Jump to content

Reinhart Mk.1

Members
  • Posts

    350
  • Joined

  • Last visited

Posts posted by Reinhart Mk.1

  1. On 1/29/2021 at 1:08 PM, Geonovast said:

    I frequently wish I could just forget everything I know about the game, so I could go through the learning process again.

    i feel this so much, thankfully i haven't visited every body yet but when i do i think it'll be worse for me

    as far as the thread goes: gravity assists, i seem to do everything right but sometimes it seems like they only work when they want to work

  2. 15 hours ago, swjr-swis said:

    Try the mod Kronal Vessel Viewer:

    Of course, I'm already past this point though. I've downloaded it and have some files but this is more of a photo editing issue, I don't really know how to mesh the images onto another image. I was looking for someone more savvy in that area

  3. Hi I have built something I am personally impressed by and I've seen a few players created these complex blueprints via photoshop but unfortunately i'm not able to get photoshop at this particular moment. I am, however, using GIMP and I know I can achieve this but I'm having problems with how to layer images onto a blueprint background. I realize this is probably the wrong section but I had no idea where else to post it. Any/all tips would be appreciated!! :)

  4. On 9/16/2020 at 6:46 AM, pandaman said:

    This is one if the biggest barriers in KSP, for new players espicially, IMHO...

    There is a serious lack of documentation and explanations for a lot of the stuff on there.  The KSPedia is a great resource, but it really needs expanding a lot to cover things like advanced tweakables and game settings etc.  

    been playing for almost two years and just found out that you have to hold alt before you place a docking port in a cargo bay so it locks it in

  5. From my eve ordeal to you guys always responding to my novice questions and just helping me with any problem I come across, I really wanted to thank all of you. I probably would have just gave up in frustration without all the help. Of course the main goal is to have fun but a challenge is something I always look for. Okay that's the point of this thread and I think a lot of new comers can agree. Okay happy landings n all that :D

  6. 2 hours ago, Spricigo said:

    If I needed to guess, I'd say that is because of how much it "sinks" into the ground before the physics engine kick it up for being bellow the ground. (but I'd laying if I said I actually know *Shrugs* ) It may even explain why it consistently dismantle @Reinhart Mk.1 craft while causing no harm for people using slightly different machines/configurations.

    i use rigid attachment and given the weight of this thing even when on empty... i can actually totally see how that complicates things so this makes a lot of sense

     

    2 hours ago, Spricigo said:

    Don't worry about copying a design that works, not even in the sense of downloading the craft someone shared and use it as it is. More experienced player are those that just found more ways things fail, you have plenty of time to find those by your own, meanwhile there is not wrong to use the exception (things that actually work)

    tbh you can only be so creative with the stock parts so i dont worry about it too much, also i don't mind what people use because crafts like these take so much patience to fly let alone do the complex missions it has to do

    I want to thank everyone who submitted an answer, there was some helpful stuff in here and it'll help me in the future! Ultimately I think it's  deceptively heavy even though it seems fairly short so I can't afford to just flop her down on the runway. It actually made me like the game more knowing that I had to relearn how to land something, it's nice to change things up. Anyways thanks guys! :)

  7. 1 hour ago, linuxgurugamer said:

    Are you flying with the keyboard or joystick?  Joystick gives you much better control.  Also, is it fully fueled or empty tanks?

    keyboard mouse, tried it both ways. still explodes when near empty unless i land it perfectly

     

    46 minutes ago, Entropian said:

    Autostrut everything.

    I do this with every craft

     

    47 minutes ago, Entropian said:

    Even fully fueled I would think that the plane would be able to land safely.

    you would think, again, i thought that was what the mk.3 gear was for

  8. i still dont understand it because ive seen people land craft that were WAY bigger than this and even on rough landings they dont explode, basically with this i have to land just right or i WILL explode. maybe im just more used to smaller craft but i'm still puzzled that even after i put two more sets of landing gear i still had to make a near perfect landing to keep everything intact

  9. 7 minutes ago, bewing said:

    The most likely culprit is the actual attachment point of your rear landing gear. It is always smarter to attach your landing gear to your fuselage directly. Then use the "move" tool to visually place the landing gear where it looks nice, cosmetically.

    When you land, that whole spike of force is transmitted through the landing gear to its attachment point. If the attachment point is on a wing or engine or something flimsy, then that shock will often be enough to break stuff off your plane. If the attachment point is on a heavy nacelle, or your fuselage -- your plane is much more likely to land intact.

    this might actually be the best answer because that seems like what the root of the problem was, im too tired to test it now but i VERY much appreciate it

×
×
  • Create New...