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KSP2 Release Notes
Everything posted by MrCow
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I don't even have remote tech installed... why would FAR care about this?
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Hey, I've been having an issue, and have seen other vaguely similar issue on the forms. I cannot click on anything with 16.0.4 or 16.0.3 (haven't tried other versions) on 1.12.9. Once I load into a save, I have to Alt+F4 to exit. Here is the pastebin of the log.
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Ok so I recently installed many realism mods. I now have 4 issues, on the fuel tank tab, they don't exist/show up, its very hard to switch the part tab, old modded parts now have horrible stats, and there are now many engines I do not know where they are from. I want all of these issues to fixed and anyone that can help would be greatly appreciated. I can provide any more data people need. Link to KSP Log: https://drive.google.com/file/d/1QXe3t7nwTcmoMAx9Jtxt8GPAhVfLHCic/view?usp=sharing Here are the photos of mods. I can't get down a list.
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It actually makes stuff look better, and considering KSP isn't super fast paced, you can sacrifice some frames. It may not be a crazy upgrade, but it looks nice.
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KSP 2.0 why we need it and what it needs
MrCow replied to Renae's topic in KSP1 Suggestions & Development Discussion
What do you mean by life support? Everyones been saying it and it's driving me nuts, what does it mean! -
@NoMrBond, Ok thanks, good to know. I'll hope for Unity to save me from my eternal un ray-trayced ksp pit of doom.
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Kerbal Space Program 2 Speculation Thread
MrCow replied to NSEP's topic in Prelaunch KSP2 Discussion
Nope, it just said KSP2 would add near future tech, not disclude current tech. -
Whats the issue with KSP 2? It just adds content and graphics and maybe more. We're yet to find out. I think you're thinking it's a redo of KSP for money, it's just content based I think and they're not always like every company.
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Is there ray-tracing for unity but not necessarily dxr? or is DX12 in unity? Does this include DX12/DXR or just a generic ray tracing support or just better graphics? What is the significance? I feel like I saw on the forums it was still on unity.
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How are Rask and Rusk going to work?
MrCow replied to EnderKid2's topic in Prelaunch KSP2 Discussion
They do, but mods have demonstrated it's possible. They just create a barycenter that the planets orbit around. I'm pretty sure even the stars orbit around the barycenter in real life and ksp too. I think it'll work just fine with a "Barycenter" invisible celestial body. -
KSP 2 Multiplayer Discussion Thread
MrCow replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
One mod is Luna Multiplayer, and they handle it like this: https://github.com/LunaMultiplayer/LunaMultiplayer/wiki/Limitations. It is a great way of doing it by disabling it or just giving it a not a close alternate functionality. I imagine it will be something like this, a vote or an owner control thing.- 1,629 replies
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I, along with alot of other people own a DXR capable GPU (10 or 20 series). I know in the trailer they used DXR, and it looked amazing, so will it have DXR support to help enhance the beauty of the actual game?
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What is the issue with epic games? I've heard steam, and ksp itself are also spyware from websites. What is the difference between egs and steam?
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My first time on the Hypetrain but hopefully not the last!
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I agree with everyone on the terrain remapping, weather, biomes, my own goals not just contracts, more uses for everything and better physics. I saw someone say N-body physics could be a hard mode and I feel this is the best fit as it is very hard to wrap your mind around n-body physics. To add more of my own, I think that they should focus on near-future parts, but leave alone our normal chemical rockets and expand upon KSPs old parts with new models and new parts along with the near-future parts. Also better graphics and better support for potato pcs. (Like Ray Tracing, it looks great in the trailer and some people can run it) I do disagree one idea thrown around by @Tw1 I believe because KSP doesn't have a story, that having them stand on their own doesn't work very well and all your doing is splitting the community between 2 games, like Runescape did in I think 2013. I feel like they should add features, parts, worlds, supports etc but not disclude old ksp items like planets and parts.
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Honestly, they could be making them 2 different engines, as they look very different.