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octeris

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  1. I archived my GameData folder including the mods, uninstalled the game, and did a fresh install with no mods, then added Stage Recovery. I loaded up the save game and attempted the contract and it worked perfectly, SR recovered 4 ships and all were counted as successes in the contract. The mission was successful. So I unpacked my archived mods over top of the newly installed game, excluding the old copies of Stage Recovery and its dependencies. Loaded up the save game again and attempted the contract... and it worked perfectly. Again SR recovered 4 ships and all were counted as success in the contract. I'm not exactly sure what to make of that, but happy to report it seems to be working again now. The only possible explanation I could come up with is that I had installed Stage Recovery or one of its dependencies targeted at an older KSP version. I don't think I would have made that mistake, but if I did I apologize. I'll be doing more tourist contracts in the same way in the future so I'll report back if I encounter the issue again. Very sorry for any noise. Thanks for your help linuxgurugamer. I really appreciate it.
  2. KSP Version: 1.7 (04/10/2019) Mods installed: [x] Science! - 5.17 000_ClickThroughBlocker - 0.1.7.1 001_ToolbarControl - 0.1.6.20 CustomBarnKit - 1.1.19.0 DistantObject - 1.9.1.1 EnvironmentalVisualEnhancements - 1.4.2.2 KerbalAlarmClock - 3.10.0.0 Kopernicus - 1.7.0-1 ModularFlightIntegrator - 1.2.6.0 ModuleManager - 4.0.2 OPM/CTTP - 2.2.2 PlanetShine - 0.2.6.1 Scatterer - 0.0540 StageRecovery - 1.9.1 StockVisualEnhancements - 1.4.1 https://www.dropbox.com/sh/ajgf3qq6zkhigak/AABFbGRUYnIhAf52KVm4AfcBa?dl=0 contains the craft, the Career Mode save with contract active, and output_log.txt. The mission profile is relatively straightforward. Load up all 6 tourists + 1 pilot into the command pods and head to the launchpad. SAS on, throttle to max, and launch. I wait for 100-150m/s before pitching over about 10° East (hdg. 90°). Climb to around 10km altitude before pitching over slightly more (~20-30°). We're using 4x Terriers and 1x Reliant in the second stage, so we need all the altitude we can get from the first stage so that the Terriers in the second stage are as effective as possible. Once the first stage runs out of fuel there are 3 separate staging events (2x side, 1x center) to drop the 4 fuel tanks out from underneath the upper stage safely. Be sure you're dropping the correct side tanks first, based on the craft's roll, or you risk the fuel tanks colliding with the unseparated tanks. Engage the second stage and burn prograde. Depending on the ascent profile of the first stage you may or may not need to pause throttle to wait for the craft to get closer to apogee for the orbital burn. Generally speaking I've been burning prograde again immediately without waiting, as the Terriers' low TWR means they have to burn for a long time to get us enough dV to circularize. If we don't burn soon enough we risk either an extremely elliptical orbit or not reaching orbit at all. In any case, circularize/burn to a stable ~70-90km orbit. I then wait for or time-warp to the new apoapsis (previously our periapsis) before burning retrograde until our periapsis is around ~50km or slightly lower. I remain pointed retrograde (pilot SAS) for the remainder of the mission. Once we are just about in the atmosphere at ~50km I separate the 4 parallel pods from the top of their fuel stacks. Stage again to drop the remaining fuel/engines and you're left with a 3-stack of command pods, containing the two remaining tourists and the pilot. Fall to around ~30km or so, or until you're worried about too much atmospheric drag, and stage again to separate the remaining 3 pods. By the time you're at this point SR has usually recovered the 4 other pods. You can timewarp the remainder of the missions and everything should land safely. Please let me know how I can help assist further. I was thinking it might be worthwhile for me to attempt to reproduce the issue on a clean install of KSP with just Stage Recovery installed, in case the mods I have installed are potentially causing the issue. I noticed that was recommended in the "Get Support" thread stickied in this forum.
  3. Hi, thanks for replying. I can definitely provide those things once I am home this evening. I apologize for what might be an obvious question, this is my first time reporting a bug, but would you prefer the log file and save file include the contract failure? Thanks.
  4. Hi! First of all I want to say thank you for your work on this mod! I really appreciate it! I first installed your mod to be able to more easily complete tourist contracts in Career Mode by dropping them out of orbit in their own Mk1 Command Pod with parachutes staged for deployment at a specific Min. Pressure and Altitude. I am using StageRecovery in the VAB to confirm that my stages will/should recover successfully. Unfortunately, I just ran into an issue where Stage Recovery reported successful recovery of all of the tourists' pods, but the contract was still assessed as a failure. In this case I had 7 command pods, with 6 tourists and one pilot. 4 were recovered by StageRecovery, and the remaining 3 command pods landed safely within physics distance of one another (in this case approx. 500m). I staged all parachutes in combination with the decouplers, and all parachutes were assigned the same autodeploy parameters: .5 atm and 5000m altitude. All 6 non-pilot pods were estimated by SR as 'yellow' risk of non-recovery. The pilot pod was estimated as 'green' by SR. Although 6 tourists' were recovered, 4 by SR, 2 manually via the Tracking Station, the contract was assessed as a failure (2 itineraries were not completed). I am going to attempt the mission again, this time ensuring that I recover the two other landed pods before recovering the landed pilot pod. I'm not sure if this makes a difference or not, but during my first attempt I recovered the pilot pod prior to going to the Tracking Station and recovering the two other landed pods. EDIT: I attempted the mission again, same result. In fact I'm pretty sure one of the SR-recovered tourists caused an immediate failure of the contract during the mission this time. It's hard for me to tell which tourist is in which pod, so I'm not entirely sure who was SR-recovered. I'm happy to give more information as needed, I just wasn't sure exactly what to report with my initial post. I am using all stock parts, with common visual mods (Scatterer, SVE+SVT, Planetshine, etc.), Outer Planets, and [x] Science!. Thanks for any help you can offer.
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