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SirLazenby

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Everything posted by SirLazenby

  1. I’ve been trying to get antimatter reactors to do “anything” for over two day now with no luck. So far as I can tell, they do nothing. If I put any other type of reactor in its place, everything works fine. I can use a thermal electric generator with anything other than an antimatter reactor and get the warp drive to work with anything other than an antimatter reactor. Before you ask, I do have antimatter available for the reactor… it just doesn’t work.
  2. I can no longer load my game without it removing ships due to missing “USGuidanceComputer” since updating this MOD.
  3. The absolute most important change required of KSP2 is to have the planet sizes realistic; i.e. about 6 times the size of the kerbal system planets in KSP. As much as I loved KSP, the “Honey, I Shrunk the Kids” approach to planet size was always a major turn off. In fact, I was only able to play the game with resizing mods that corrected this atrocious decision. For a game that’s based around realism, to make what is supposed to be a Sol analogue an analogue for Mini-Me instead is self-defeating. Please….. don’t make the same oversight with KSP2 Otherwise, looks great!
  4. I'm using AVP in conjunction with Sigma Dimensions having the following settings: Resize = 10.618333 Rescale = 11 Atmosphere = 1.714286 dayLengthMultiplier = 4 landscape = 1 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 groundTiling = 1 CustomSoISize = 1 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1 atmoVisualEffect = 1 lightRange = 1 scanAltitude = 1 After launch, everything looks beautiful until I get to 160km then the shiny blue of Kerbin suddenly disappears replaced with a dark lackluster look. When I reach 350km, everything snaps back to looking perfect again. I've tried changing every suspect variable in AVP, Sigma Dimensions and scatterer with absolutely no change in this phenomena. Any suggestions would be greatly appreciated.
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