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Fragtality

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Everything posted by Fragtality

  1. Hello, first of all thanks for this great mod! One of the reasons I use it is because it adds more options (in function and in looks) for landing gears. But sadly the Falcon Gear become totally unusable at a certain point (vehicle mass). I'm currently trying make a rocket for the mining missions (bring x ore to kerbin), so we're talking at around 100t landing mass. The Falcon Gears explode directly when touching the ground (back on kerbin). Even with a real slow touchdown speed of 1.4 m/s (Ship Lander from HyperEdit) they directly explode. They even explode directly on the launch pad when the vehicle is in full wet-mass (158t)! The "Crash Log" even says "collided with terrain" for the Falcon Gears as first fault. (And "colliding with terrain" is somewhat the very purpose of landing gears ...) BUT: When I use LT37 gears that does not happen! Even in the unrealistic case with the full wet-mass. The only thing which happens there is when the gear is not low enough so the rocket engine collide with the ground ... but the LT's never explode because they "collided with terrain". Is it possible to make the Falcon Gears somehow "stronger"? As strong as their LT37 counterpart? Thanks, Fragtality
  2. @stargazer424 Did you try a fresh reinstall after changing to the next version? (remove the old folder before extracting the next version). As Rudolf stated in the first post, they are not compatible. Also note: there is also a next version of the sequencer linked some pages before. Did you use that? Look here I directly started with the next versions and could use it directly without a problem (well, at least before i tried to warp *g*)
  3. Hello again I have also a savegame, vehicle and procedure to consistently trigger the bug (at least in my setup). Interested? Also I did some research myself ... or let's say poking around with a stick in complete darkness. ^^ For whatever magical reason, the referenceBody of the vessel changes to the sun! Something (another mod? the game?) wants to recalculate the orbit and finishes with a recalculated orbit for the sun (which is all NaN). Also sometimes i see some of the servos moving right before the crash (like 1s within). maybe it is always the case, and it is only visible sometimes (because the vessel disappears). Sorry if these are old news/informations for you
  4. Hello Rudolf! I had a problem that presets via action commands wouldn't work for me. Example: some servos didn't move from their current preset (-1) to the previous one (-60) because for unknown reasons, some of them where at the position -0.99. So the command would try to move them to -1 instead of -60 (but they stayed at -0.99). My solution was "simple": I made some additions to the code I solved not only the problem I encountered, I also made some usability-improvements regarding action commands: Presets are recognized more reliable, so next/previous preset command work as expected. (At the cost of reduced accuracy, the presets need to be > 0.1f apart. Should work for most use cases I think). New "Toggle between Presets" command. The servo is moved between its first and second preset (0, 1). Great for all use cases where there are only 2 states (eg. gear retracted and extended), because only one button/action command needed. Locked servos are moved on Toggle / Move Next / Move Previous action commands. The servos are unlocked and lock them self again after movement has stopped (if they were locked). Drop me a message if you're interested to review/merge it to a hopefully new version without the timewarp-bug.
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