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MoonstreamInSpace

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Posts posted by MoonstreamInSpace

  1. 18 hours ago, Cupcake... said:

    Good luck! If you're after another current SSTO design check out the Scythe Mk3. ;)

    Thanks! I'm still trying to not make it tip back when fully fueled. I will check out the Scythe. It looks pretty cool.

    (Also, if it works, I may try to launch the Maelstrom from a Hiesenburg blimp if it fits)

  2. On 5/8/2020 at 10:28 AM, Cupcake... said:

    I’m afraid this craft and the Vortex aren’t compatible with the latest version as the size of Round 8 tanks has been increased. My latest SSTO design is the Akula which will work with 1.9. The link can be found in the video description. 


    All the best.

     

    Cupcake...

     

    https://youtu.be/RzeXzR8W1to


    Here’s the suggested ascent profile: 

     

    https://youtu.be/1YqLwXFfGl4

     

    I'm going to try to fix it, but I've also tried some of your newer ships and I really like them as well!

  3. On 6/24/2020 at 4:27 PM, RoverDude said:

    Need a lot more specificity.

    Right. I was planning to use a Ranger Inflatable workshop for my base's OSE Workshop, as Pathfinder wasn't working correctly (It was also having the same problem). This is my base:

    https://imgur.com/a/FQY7D7H (I don't know how to make the image appear on the post.)

    Basically, it printed the first time I inflated it, but after KSP was closed and reopened, and the base was looked at again, the Workshop would freeze up at 100%. When I checked the log, I saw this:

    Spoiler

    [EXC 21:05:14.520] InvalidCastException: Specified cast is not valid.
        Workshop.W_KIS.KISWrapper.GetInventories (Vessel vessel) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FinishManufacturing () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.ProcessItem (System.Double deltaTime) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FixedUpdate () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        Workshop.WorkshopUtils:LogError(String, Exception)
        Workshop.OseModuleWorkshop:FixedUpdate()
    [ERR 21:05:14.527] [OSE] - OseModuleWorkshop_OnUpdate

    [EXC 21:05:14.529] InvalidCastException: Specified cast is not valid.
        Workshop.W_KIS.KISWrapper.GetInventories (Vessel vessel) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FinishManufacturing () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.ProcessItem (System.Double deltaTime) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FixedUpdate () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        Workshop.WorkshopUtils:LogError(String, Exception)
        Workshop.OseModuleWorkshop:FixedUpdate()
    [ERR 21:05:14.530] [OSE] - OseModuleWorkshop_OnUpdate

    If there is any other information you want, please let me know. 

    EDIT:WAIT, WHAT?! I got a kerbal out (one of the two engineers in the inflatable workshop) and 5 seconds later, BAM! it printed (The focus was still on the kerbal). I have no idea what's going on. The log didn't say anything more.

  4. On 6/22/2020 at 9:25 AM, MoonstreamInSpace said:

    It turns out that Workshop doesn't work with this mod specifically, throwing out "specified cast is not valid" errors as I mentioned earlier. Because it works with MKS, which also has OSE workshop as a configuration option on some of its parts, but uses a system that is directly in the config file, I have a theory it is a problem with the template system. 

    Turns out MKS is actually broken too.

  5. It turns out that Workshop doesn't work with this mod specifically, throwing out "specified cast is not valid" errors as I mentioned earlier. Because it works with MKS, which also has OSE workshop as a configuration option on some of its parts, but uses a system that is directly in the config file, I have a theory it is a problem with the template system. 

  6. I have a problem with the actual Workshop included in the mod (Workshop Chemical,to be exact). It just doesn't recognize inventories. It has a KIS Kontainer attached radially, and one of the containers that came with KIS, but it says "volume-0 liters" (attached to the bottom node). I would love it if someone would help. One of the weird things about this was that the "Casa" (from Pathfinder) and the "Ranger Portable Workshop" from MKS, when configured as OSE Workshops, recognized the storage (they said volume-16000, which was what I had available, but still threw "specified cast is not valid" errors).

    Edit: The workshop actually works, it was probably just set up in the wrong place. The "specified cast" errors still exist, but at least there are workarounds.

    I have literally no understanding for how OSE works in the code, and would appreciate some help to understand what I'm doing wrong.

  7. 6 hours ago, goldenpsp said:

    Some modders can get very busy.  I mean Linuxgurugamer has taken over maintenance of more mods than I can count.  This one IIRC he didn't really want to  as he is already swamped but he did anyway.  These guys are volunteering their time to create the mods we enjoy.

    Right, sorry.

  8. 17 hours ago, goldenpsp said:

    Ok,  and the configs for MKS and kontainers are part of MKS.  @linuxgurugamer is in charge of making sure this mod works with this mods parts.  It isn't his job to make sure it works with all the parts of other mods.  If MKS wants to integrate with this mod its the job of MKS etc.

    Well, I'm getting the same error no matter what I print from, so I thought maybe the people who made the mod that's throwing the same exception for 2 different mods might know at least something. I think it has something to do with the fact that both MKS and Pathfinder use configurable modules for OSE Workshops (the same part can be changed from Workshop to non-workshop and back in the same flight). I will talk to the developers of the other mods.

  9. On 6/16/2020 at 1:03 PM, goldenpsp said:

    How is that the job of this mod?  It seems if Pathfinder wanted to use THIS mod's functionality it is pathfinders job to make this work with pathfinder parts.

    It's broken with Kontainers and MKS as well. I don't think it works with anything but the built-in workshops, so it's not just Pathfinder.

    What does "specified cast is not valid" even mean?

  10. 4 minutes ago, HebaruSan said:

    While more volunteers in any role are always appreciated, the specific need that DasSkelett is talking about is for Mac programmers who know C#; without them, there are no changes to test. If that's you, here are a few introductory documents to help with getting started:

    I don't know C#, so currently, I won't be able to help any more than playtesting. But I will learn it.

  11. On 6/10/2020 at 3:21 PM, DasSkelett said:

    It is unfortunately very unlikely that Mono will be updated, you can read up and follow the discussion about that here.

    We do have planned to somehow restore the GUI functionality on macOS, however it is not yet decided how.
    This is even more difficult since we don't have any macOS user in the dev team. A few macOS devs tried out programming different concepts for a new GUI, however nothing came up there yet.

    So we definitely didn't forget all you macOS users, but so far, we don't have any solution, unfortunately.

    I'm happy to test from my Catalina-running Mac.

  12. On 6/10/2020 at 11:08 AM, MoonstreamInSpace said:

    This is the log: (More exactly, the part that was repeating again and again)

      Reveal hidden contents

    [EXC 11:04:50.304] InvalidCastException: Specified cast is not valid.
        Workshop.W_KIS.KISWrapper.GetInventories (Vessel vessel) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FinishManufacturing () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.ProcessItem (System.Double deltaTime) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FixedUpdate () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        Workshop.WorkshopUtils:LogError(String, Exception)
        Workshop.OseModuleWorkshop:FixedUpdate()
    [ERR 11:04:50.307] [OSE] - OseModuleWorkshop_OnUpdate

    [EXC 11:04:50.314] InvalidCastException: Specified cast is not valid.
        Workshop.W_KIS.KISWrapper.GetInventories (Vessel vessel) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FinishManufacturing () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.ProcessItem (System.Double deltaTime) (at <476ea10d65914767a3468907f8f1d0d0>:0)
        Workshop.OseModuleWorkshop.FixedUpdate () (at <476ea10d65914767a3468907f8f1d0d0>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        Workshop.WorkshopUtils:LogError(String, Exception)
        Workshop.OseModuleWorkshop:FixedUpdate()
    [LOG 11:04:50.321] 6/10/2020 11:04:50 AM,HLAirships,DEBUG: OnShowGUI Fired

    Basically, it seems that OSE Workshop doesn't actually recognize Pathfinder-configured inventories.

    I can work around this by using Kontainers or other inventories, but if you could fix this when you have the chance, that would be great.

    Has anyone found a fix for this?

  13. I used Blender to get measurements. I think I now have working cfgs for the two bays! I just added top, bottom, and Kontainer mount nodes.

    ModuleManager didn't work in this case, I manually added them.

    The nodes are:

    For the small one(FTT_Cargo_375_01):

    Spoiler

    node_stack_cargo_01 = 1.224905, 0, 0, 1, 0, 0.0, 3
    node_stack_cargo_02 = -1.224905, 0, 0, -1, 0, 0.0, 3
    node_stack_bottom_R = 0, 0, -1.732275, 0.0, 0.0, -1.0, 3
    node_stack_top_L = 0, 0, 1.732275, 0.0, 0.0, 1.0, 3

    For the big one (FTT_Cargo_375_02):

    Spoiler

    node_stack_cargo_01 = 1.224905, 0, 0, 1, 0, 0.0, 3
    node_stack_cargo_02 = -1.224905, 0, 0, -1, 0, 0.0, 3
    node_stack_cargo_03 = 1.224905, 2, 0, 1, 0, 0.0, 3
    node_stack_cargo_04 = -1.224905, 2, 0, -1, 0, 0.0, 3
    node_stack_cargo_05 = 1.224905, -2, 0, 1, 0, 0.0, 3
    node_stack_cargo_06 = -1.224905, -2, 0, -1, 0, 0.0, 3
    node_stack_bottom_R = 0, 0, -1.732275, 0.0, 0.0, -1.0, 3
    node_stack_top_L = 0, 0, 1.732275, 0.0, 0.0, 1.0, 3

    I just used some old updating code I found on this forum and changed it slightly. I just pasted it under the node_stack_top definition.

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