SoonerTed
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[Most 1.12.x] Near Future Technologies (August 26)
SoonerTed replied to Nertea's topic in KSP1 Mod Releases
I understand, and that's fair. (Though I wouldn't mind seeing an entire line of 1.875m parts from you.) Your work is high-quality, and appreciated. I knew it was a long-shot request. I do love your mods. They feel more stock than stock does, to be honest. Keep up the good work, and I respect your right to decline requests. -
[Most 1.12.x] Near Future Technologies (August 26)
SoonerTed replied to Nertea's topic in KSP1 Mod Releases
@Nertea: I love this mod. I know you say it's feature-complete, but ... The Making History 1.8m parts lack something key - they don't have a crew compartment. 1.25 has the spaceplane crew compartment and 2.5 has the Hitchhiiker. Have you considered a full line of 1.8 parts? 1.8 is great for missions around kerbin / mun / minmus, but it's tough to get tourists there with that part set. Also, I LOVE your chryo engines. I use them all the time. They make the early game fun, and also give so many options for H2O2 boosters later. Thanks so much for it! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
SoonerTed replied to nightingale's topic in KSP1 Mod Releases
I started a new game without Bases contract pack and without the Field Research. I got multiple rescue missions within the first 50 days. I'm kicking myself for not doing this one at a time to isolate the problem for you.- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
SoonerTed replied to nightingale's topic in KSP1 Mod Releases
Right, but the quantity of contracts can "push out" the others because of the frequency.- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
SoonerTed replied to nightingale's topic in KSP1 Mod Releases
Do you think Field Research is pushing out the "Rescue Kerbal" missions? I have Field Research and played for nearly 200 days with no rescue missions. It's killing my budget due to having to buy each kerbal- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
SoonerTed replied to nightingale's topic in KSP1 Mod Releases
Not sure if this data point helps, but I have yet to see a rescue mission show up. The only contracts that flicker in and out are the Bases and Stations Reborn.- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
SoonerTed replied to nightingale's topic in KSP1 Mod Releases
So, the Contract Pack: Bases and Stations Reborn (version 3.7.1.1) contracts keep flickering in and out, then disappearing before I can accept them. I'm using 1.27.1 of Contract Configurator on KSP 1.5.1. If you need a log, a link to instructions on how to do that is appreciated. Thanks!- 5,180 replies
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
SoonerTed replied to Nils277's topic in KSP1 Mod Releases
Hah. Strange that the part would be enabled in the VAB, though. Thanks! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
SoonerTed replied to Nils277's topic in KSP1 Mod Releases
I am not using KIS. Is that it? -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
SoonerTed replied to Nils277's topic in KSP1 Mod Releases
The K&K storage (KIS) (both small and normal size) won't open for me inside the VAB. Am I missing a mod?