LTQ90
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Well time to start at the beginning : Ask for someone to analyse your ksp.log as i m not qualifyied for that.
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Maybe, if you have install other mods since it may be usefull to delete the cache In gamedata folder there is file called modulemanager.configcache. So you can delete it as it will be rebuild in the next launch of the game. It happens sometime to me (at least 2 times) something was wrong with it and game doesn't work as intented. Plz keep informing us about your issues.
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Sorry i have no clue. EVA engineer is for MKS ( i right click a part and i can recycle it). Why do you detach them ?
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Quick suggest : Do you use an EVA enginner to recycle the boosters ? Have you storage for the material kit ? As i use MKS it s the way i proceed to recycle some useless parts.
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No problem. Long learning curve sometime. Even if it doesn't help it s always better to have some answers on the forum. Have a good game.
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I suggest you to try something else than 0. For me it s 10 meters and no issue. BUT i always activate invulnerable vehicule in the cheat option.
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Have you try to use ISRU converers. By default i think you have 2 models 125 and 2.50 meters. Check in the part list in the vab for convertotron or something like this. so you ll need to mine some ore and convert it to material kit. It s a long process and if you are at the beginning of the game you ll have to send material kit before you can pretend to produce it locally (ISRU) you can modify you playgame with some mods like Rational Ressource (from JadeOfMars i think) or USI from RoverDude. But it s usually another hard (very hard) way to achieve this goal. I m pretty sure there are others options but i don't know them. In resume if you want to start producing Material Kits, get miners, processors, storages, energy and cooler system. Having experienced engineers speed up the process. check the video called : Ground Construction 2 - Independence Day! (fist page of this thread). hope it helps
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For me Material Kits are from the USI/MKS mod from RoverDude. There are 3 levels of production : Duna, Tundra and later Wolf. i don't know if you use this mod Have you watch the video on the OP ? it seems you can produce MK from ore. How do you install the mod ? Manually or with CKAN ? Don 't be afraid to aks. KSP has a great community and lot of people will try to help you.
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[1.12.5] Part Tips - Open tooltips on existing parts
LTQ90 replied to Halban's topic in KSP1 Mod Releases
when you create a new game in carreer mode you can deactivate entry purchase https://imgur.com/JqMSgxh In this case you do not have to pay 7600 credits for unlocking the MK1-3 once you have the sciences points to get the corresponding node tech. And when you build a rocket the mk1-3 still cost 3800 credits https://imgur.com/yFDGcszhttps://imgur.com/yFDGcsz -
[1.12.5] Part Tips - Open tooltips on existing parts
LTQ90 replied to Halban's topic in KSP1 Mod Releases
Version 1.1.1 is working nice for me now. Thanks for your work Halban. Advice : maybe disable the purchase entry when it s not enable in the difficulty options. CKAN it Very nice mod -
[1.12.5] Part Tips - Open tooltips on existing parts
LTQ90 replied to Halban's topic in KSP1 Mod Releases
Hi Halban. i test the mod. I didn't change any value. I mean the default "Mouse2" in the settings.cgf. My MMB isn't working so i simulate it with cliking the MMB on the left side. i checked the keybinding in the main interface of the game and didn't see any conflict. In the VAB all is right : the double MMB for displaying info and with the ALT key to focus on the partlist. But not working with a vessel loaded. maybe useful : in the game settings, layout tab, i choose "french azerty keyboard". Never have issue for years. -
[1.12.5] Part Tips - Open tooltips on existing parts
LTQ90 replied to Halban's topic in KSP1 Mod Releases
Wow a real quick answer ! Thanks you a lot. Your mod is a perfect tool for little memory space head like mine :). i often lose many time to go back to VAB to check what i need. All precious time i could use to crash my kerbals -
[1.12.5] Part Tips - Open tooltips on existing parts
LTQ90 replied to Halban's topic in KSP1 Mod Releases
Hi Halban. Thanks for your mod. It seems very interesting but i have an issue (NOT a bug from your mod) with my mouse :). So would it be possible to have a different keybind ? -
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
LTQ90 replied to Angelo Kerman's topic in KSP1 Mod Releases
For me i never use the steam instance : i have mutliple copies of ksp on other drives and all is working very well.