Jump to content

desert

Members
  • Posts

    82
  • Joined

  • Last visited

Everything posted by desert

  1. Minmus surface science is very imbalanced, In terms of DeltaV it is easier to reach than to land on the Mun and it possible to farm science there, opening most of tech tree in one flight. My suggestion is to decrease science coefficients, but most importantly, to make Minmus more difficult to reach. The idea is to change its inclination to something like 30 degrees. In this case players will have to learn how to launch at certain inclination. This is basically new game mechanics for many players, because most of the time they launch with zero inclination and correct orbit later if necessary. It is also more logical step in keeping the challenge with player progression as it is more advanced level of orbital mechanics compared to zero degrees launch to the Mun. I think this is the reason why Minmus is already inclined, but I think 6 degrees is just not enough, you still can reach Minmus without thinking much about orbital planes.
  2. I understand that these parts copy Vostok and Voskhod pods, but outside historical recreations they are very strange to play with. There is no reason why you would use Pea instead of mk1 capsule. Its decoupler and heatshield don't give any significant advantage over small and controllable mk1. Same with Onion compared to mk2. Pomegranate is quite light for 3-seat pod, so it is useful for 3-crew landers. It's decoupler and heatshield are useless for this application though. My idea is to include ejection mechanism for Pea, just like Vostoks had. It will make the part more historical and at the same time more useful and interesting to play with. Other pods shouldn't feature this ejection mechanism, as their historical counterparts didn't. This will make Pea somewhat unique. Onion should probably have more distinctive mounting for airlock module. It can also have solid motors for softer touchdown, which in reality were introduced on Voskhods for the first time. While Voskhod 1 with 3-crew was a great achievement, I don't think that it is a very interesting mission to recreate. Thats why my idea is to completely redesign Pomegranate and make it resemble Soyuz pod instead. It will add more posibilities for historical mission recreations as well as alternate history N-1 moon landings and modern missions to ISS. With some lifting surface, solid motors for touchdown and iconic look in general, it will be a great pod to use. All in all, I can see that many people ask for changes in these pods and their properties. Now it just looks like laziness, three different parts with almost the same look and the only difference is the amount of Kerbals inside. Come on, Squad, it was a paid DLC, while we bought it to support you in the first place, we expect some visible updates in it too.
  3. Is there any way to have old save with surface features?
  4. Yes! Finally good looking spaceplane capsules with dark bottom! I've wanted to have something Clipper-like for a long time. Would be great if there were black tiled stock wings too!
  5. Hey, the mod is awesome! I've even started the new Career to check all parts out. I've found a little detail to tweak, however. SRBs in Restock+ have thrust vectoring which greatly changes gameplay at the start (for example, I use them to steer the Reliant-powered rockets by equalizing their burn times). So, I guess they are a bit overpowered now, maybe they should be more expensive? They used to be dirt-cheap because they were basically fireworks. Now they are more technological and thus expensive. Or maybe they should be moved further down the tech tree? I know, I can change it for myself, I just think it makes sense for other players too.
  6. I really like all these designs and can't wait for the mod to be released. I have a request concerning Hitchhiker, Mobile Lab and Cupola though. They seem to have self-consistent design which specializes on space station parts, with all these handrails and thermal blankets. SSPXr increases this specialization even more. These parts look fragile as real space station parts would be. However, I often use these parts for spaceships, bases and rovers and I think that these crafts require more sturdier look. Thermal blankets won't stand air pressure of reentry or sharp rocks coming from under rover wheels. I'd like to see "hull" texture variant, which would match with other "hull" or "sturdy" parts (fuel tanks, service bays, command pods etc). This variant would lack encircling handrails (they don't have functionality in game anyway); foil and blankets would be replaced with standard plating. I believe that the idea of second "hull" variant is in agreement with the course of the mod and I hope other people will support it. Anyway, even if you would't make it, the mod is great and I would definitely install it!
×
×
  • Create New...