Hi, I've been working to create some custom ailerons. I made the model and everything, and in Unity, I have placed everything where they belong. The ailerons function when I'm rolling the plane, but the animation seems a bit off; the ailerons rotate along the wrong axis. I have tried rotating the flapTransform (what I called the transformName in the control surface module), but the rotation axis is not affected. Please help. Thank you.
SOLUTION: Looks like the rotation axis for transformName is determined in the 3D model editor, not Unity. Rotating the model in blender so my desired rotation axis was on the x-axis solved the issue for me.