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Everything posted by bamslamkabam
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∆V - What, Why, How.
bamslamkabam replied to Dihydrogen Monoxide's topic in KSP1 Gameplay Questions and Tutorials
It's how much you can change your speed. So as an example, it takes 400 meters per second if you are skilled enough to return from minmus flats and to kerbin. -
Departing Mun from Polar Orbit
bamslamkabam replied to Dan Kerman's topic in KSP1 Gameplay Questions and Tutorials
If you have the DV just escape the mun and then coast out. Then burn retrograde to bring the periapsis lower -
Quick save quick load. If it doesn't work, well you're kerbals have a useless ship.
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Space Shuttle Help
bamslamkabam replied to SamTheShark's topic in KSP1 Gameplay Questions and Tutorials
Practice and experimentation komrade. There is no concrete guide. Just do what you think will work and you will eventually get it. That's how I did my shuttles anyway. -
Right click and then a menu shows up. You should be able to then click repair facility.
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Laythe water landings?
bamslamkabam replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
No komrade, inflatable heat shields are one time use. The best way is a spaceplane and a separate ascent system. But still the gravity is considerably weaker than kerbins and the atmosphere is 50 km. Plus the SOI is pretty easy to escape since the strong jool gravity well will dominate the space. -
My spaceplane keeps falling apart! Help!
bamslamkabam replied to Ratfarts's topic in KSP1 Gameplay Questions and Tutorials
Autostruts, my friend.- 14 replies
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The easiest way to get to minus is to try to lead the shot in some way. I usually target minmus and then try to adjust for it moving in its orbit. Basically the same thing as getting a mun encounter by leading the ejection burn but on q bigger level. Also you may need a inclination change, I suggest doing after the ejection burn. But the main way to learn it is practice and experimentation. I hope this was helpful to you.
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Add proper units!
bamslamkabam replied to bitzoid's topic in KSP1 Suggestions & Development Discussion
I often belive these are for metric units. like the lfo tanks hold liters and not units. although the monoprop tanks are actually kind of ridiculous when you add this liters. how do a tiny monoprop tank hold 50 liters of monoprop?!? is truly confusing. I dont bother calculating so I just assume with metric units for everything. sorry the tiny mono tank holds 20 liters. I somehow still remember it being 50. -
The ROUND8 memorial thread - UPDATE: It's alive!
bamslamkabam replied to ShadowZone's topic in KSP1 Discussion
no its not alive it just got renamed to the donut tank. I personally liked the round-8 one better. -
Are mun assists really worth it
bamslamkabam replied to bamslamkabam's topic in KSP1 Gameplay Questions and Tutorials
well I dont have the isru unlocked yet so it would be easier just to dock to a tank in lko and then use that as a fuel reserve for my interplanetary mssions. -
Are mun assists really worth it
bamslamkabam replied to bamslamkabam's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the advice. 500 meters per second is basically nothing considering I can always just add more boosters. -
JoolTube: Launching a satellite in 10G gravity
bamslamkabam replied to SQUAD's topic in KSP1 The Daily Kerbal
How'd he even fit that in the vab -
Are their any agreed upon names for the comnet dishes?
bamslamkabam replied to Klapaucius's topic in KSP1 Discussion
Yes actually. If you hover over the signal strength it will tell you what station that comes from. Example , baikerbunar is the official name for ksc2 and it gives a comnet signal. I hope this was helpful or something. -
Are mun assists really worth it
bamslamkabam posted a topic in KSP1 Gameplay Questions and Tutorials
So I just finished up one of my career mode mun missions and I made sure my stages would either get ejected out the system or destroyed. Turns out the mun assist had ejected it into a interplanetary orbit. But whenever I try to do that to a full size craft the mun slows me down. I usually come in at 5 km to the mun. Am I doing something wrong or is this just not worth my time? -
A KSP Loading... Preview: Helmet Removal
bamslamkabam replied to SQUAD's topic in KSP1 The Daily Kerbal
would be useful if we can take off the EVA packs as many people have already mentioned. -
A KSP Loading... Preview: Helmet Removal
bamslamkabam replied to SQUAD's topic in KSP1 The Daily Kerbal
The real question though , can kerbals survive on laythe with no hemets?