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Popestar

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Everything posted by Popestar

  1. I'll start by saying thank you to several people in here for the help. I've learned a lot, and I'm still trying to work through this. Some of the responses have gotten me on the right track, and I'm getting close. Unfortunately, MJ is the only way I have figured out how to create a node and time it right...although MJ won't auto-warp to the point in time, nor will it actually do the burn for me. Which is odd; I can't figure out why this is happening (it's similar to the issue I have/had with MJ's Landing Guidance). But, I did a test run in my Moderate career, and I got close. Within 40 million km close. Unfortunately, didn't have enough fuel left to get into orbit or return to Kerbin, but that's a design issue. I'm pretty sure now that I might be able to crack this egg thanks to the above information. The down side to all this is that I still feel stupid. I don't play games to get halfway and then have things be so hard that I cannot complete them. That's not why I play games. And the longer it takes, the more frustrated I get, and the easier it becomes to say "I quit". I won't get into why I feel this way other than to say that some of the responses were not what I asked for, nor were they framed in a way that makes me feel people were trying to help. All I can do is ask that if you aren't going to answer in the way I asked, or answer in a way that I can understand and then explain why you had to go into topics I didn't ask for, then please don't respond.
  2. The issue I have with this answer is that while the actual window is important, knowing when to perform the move means nothing if I don't know how to do it. Which is why I said that I didn't want to get into that; I want to learn this in steps. First what to do, then when.
  3. Yes, that finally makes sense. Now I get how to set it up. I'm still fuzzy on when to do the actual burn, though. Not "what is the transfer window" but "at what point in my orbit am I supposed to burn, and at what angle".
  4. So, unless Duna is way out in front or way behind, I can swing the camera until it looks like the above image. How then do I know if I'm right or not? I'm sorry if I sound frustrated or stupid, but I'm still not getting it. And I'm not even sure where I'm getting lost. Burn prograde to escape traveling the same direction as Duna....from behind Kerbin? This is why I asked for on game shots; I gotta see this in action or I will never get it.
  5. Ok, this is where I'm struggling. Escape trajectory prograde (assume I'm aiming for Duna)...without having an intercept before I leave Kerbin...is confusing. Goes against tverything the game teaches you to this point. Hence, my ask for in game images. I need to see this in action.
  6. @HebaruSan Ok, so, to make sure I understand...I should travel in the same direction my target is traveling when going to planets further away from the sun, but the opposite direction when my target is closer to the sun. Ok, that I understand, assuming I said that right. And we are talking about an escape trajectory...but that doesn't explain how to do an intercept once I'm in a solar orbit. And by images, I was hoping to get actual in game screen shots.
  7. I need some images please. I'm having a hard time visualizing steps 4 and 6. I'm not used to "approximately" or "somewhat close" in this game, with everything to this point so far having to be precise and exact.
  8. I'm going to try asking this one last time. I will ask that, no matter who responds, please understand that I'm frustrated and honestly need a direct answer. Don't beat around the bush, don't give me multiple explanations, don't point me to things I've already pointed out that I've seen. Please and thank you in advance. With that said, I need help on interplanetary transfers. I've seen the spreadsheet to calculate transfer windows. I've seen the stuff about calculating dV. I've seen the tutorials on transferring from Kerbin to the Mun and/or Minmus. I can get from Kerbin to Minmus and back with zero issue. I can craft rockets. I can fly them all over Kerbin's SOI. What I cannot do is transfer outside of Kerbin's SOI to Duna. Or even inward towards Sol to Eve. I cannot do it, no matter how hard I try. This morning, I literally transferred from Kerbin to the Mun, and then from Mun to Minmus. Why? Because I was under the impression that this was good practice (which it is), and that to go from Kerbin to Duna (as an example) you simply go to one of Kerbin's floating rocks, create a node, zoom out to the solar system view, and do the same thing. Well, that didn't work. I'm orbiting Minmus, trying to create a node, and I can't even get an intercept to Duna's orbit, let alone an encounter. All that happens is that the Ap and Pe continue to shift and move as if I'm doing something, and then the orbit actually flips around to a different direction, and then...nothing. I even tried doing a blind Minmus escape, just throttling up until the Ap on the other side of the rock went into an escape trajectory, at which point I just found myself in orbit around Sol. So I guess I can leave the SOI, I just can't get to anybody else's. What I need is a simple, easy-to-follow, step-by-step explanation of how to transfer to another planet. I don't want a video where someone has built a rocket in warp speed and doesn't explain things. I don't want someone to say "Well, just create a node". I don't want some convoluted answer about transfer windows or dV calculation because, once I know how to do it, I can calculate those on my own with the tools that are out there. I don't want someone to say "Let MechJeb do it for you" because that doesn't teach me how to do it on my own. I cannot ask this more plainly and more simply. I'm stuck, and I need help. If I cannot get the help I need, this game ends up going to the wayside in my "Unable to Play" pile of games. Yeah, there's lots to do in Kerbin's SOI. But that's not even scratching the surface of this game. Please, someone, help. Just give me a simple set of instructions to follow. "Do this, then do this, then do this". With images, if at all possible.
  9. Granted. You HAD that kind of cash, but drugs and booze ain't cheap. And the IRS took their share as well. I wish I worked for the IRS.
  10. Close the thread please. I no longer wish to have this answered by the community.
  11. [snip] Your response isn't helpful. [snip] I am simply asking for a tutorial on interplanetary transfers. Not Mun to Minmus; I can do that. They aren't that easy going out to the distance of Duna or beyond. [snip]
  12. Granted. Now the dog overlords use us in simulated space flight, and we die and respawn over and over. I wish I was one of the canine overlords.
  13. I have gotten quite skilled at doing transfers to Mun and Minmus, and now I'm ready to try my hand at going interplanetary. I don't want to land just yet, but perhaps put a satellite in orbit, collect some science, and then zip back home. My problem is that MechJeb isn't creating and executing nodes, telling me in nice yellow script that my inclination is off, or that controls are locked, or that I have to select the Sun when I'm in some kind of orbit other than Kerbin's SOI. And because I've never done this before, I'm stuck. I'm just not sure how to accomplish transferring to another planet. I tried searching for a tutorial, but all I'm finding are dV spreadsheets and transfer window calculators. What I need is a how-to on actually getting to another planet, step by step. The calculators are fine, but they aren't telling me how to use that information to actually do what I need to do. I can build a rocket; I can get to Minmus. But how do I actually get to Duna, or Eve, or Gilly, or one of the other rocks out there?
  14. Granted. You are boiled alive in a vat of hot chocolate. A painful, but tasty, way to go. I wish the magnet on my shower door was working.
  15. My guess is you have missing textures from one of those mods. Can you give us the log file?
  16. If you are using liquid fuel engines - and I assume you are because you haven't given much to go on - you have to throttle up to generate thrust. Throttle to max with Z, or little by little with SHIFT. Cut throttle completely with X, or little by little with CTRL.
  17. Banned for quoting one of my wishes that had previously been granted.
  18. Granted, and the damage done to your house from an SR-71 Blackbird taking off and landing in your living room is beyond repair. I wish for a 12th season of Shameless.
  19. Granted. You die and are buried without a coffin. Dirt is piled upon your corpse to bury you. I wish for a cup of hot cocoa, at the perfect temperature for imbibing, to be given to the person who corrupts this wish.
  20. I'm no expert here, but I see several things in that log file that are of concern. You have your mods in the Steam folder, which from what I've read here is a big no-no. You should really create a separate install of the game by copying the Steam folder's contents elsewhere and then mod that install. I see multiple places in the log file where Assemblies cannot be resolved. Most of the ones I see refer to ADDON BINDER. An example, about 1/3 of the way down in your log file: [ERR 19:32:13.293] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 19:32:13.293] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers, Culture=neutral, PublicKeyToken=null [ERR 19:32:13.294] ADDON BINDER: Cannot resolve assembly: KSP-AVC.XmlSerializers Near the bottom of your log file it shows that there are textures that aren't being found, such as: [LOG 19:37:36.866] Load(Model): KerbinSideRemastered/Statics/dirt3km [ERR 19:37:36.877] Texture 'KerbinSideRemastered/Statics/ksc_exterior_terrain_grass_02-sharedassets10.assets-6' not found! [ERR 19:37:36.877] Texture 'KerbinSideRemastered/Statics/dirt_road-sharedassets9.assets-538' not found! [ERR 19:37:36.878] Texture 'KerbinSideRemastered/Statics/darkTerrain_texture-sharedassets9.assets-638' not found! I didn't pore through the whole log file, so I can't say for certain if any of these are creating the sphere effect you are experiencing. But these issues should be addressed, and if cleaned up my help narrow your search.
  21. In my estimation, the science you can farm from Kerbin with the SC-9001 is the better option. You can farm science at the KSC with this, hitting the launchpad and the runway without even having to take off, and then roll around the rest of the place to gather the rest of the science. You can even roll to the shoreline and get science from there for Kerbin's Shores with it. And then use that science to unlock the node prior to Terrier, which you have to do anyhow. Because you need both, taking the path to get science - especially when you get hammered on the percentage - is the best route. Then again, your mileage and career may vary.
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