hoped was not the case. I love the flexibility that having both controllers would offer, even if I had to toggle them.
  5. Well, only in my first early career mode here, but I've built some pretty large and interestingly shaped wings with just what comes in the basic KSP building bins up to 45 research cost. Admittedly, anchoring things to each other makes for some really cool in-flight effects when you have HUGE or oddly shaped wings, but much is possible out of the stock bin. I do agree that the landing gear bin is pretty wimpy and wiggly at that point so I have to get creative there too... I would just like to be able to use Mirror symmetry with rocket parts. Anytime I attach something to a rocket part, it goes into rocket symmetry and I can't get it into mirror mode... which is a pain when working with wings as your control surfaces invert!
  6. Working on my Career, trying to get to the Mun. Not working out so well. Even with 3 batteries, charge still dropping due to SAS, Science experiments and transmission. So, engineers and R&D Kerfolk, might it be possible to perhaps have a larger, inefficient solar panel invented by the time you reach Basic Electrical? Or perhaps some Kersquirrels in a rotary cage generating a small current charge? Poor Jeb keeps spending his lives running out of juice just about the time he rounds the Mun. Just something small that could slowly charge the batteries after they are used for doing that all important science while early on in a Kerfolk's career would be nice. I mean, isn't science why Jeb is risking his life? My R&D Kerfolk keep telling me that. Jeb just has this goofy grin on his face all the time and makes joystick moving motions whenever I talk to him, I think it's some kind of code.
  7. Have the XBOX One Enhanced version. I enjoy building flying, failing and flailing about... however... the controller controls seem to pale in comparison to the, uh, other versions that I'm seeing the original engineers. I can plug one of their fancy multi-button keyboard doohickies into my control console and use my other applications with it, but KSP doesn't seem to pay attention to it. Even when asking for just names, I can't enter them with the multi-key controller and have to use my hand-fitting ergonomic multi-stick controller to do it. Any chance I'm just missing something and I can magically access the 101 key multi-button controller that most of my fellow Kerman Space Engineer's are using? Just curious. Also, a little 'finer' control when in snap mode would be awesome. I have to exit snap mode and fuss around with the sticks for what is usually a minute or so to get that part placed 'just right'. Doesn't mean I fly the craft any better but sometimes that itty bitty little bit helps.
×
×
  • Create New...