Solar_Ranger24
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Posts posted by Solar_Ranger24
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Is this compatible with KSP 1.5.1?
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I have just installed this mod and I am having an issue where contracts keep coming in and out of availability within seconds. These contracts are Build a Base on Mun, Minmus and Duna. This is the only contract configurator pack I'm having this issue with so I don't think it's an issue with CC but I could be wrong.
Thanks in advance,
SR
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Sorry, my bad. Its been a busy week!!!
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2 hours ago, Timbouctou said:
Nice, but could you update it for 1.5 and 1.6 please
@linuxgurugamer has made a version for 1.5, i can't find the link right now but i'll post later
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Is it possible to have this mod de-orbit previous stages if they have enough fuel and a probe core and perform a propulsive landing or one using parachutes?
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This looks great! Does it work on 1.5.1?
Keep up the great work!
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1 hour ago, linuxgurugamer said:
Do you still need help (and did you see my post above)?
Sorry, yes i've sorted it out, i was using the wrong version for KSP 1.5.1 but i found the new version and that worked fine, thanks.
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Im having trouble installing this mod and I cant find any install instructions, how does one install XScience?
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Hello, in the ingame settings I have set that contracts pay funds as well as reputation but in the contracts menu they only offer reputation
EDIT: It seems to have fixed itself
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In my game the veterans are immune to supply effects and I am thinking of installing Earn your Stripes, a mod that enables other Kerbals to become Veterans once they are experienced enough, how would this work with the supply effects, would the new vets also be immune?
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Is there a way to make the docking nodes on the space crane and dockable kit containers compatible with Mechjeb2's autodocking feature?
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1 hour ago, RoverDude said:
Totally normal behavior
Ok, just checking. Thanks for the response
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HI, im using the latest 1.5.X constellation package and I have built a space station (orbiting kerbin) with 8 Kerbals on board over 10,000 EC and Solar Panels, it is producing power but the EC timer does not update unless I switch to the station (it has 6 days Capacity when fully charged). This isn't a game breaking issue as the kerbals are all fine when the timer runs out but I just thought I would let you know
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1 hour ago, RoverDude said:
hmm... sounds like an install issue to me. Did you try on a clean install, and confirm KSP version?
It was an install issue. Working great now. Thanks for this great mod!
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15 hours ago, Solar_Ranger24 said:
I've downloaded the constellation but with the life support on my ships the supplies are not being used up. Is this a known issue
Ive just realised I don't have the Life Support button either, just the parts, does this mean there is an installation error?
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13 hours ago, Tonka Crash said:
Yes, They are among the wedge shaped containers for use in the modular storage parts.
Thank you but I can't seem to find them even in sandbox mode, I am using the latest version by the way
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I've downloaded the constellation but with the life support on my ships the supplies are not being used up. Is this a known issue
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Does this mod add supplies/fertilizer/mulch storage section that fit into the K&K Storage Sections?
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On 7/18/2018 at 5:21 AM, Critter79606 said:
I've been chasing some ExtraPlanetary Launchpad issues, and in doing so, I found that your support for this mod is out of date. In v6.0.0 of EL, he renamed things from Ex~ to El~.
I thought I'd mention it since I ran across it.
Just wondering, what issues does this cause?
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Is this mod known to work with KSP 1.5.1?
Advanced Kopernicus: textures from PQSMods
in KSP1 Mod Development
Posted
How do i export textures at 5k resolution?