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CyanideRabbit

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Everything posted by CyanideRabbit

  1. You can make fertilizer with Tundra Agriculture Support Module, Convert O Tron, or Material Processing Unit according to the cfg files. I haven't checked ingame.
  2. I don't understand what you mean? Is it not supposed to work with 1.7? It seems to work fine. The latest versions of both dependencies (KSPWheel, TexturesUnlimited) are bundled with the mod as well as the latest version of ModuleManager. Just drop everything into your GameData folder. You also need to enable DX11 or OpenGL for TexturesUnlimited. An easy way to do that if you're using CKAN is right click on Settings and select KSP command-line then add '-force-d3d11' or '-force-glcore'. Mine looks like this 'KSP_x64.exe -single-instance -force-d3d11'. EDIT: Actually I just took another look at the version files. The latest version of KSPWheel is 15.13.32, the version of KSPWheel bundled with KerbalFoundries is 14.12.31. You can download the latest version here https://github.com/shadowmage45/KSPWheel/releases/tag/15.13.32. Try using that.
  3. It might be helpful to mention in the OP that TU is bundled and requires DX11 or OpenGL. Some people are probably downloading and trying to use this mod without realising that they need to activate that or not understanding how and then complaining. Don't be demotivated by the negative comments. Everything looks great.
  4. This mod is great, the shiny textures are amazing. I'm having fun with the tracks.
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