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archer1572

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  1. In general the symbols used for various positions in orbit are too small, often overlapping, and generally hard to distinguish, especially when intercepts are involved. One simple things that I think would help make it more visually appealing and distinguishable as well as add a touch or realism would be to use the "correct" symbols for ascending and descending node. There are even unicode symbols for them - U+206A ☊ and U+206B ☊ (copied and pasted from Wikipedia page on astronomical symbols). Also, one thing I think was under represented in KSP 1 was celestial longitude and indication of reference direction, typically denoted by symbol for Aries: Symbol ♈︎ (HTML ♈♈ for the symbol without background). \♈
  2. EDITED: I had to revisit my old work and I made a few mistakes on my original post. Changes are underlined, corrections are in bold. When you first load a vessel the world origin is the center of the launch pad (or runway). Once you launch the origin stays stationary for a bit. When the ship is 500 m away the world origin jumps to the current position of the root part, but stays stationary in world space. When you are 500 m away, it repeats. If you revert to the launchpad the origin begins at the root part instead of on the launch pad, but all else stays the same. In either case the process repeats until the ship is 150 m above the ground, at which point the world origin moves the the position of the root parts and stays there. The position of the ship is the location of the center of mass. I had originally said it was the command node and center of mass and had which was origin and which was position backwards. I was also able to determine when the switching happens. I have screen shots but I can't them to upload.
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